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  • How to figure out which key was pressed on a BlackBerry

    - by Skrud
    What I want: To know when the user has pressed the button that has the number '2' on it, for example. I don't care whether "Alt" or "Shift" has been pressed. The user has pressed a button, and I want to evaluate whether this button has '2' printed on it. Naturally, if I switch devices this key will change. On a Bold 9700/9500 this is the 'E' key. On a Pearl, this is the 'T'/'Y' key. I've managed to get this working in what appears to be a roundabout way, by looking up the keycode of the '2' character with the ALT button enabled and using Keypad.key() to get the actual button: // figure out which key the '2' is on: final int BUTTON_2_KEY = Keypad.key(KeypadUtil.getKeyCode('2', KeypadListener.STATUS_ALT, KeypadUtil.MODE_EN_LOCALE)); protected boolean keyDown(int keycode, int time) { int key = Keypad.key(keycode); if ( key == BUTTON_2_KEY ) { // do something return true; } return super.keyDown(keycode,time); } I can't help but wonder if there is a better way to do this. I've looked at the constants defined in KeypadListener and Keypad but I can't find any constants mapped to the actual buttons on the device. Would any more experienced BlackBerry devs care to lend a helping hand? Thanks!

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  • Immutable classes in C++

    - by ereOn
    Hi, In one of my projects, I have some classes that represent entities that cannot change once created, aka. immutable classes. Example : A class RSAKey that represent a RSA key which only has const methods. There is no point changing the existing instance: if you need another one, you just create one. My objects sometimes are heavy and I enforced the use of smart pointers to avoid copy. So far, I have the following pattern for my classes: class RSAKey : public boost::noncopyable, public boost::enable_shared_from_this<RSAKey> { public: /** * \brief Some factory. * \param member A member value. * \return An instance. */ static boost::shared_ptr<const RSAKey> createFromMember(int member); /** * \brief Get a member. * \return The member. */ int getMember() const; private: /** * \brief Constructor. * \param member A member. */ RSAKey(int member); /** * \brief Member. */ const int m_member; }; So you can only get a pointer (well, a smart pointer) to a const RSAKey. To me, it makes sense, because having a non-const reference to the instance is useless (it only has const methods). Do you guys see any issue regarding this pattern ? Are immutable classes something common in C++ or did I just created a monster ? Thank you for your advices !

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  • Cursor returns zero rows from query to table

    - by brockoli
    I've created an SQLiteDatabase in my app and populated it with some data. I can connect to my AVD with a terminal and when I issue select * from articles; I get a list of all the rows in my table and everything looks fine. However, in my code when I query my table, I get a cursor back that has my tables columns, but zero rows of data. Here is my code.. mDbHelper.open(); Cursor articles = mDbHelper.fetchAllArticles(); startManagingCursor(articles); Cursor feeds = mDbHelper.fetchAllFeeds(); startManagingCursor(feeds); mDbHelper.close(); int titleColumn = articles.getColumnIndex("title"); int feedIdColumn = articles.getColumnIndex("feed_id"); int feedTitleColumn = feeds.getColumnIndex("title"); /* Check if our result was valid. */ if (articles != null) { int count = articles.getCount(); /* Check if at least one Result was returned. */ if (articles.moveToFirst()) { In the above code, my Cursor articles returns with my 4 columns, but when I call getCount() it returns zero, even though I can see hundreds of rows of data in that table from command line. Any idea what I might be doing wrong here? Also.. here is my code for fetchAllArticles.. public Cursor fetchAllArticles() { return mDb.query(ARTICLES_TABLE, new String[] {ARTICLE_KEY_ROWID, ARTICLE_KEY_FEED_ID, ARTICLE_KEY_TITLE, ARTICLE_KEY_URL}, null, null, null, null, null); } Rob W.

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  • ListView causing OutOfMemory Error

    - by Michael
    So I am not really given a reason to the right of this error message. I am not exactly sure why this is happening but my guess though is that it has to do with the fact that there are around ~50 good quality drawables. Upon scrolling really fast, the app crashes. I feel as if I am mitigating most common issues with ListView and crashing such as using View Holders as well as only initiating the inflater once. Process: com.example.michael.myandroidappactivity, PID: 20103 java.lang.OutOfMemoryError at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) Here is the code public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<Integer> imageIds; private static LayoutInflater inflater; public ImageAdapter(Context _context, ArrayList<Integer> _imageIds) { context = _context; imageIds = _imageIds; } @Override public int getCount() { return imageIds.size(); } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return 0; } static class ViewHolder{ ImageView img; } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder = null; View rowView = null; if(rowView==null) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); rowView = inflater.inflate(R.layout.listview_layout, parent, false); holder = new ViewHolder(); holder.img = (ImageView) rowView.findViewById(R.id.flag); rowView.setTag(holder); } else { holder = (ViewHolder) rowView.getTag(); } holder.img.setImageResource(imageIds.get(position)); return rowView; } }

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  • Hide struct definition in static library.

