mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

Posted by Adam on Stack Overflow See other posts from Stack Overflow or by Adam
Published on 2010-03-20T20:41:02Z Indexed on 2010/03/20 20:51 UTC
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I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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