An issue that regularly seems to rear its head on my travels is that of headless build servers for SSDT. What does that mean exactly? Let me give you my interpretation of it.
A SQL Server Data Tools (SSDT) project incorporates a build process that will basically parse all of the files within the project and spit out a .dacpac file. Where an organisation employs a Continuous Integration process they will likely want to automate the building of that dacpac whenever someone commits a change to the source control repository. In order to do that the organisation will use a build server (e.g. TFS, TeamCity, Jenkins) and hence that build server requires all the pre-requisite software that understands how to build an SSDT project.
The simplest way to install all of those pre-requisites is to install SSDT itself however a lot of folks don’t like that approach because it installs a lot unnecessary components on there, not least Visual Studio itself. Those folks (of which i am one) are of the opinion that it should be unnecessary to install a heavyweight GUI in order to simply get a few software components required to do something that inherently doesn’t even need a GUI. The phrase “headless build server” is often used to describe a build server that doesn’t contain any heavyweight GUI tools such as Visual Studio and is a desirable state for a build server.
In his blog post Headless MSBuild Support for SSDT (*.sqlproj) Projects Gert Drapers outlines the steps necessary to obtain a headless build server for SSDT:
This article describes how to install the required components to build and publish SQL Server Data Tools projects (*.sqlproj) using MSBuild without installing the full SQL Server Data Tool hosted inside the Visual Studio IDE.
Frankly however going through these steps is a royal PITA and folks like myself have longed for Microsoft to support headless build support for SSDT by providing a distributable installer that installs only the pre-requisites for building SSDT projects. Yesterday in MSDN forum thread Building a VS2013 headless build server - it's sooo hard Mike Hingley complained about this very thing and it prompted a response from Kevin Cunnane from the SSDT product team:
The official recommendation from the TFS / Visual Studio team is to install the version of Visual Studio you use on the build machine.
I, like many others, would rather not have to install full blown Visual Studio and so I asked:
Is there any chance you'll ever support any of these scenarios:
- Installation of all build/deploy pre-requisites without installing the VS shell?
- TFS shipping with all of the pre-requisites for doing SSDT project build/deploys
- 3rd party build servers (e.g. TeamCity) shipping with all of the requisites for doing SSDT project build/deploys
I have to say that the lack of a single installer containing all the pre-requisites for SSDT build/deploy puzzles me. Surely the DacFX installer would be a perfect vehicle for that?
Kevin replied again:
The answer is no for all 3 scenarios. We looked into this issue, discussed it with the Visual Studio / TFS team, and in the end agreed to go with their latest guidance which is to install Visual Studio (e.g. VS2013 Express for Web) on the build machine. This is how Visual Studio Online is doing it and it's the approach recommended for customers setting up their own TFS build servers. I would hope this is compatible with 3rd party build servers but have not verified whether this works with TeamCity etc.
Note that DacFx MSI isn't a suitable release vehicle for this as we don't want to include Visual Studio/MSBuild dependencies in that package. It's meant to just include the core DacFx DLLs used by SSMS, SqlPackage.exe on the command line, etc.
What this means is we won't be providing a separate MSI installer or nuget package with just the necessary build DLLs you need to run your build and tests. If someone wanted to create a script that generated a nuget package based on our DLLs and targets files, then release that somewhere on the web for easier integration with 3rd party build servers we've no problem with that.
Again, here’s the link to the thread and its worth reading in its entirety if this is something that interests you.
So there you have it. Microsoft will not be be providing support for headless build servers for SSDT but if someone in the community wants to go ahead and roll their own, go right ahead.
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