    - by BobMcLaury
    Hi, I need to provide a C static library to the client and need to be able to make a struct definition unavailable. On top of that I need to be able to execute code before the main at library initialization using a global variable. Here's my code: private.h #ifndef PRIVATE_H #define PRIVATE_H typedef struct TEST test; #endif private.c (this should end up in a static library) #include "private.h" #include <stdio.h> struct TEST { TEST() { printf("Execute before main and have to be unavailable to the user.\n"); } int a; // Can be modified by the user int b; // Can be modified by the user int c; // Can be modified by the user } TEST; main.c test t; int main( void ) { t.a = 0; t.b = 0; t.c = 0; return 0; } Obviously this code doesn't work... but show what I need to do... Anybody knows how to make this work? I google quite a bit but can't find an answer, any help would be greatly appreciated. TIA!

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  • Exception in DatePickerDialog

    - by Miya
    Hi, i am trying to create a DatePickerDialog in the class 'dateDisplay.class'. I am calling this activity from 'main.class'. If I call the 'dateDisplay.class' using startActivity(), then the DatePickerDialog works fine. But actually I am using an ActivityGroup (for using tab in my application) and I am starting the 'dateDisplay.class' using the following code : Intent dateIntent=new Intent(context,dateDisplay.class); View v=getLocalActivityManager().startActivity("2",dateIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(v); But an exception is caught, on calling the onCreateDialog() function. And the process is suddently stopped. It shows TargetInvocationException is occured. How can I correct the code? Following is my code: public Dialog onCreateDialog(int id,Bundle b) { Calendar c=Calendar.getInstance(); int day=c.get(Calendar.DAY_OF_MONTH); int month=c.get(Calendar.MONTH); int year=c.get(Calendar.YEAR); Dialog d = null; if(id==DATE_DIALOG_ID) { return new DatePickerDialog(this,dateChangeListener,year,month,day); } else { return null; } } Please help me.. Thank you..

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  • Java function changing input

    - by Doodle
    I would like to go from one number to another. For example if I started at 6 and my goal was 10 I want a function that on every pass would bring me from 6 towards 10 or if I had the number 14 and my goal was 9 it would count down from 14 towards 9.So far I have (this is written in Processing a Java Api but there is essentially no difference from regualr Java, draw is just a continuous loop) int x=100; void draw(){ x=towards(x,10); println(x); } int towards(int current ,int target){ if(current!=target){ if (current <target){ current=current+1; } else { current=current-1; } } return current; } this gives me the results I would like but I would like to have everything in side of the towards() function. When I replace X with a variable it of course resets it self to the static variable. To sum it up how can I pass a variable to a function and have that variable thats been passed change on every subsequent pass. I have looked into recursion as a solution but that of just brings me to a final solution. I can pass the count to an array but wouldn't like to do that either.

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  • Why should I override hashCode() when I override equals() method?

    - by Bragaadeesh
    Ok, I have heard from many places and sources that whenever I override the equals() method, I need to override the hashCode() method as well. But consider the following piece of code package test; public class MyCustomObject { int intVal1; int intVal2; public MyCustomObject(int val1, int val2){ intVal1 = val1; intVal2 = val2; } public boolean equals(Object obj){ return (((MyCustomObject)obj).intVal1 == this.intVal1) && (((MyCustomObject)obj).intVal2 == this.intVal2); } public static void main(String a[]){ MyCustomObject m1 = new MyCustomObject(3,5); MyCustomObject m2 = new MyCustomObject(3,5); MyCustomObject m3 = new MyCustomObject(4,5); System.out.println(m1.equals(m2)); System.out.println(m1.equals(m3)); } } Here the output is true, false exactly the way I want it to be and I dont care of overriding the hashCode() method at all. This means that hashCode() overriding is an option rather being a mandatory one as everyone says. I want a second confirmation.

