strategy to allocate/free lots of small objects

Posted by aaa on Stack Overflow See other posts from Stack Overflow or by aaa
Published on 2010-03-13T18:44:56Z Indexed on 2010/03/13 18:55 UTC
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hello

I am toying with certain caching algorithm, which is challenging somewhat. Basically, it needs to allocate lots of small objects (double arrays, < 256 elements), with objects accessible through mapped value, map[key] = array. time to initialized array may be quite large, generally more than 10 thousand cpu cycles.

By lots I mean around gigabyte in total. objects may need to be popped/pushed as needed, generally in random places, one object at a time. lifetime of an object is generally long, minutes or more, however, object may be subject to allocation/deallocation several times during duration of program.

What would be good strategy to avoid memory fragmentation, while still maintaining reasonable allocate deallocate speed?

I am using C++, so I can use new and malloc. Thanks.

I know there a similar questions on website, http://stackoverflow.com/questions/2156745/efficiently-allocating-many-short-lived-small-objects, are somewhat different, thread safety is not immediate issue for me.

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