Using pinvoke in c# to call sprintf and friends on 64-bit
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        Published on 2010-03-19T17:06:19Z
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            2010/03/19
            17:11 UTC
        
        
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I am having an interesting problem with using pinvoke in C# to call _snwprintf. It works for integer types, but not for floating point numbers.
This is on 64-bit Windows, it works fine on 32-bit.
My code is below, please keep in mind that this is a contrived example to show the behavior I am seeing.
class Program
{
    [DllImport("msvcrt.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
    private static extern int _snwprintf([MarshalAs(UnmanagedType.LPWStr)] StringBuilder str, uint length, String format, int p);
    [DllImport("msvcrt.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
    private static extern int _snwprintf([MarshalAs(UnmanagedType.LPWStr)] StringBuilder str, uint length, String format, double p);
    static void Main(string[] args)
    {
        Double d = 1.0f;
        Int32 i = 1;
        Object o = (object)d;
        StringBuilder str = new StringBuilder();
        _snwprintf(str, 32, "%10.1f", (Double)o);
        Console.WriteLine(str.ToString());
        o = (object)i;
        _snwprintf(str, 32, "%10d", (Int32)o);
        Console.WriteLine(str.ToString());
        Console.ReadKey();
    }
}
The output of this program is
   0.0
     1
It should print 1.0 on the first line and not 0.0, and so far I am stumped.
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