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  • Why are compilers so stupid?

    - by martinus
    I always wonder why compilers can't figure out simple things that are obvious to the human eye. They do lots of simple optimizations, but never something even a little bit complex. For example, this code takes about 6 seconds on my computer to print the value zero (using java 1.6): int x = 0; for (int i = 0; i < 100 * 1000 * 1000 * 1000; ++i) { x += x + x + x + x + x; } System.out.println(x); It is totally obvious that x is never changed so no matter how often you add 0 to itself it stays zero. So the compiler could in theory replace this with System.out.println(0). Or even better, this takes 23 seconds: public int slow() { String s = "x"; for (int i = 0; i < 100000; ++i) { s += "x"; } return 10; } First the compiler could notice that I am actually creating a string s of 100000 "x" so it could automatically use s StringBuilder instead, or even better directly replace it with the resulting string as it is always the same. Second, It does not recognize that I do not actually use the string at all, so the whole loop could be discarded! Why, after so much manpower is going into fast compilers, are they still so relatively dumb? EDIT: Of course these are stupid examples that should never be used anywhere. But whenever I have to rewrite a beautiful and very readable code into something unreadable so that the compiler is happy and produces fast code, I wonder why compilers or some other automated tool can't do this work for me.

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  • Components don't show in custom JPanel/JComponent

    - by Bart van Heukelom
    I've created a custom swing component. I can see it (the grid from the paint method is drawn), but the buttons that are added (verified by println) aren't shown. What am I doing wrong? Background information: I'm trying to build a tree of visible objects like the Flash/AS3 display list. public class MapPanel extends JComponent { // or extends JPanel, same effect private static final long serialVersionUID = 4844990579260312742L; public MapPanel(ShapeMap map) { setBackground(Color.LIGHT_GRAY); setPreferredSize(new Dimension(1000,1000)); setLayout(null); for (Layer l : map.getLayers()) { // LayerView layerView = new LayerView(l); // add(layerView); System.out.println(l); JButton test = new JButton(l.getName()); add(test); validate(); } } @Override protected void paintComponent(Graphics g) { // necessary? super.paintComponent(g); // background g.setColor(getBackground()); g.fillRect(0, 0, getWidth(), getHeight()); // grid g.setColor(Color.GRAY); for (double x = 0; x < getWidth(); x += 10) { g.drawLine((int)x, 0, (int)x, getHeight()); } for (double y = 0; y < getHeight(); y += 10) { g.drawLine(0, (int)y, getWidth(), (int)y); } } }

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  • Can someone tell me why I'm seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted, and for the life of me I dont why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I dont know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( sizeof(char) ); char** picks = malloc(15*sizeof(char)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { printf("pick a/an %s ", string ); scanf( "%s", picks+num_picks ); } int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • Finding ALL positions of a substring in a large string in C#

    - by Tommy
    Alright, so what i have, is a large string i need to parse, and what i need to happen, is find all the instances of extract"(me,i-have lots. of]punctuation, and store them to a list. So say this piece of string was in the beginning and middle of the larger string, both of them would be found, and their index's would be added to the List. and the List would contain 0 and the other index whatever it would be. Ive been playing around, and the string.IndexOf does almost what i'm looking for, and ive written some code. But i cant seem to get it to work: List<int> inst = new List<int>(); int index = 0; while (index < source.LastIndexOf("extract\"(me,i-have lots. of]punctuation", 0) + 39) { int src = source.IndexOf("extract\"(me,i-have lots. of]punctuation", index); inst.Add(src); index = src + 40; } inst = The list source = The large string Any better ideas?

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  • How to keep the CPU usage down while running an SDL program?

    - by budwiser
    I've done a very basic window with SDL and want to keep it running until I press the X on window. #include "SDL.h" const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main(int argc, char **argv) { SDL_Init( SDL_INIT_VIDEO ); SDL_Surface* screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, 0, SDL_HWSURFACE | SDL_DOUBLEBUF ); SDL_WM_SetCaption( "SDL Test", 0 ); SDL_Event event; bool quit = false; while (quit != false) { if (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; } } SDL_Delay(80); } SDL_Quit(); return 0; } I tried adding SDL_Delay() at the end of the while-clause and it worked quite well. However, 80 ms seemed to be the highest value I could use to keep the program running smoothly and even then the CPU usage is about 15-20%. Is this the best way to do this and do I have to just live with the fact that it eats this much CPU already on this point?

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  • Can some tell me why I am seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted after I end my first for loop, and for the life of me I don't why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I don't know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( 15*sizeof(char) ); char** picks = malloc(15*sizeof(char*)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { scanf( "%s", picks+num_picks ); } //this is where i seg fault int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • C : files manipulation Can't figure out how to simplify this code with files manipulation.

    - by Bon_chan
    Hey guys, I have been working on this code but I can't find out what is wrong. This program does compile and run but it ends up having a fatal error. I have a file called myFile.txt, with the following content : James------ 07.50 Anthony--- 17.00 And here is the code : int main() { int n =2, valueTest=0,count=0; FILE* file = NULL; float temp= 00.00f, average= 00.00f, flTen = 10.00f; float *totalNote = (float*)malloc(n*sizeof(float)); int position = 0; char selectionNote[5+1], nameBuffer[10+1], noteBuffer[5+1]; file = fopen("c:\\myFile.txt","r"); fseek(file,10,SEEK_SET); while(valueTest<2) { fscanf(file,"%5s",&selectionNote); temp = atof(selectionNote); totalNote[position]= temp; position++; valeurTest++; } for(int counter=0;counter<2;counter++) { average += totalNote[counter]; } printf("The total is : %f \n",average); rewind(file); printf("here is the one with less than 10.00 :\n"); while(count<2) { fscanf(file,"%10s",&nameBuffer); fseek(file,10,SEEK_SET); fscanf(file,"%5s",&noteBuffer); temp = atof(noteBuffer); if(temp<flTen) { printf("%s who has %f\n",nameBuffer,temp); } fseek(file,1,SEEK_SET); count++; } fclose(file); } I am pretty new to c and find it more difficult than c# or java. And I woud like to get some suggestions to help me to get better. I think this code could be simplier. Do you think the same ?

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  • Checking if any of a list of values falls within a table of ranges

    - by Conspicuous Compiler
    I'm looking to check whether any of a list of integers fall in a list of ranges. The ranges are defined in a table defined something like: # Extra Type Field Default Null Key 0 int(11) rangeid 0 NO PRI 1 int(11) max 0 NO MUL 2 int(11) min 0 NO MUL Using MySQL 5.1 and Perl 5.10. I can check whether a single value, say 7, is in any of the ranges with a statement like SELECT 1 FROM range WHERE 7 BETWEEN min AND max If 7 is in any of those ranges, I get a single row back. If it isn't, no rows are returned. Now I have a list of, say, 50 of these values, not stored in a table at present. I assemble them using map: my $value_list = '(' . ( join ', ', map { int $_ } @values ) . ')' ; I want to see if any of the items in the list fall inside of any of the ranges, but am not particularly concerned with which number nor which range. I'd like to use a syntax such as: SELECT 1 FROM range WHERE (1, 2, 3, 4, 5, 6, 7, 42, 309, 10000) BETWEEN min AND max MySQL kindly chastises me for such syntax: Operand should contain 1 column(s) I pinged #mysql who were quite helpful. However, having already written this up by the time they responded and thinking it'd be helpful to fix the answer in a more permanent medium, I figured I'd post the question anyhow. Maybe SO will provide a different solution?

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  • Android: FragmentAdapter and pageview do not update the view

    - by user1240937
    My trouble is: when i get new data, my viewpager that use my custom adapter do not update view. I discovered that many programmer got same bug, so i tried a lot of suggestion but no way works for me. So tired. One more time, read my source and help me understand why i fail with updating view pleaseee! Here is my FragmentAdapter: private class SwipeyTabsPagerAdapter extends FragmentPagerAdapter implements SwipeyTabsAdapter { private final Context mContext; private String[] datas; public SwipeyTabsPagerAdapter(Context context, FragmentManager fm, String[] ds) { super(fm); this.mContext = context; datas=ds; } @Override public int getItemPosition(Object object) { return POSITION_NONE; } @Override public Fragment getItem(int position) { Log.e("new item:", datas[position]); return SwipeyTabFragment.newInstance(datas[position]); } @Override public int getCount() { return datas.length; } public TextView getTab(final int position, SwipeyTabs root) { TextView view = (TextView) LayoutInflater.from(mContext).inflate( R.layout.swipey_tab_indicator, root, false); view.setText(datas[position]); view.setOnClickListener(new OnClickListener() { public void onClick(View v) { mViewPager.setCurrentItem(position); } }); return view; } } and here is where i set adapter: SwipeyTabsPagerAdapter adapter = new SwipeyTabsPagerAdapter(getApplicationContext(), getSupportFragmentManager(),dicts); mViewPager.setAdapter(adapter); mTabs.setAdapter(adapter); mViewPager.getAdapter().notifyDataSetChanged(); By logcat, can see clearly that: only first time, newItem be processed, so view can not be update.

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  • Will the compiler optimize escaping an inner loop?

    - by BCS
    The code I have looks like this (all uses of done shown): bool done = false; for(int i = 0; i < big; i++) { ... for(int j = 0; j < wow; j++) { ... if(foo(i,j)) { done = true; break; } ... } if(done) break; ... } will any compilers convert it to this: for(int i = 0; i < big; i++) { ... for(int j = 0; j < wow; j++) { ... if(foo(i,j)) goto __done; // same as a labeled break if we had it ... } ... } __done:;

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  • Populate a tree from Hierarchical data using 1 LINQ statement

    - by Midhat
    Hi. I have set up this programming exercise. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication2 { class DataObject { public int ID { get; set; } public int ParentID { get; set; } public string Data { get; set; } public DataObject(int id, int pid, string data) { this.ID = id; this.ParentID = pid; this.Data = data; } } class TreeNode { public DataObject Data {get;set;} public List<DataObject> Children { get; set; } } class Program { static void Main(string[] args) { List<DataObject> data = new List<DataObject>(); data.Add(new DataObject(1, 0, "Item 1")); data.Add(new DataObject(2, 0, "Item 2")); data.Add(new DataObject(21, 2, "Item 2.1")); data.Add(new DataObject(22, 2, "Item 2.2")); data.Add(new DataObject(221, 22, "Item 2.2.1")); data.Add(new DataObject(3, 0, "Item 3")); } } } The desired output is a List of 3 treenodes, having items 1, 2 and 3. Item 2 will have a list of 2 dataobjects as its children member and so on. I have been trying to populate this tree (or rather a forest) using just 1 SLOC using LINQ. A simple group by gives me the desired data but the challenge is to organize it in TreeNode objects. Can someone give a hint or an impossibility result for this?

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  • why can't i bind ipv6 socket to a linklocal address

    - by Haiyuan Zhang
    #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sock, length, fromlen, n; struct sockaddr_in6 server; struct sockaddr_in6 from; int portNr = 5555; char buf[1024]; length = sizeof (struct sockaddr_in6); sock=socket(AF_INET6, SOCK_DGRAM, 0); if (sock < 0) error("Opening socket"); bzero((char *)&server, length); server.sin6_family=AF_INET6; server.sin6_addr=in6addr_any; server.sin6_port=htons(portNr); inet_pton( AF_INET6, "fe80::21f:29ff:feed:2f7e", (void *)&server.sin6_addr.s6_addr); //inet_pton( AF_INET6, "::1", (void *)&server.sin6_addr.s6_addr); if (bind(sock,(struct sockaddr *)&server,length)<0) error("binding"); fromlen = sizeof(struct sockaddr_in6); while (1) { n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from,&fromlen); if (n < 0) error("recvfrom"); write(1,"Received a datagram: ",21); write(1,buf,n); n = sendto(sock,"Got your message\n",17, 0,(struct sockaddr *)&from,fromlen); if (n < 0) error("sendto"); } } when I compile and run the above code I got : binding: Invalid argument and if change to bind the ::1 and leave other thing unchanged in the source code, the code works! so could you tell me what's wrong with my code ? thanks in advance.

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  • Structure's with strings and input

    - by Beginnernato
    so i have the following structure and function that add's things to the function - struct scoreentry_node { struct scoreentry_node *next; int score; char* name; } ; typedef struct scoreentry_node *score_entry; score_entry add(int in, char* n, score_entry en) { score_entry r = malloc(sizeof(struct scoreentry_node)); r->score = in; r->name = n; r->next = en; return r; } i have input that take it in the following main file: int score; char name[]; int main(void) { score_entry readin = NULL; while(1) { scanf("%s%d", name, &score); readin = add(score, name, readin); // blah blah I dont know why but when input a name it gets added to readin, but when i input another name all the name's in readin have this new name for example: input: bob 10 readin = 10 bob NULL jill 20 readin = 20 jill 10 jill NULL I dont know why bob disappear's... any reason why it does that ?

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  • passing argument 1 of 'atoi' makes pointer from integer without a cast....can any body help me..

    - by somasekhar
    #include<stdio.h> #include<string.h> #include<stdlib.h> int main(){ int n; int a,b,ans[10000]; char *c,*d,*e; int i = 0; c = (char*)(malloc(20 * sizeof(char))); d = (char*)(malloc(20 * sizeof(char))); scanf("%d",&n); while(i < n){ scanf("%d",&a); scanf("%d",&b); itoa(a,c,10); itoa(b,d,10); a = atoi(strrev(c)) + atoi(strrev(d)); itoa(a,c,10); e = c; while(*e == '0')e++; ans[i] = atoi(strrev(e)); i++; } i = 0; while(i < n){ printf("%d\n",ans[i]); i++; } }

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  • Function Returning Negative Value

    - by Geowil
    I still have not run it through enough tests however for some reason, using certain non-negative values, this function will sometimes pass back a negative value. I have done a lot of manual testing in calculator with different values but I have yet to have it display this same behavior. I was wondering if someone would take a look at see if I am missing something. float calcPop(int popRand1, int popRand2, int popRand3, float pERand, float pSRand) { return ((((((23000 * popRand1) * popRand2) * pERand) * pSRand) * popRand3) / 8); } The variables are all contain randomly generated values: popRand1: between 1 and 30 popRand2: between 10 and 30 popRand3: between 50 and 100 pSRand: between 1 and 1000 pERand: between 1.0f and 5500.0f which is then multiplied by 0.001f before being passed to the function above Edit: Alright so after following the execution a bit more closely it is not the fault of this function directly. It produces an infinitely positive float which then flips negative when I use this code later on: pPMax = (int)pPStore; pPStore is a float that holds popCalc's return. So the question now is, how do I stop the formula from doing this? Testing even with very high values in Calculator has never displayed this behavior. Is there something in how the compiler processes the order of operations that is causing this or are my values simply just going too high? If the later I could just increase the division to 16 I think.

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  • How are two-dimensional arrays formatted in memory?

    - by Chris Cooper
    In C, I know I can dynamically allocate a two-dimensional array on the heap using the following code: int** someNumbers = malloc(arrayRows*sizeof(int*)); for (i = 0; i < arrayRows; i++) { someNumbers[i] = malloc(arrayColumns*sizeof(int)); } Clearly, this actually creates a one-dimensional array of pointers to a bunch of separate one-dimensional arrays of integers, and "The System" can figure you what I mean when I ask for: someNumbers[4][2]; But when I statically declare a 2D array, as in the following line...: int someNumbers[ARRAY_ROWS][ARRAY_COLUMNS]; ...does a similar structure get created on the stack, or is it of another form completely? (i.e. is it a 1D array of pointers? If not, what is it, and how do references to it get figured out?) Also, when I said, "The System," what is actually responsible for figuring that out? The kernel? Or does the C compiler sort it out while compiling?

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  • Scale an image which is stored as a byte[] in Java

    - by Sergio del Amo
    I upload a file with a struts form. I have the image as a byte[] and I would like to scale it. FormFile file = (FormFile) dynaform.get("file"); byte[] fileData = file.getFileData(); fileData = scale(fileData,200,200); public byte[] scale(byte[] fileData, int width, int height) { // TODO } Anyone knows an easy function to do this? public byte[] scale(byte[] fileData, int width, int height) { ByteArrayInputStream in = new ByteArrayInputStream(fileData); try { BufferedImage img = ImageIO.read(in); if(height == 0) { height = (width * img.getHeight())/ img.getWidth(); } if(width == 0) { width = (height * img.getWidth())/ img.getHeight(); } Image scaledImage = img.getScaledInstance(width, height, Image.SCALE_SMOOTH); BufferedImage imageBuff = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); imageBuff.getGraphics().drawImage(scaledImage, 0, 0, new Color(0,0,0), null); ByteArrayOutputStream buffer = new ByteArrayOutputStream(); ImageIO.write(imageBuff, "jpg", buffer); return buffer.toByteArray(); } catch (IOException e) { throw new ApplicationException("IOException in scale"); } } If you run out of Java Heap Space in tomcat as I did, increase the heap space which is used by tomcat. In case you use the tomcat plugin for Eclipse, next should apply: In Eclipse, choose Window Preferences Tomcat JVM Settings Add the following to the JVM Parameters section -Xms256m -Xmx512m

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