Communication between modules

Posted by David Elentok on Stack Overflow See other posts from Stack Overflow or by David Elentok
Published on 2009-01-14T18:58:04Z Indexed on 2010/03/24 2:03 UTC
Read the original article Hit count: 353

Filed under:
|
|

I have an application that consists from the following three modules:

  • Search (to search for objects)
  • List (to display the search results)
  • Painter (to allow me to edit objects) - this module isn't always loaded

(Each object is a figure that I can edit in the painter).

When I open an object in the painter it's added to the objects that are already in the painter and I can move it and alter it.

I'm using an object similar to the EventAggregator to communicate between the modules. For example, to show the search results I publish a "ShowList" event that is caught by the List module (I'm not sure this is the best way to do this, if anyone has better idea please comment...).

One of the features of the search module requires it to get the selected object in the painter (if the painter is available), and I'm not sure what would be the best way to do that...

I thought of these solutions:

  1. Whenever the selected object in the painter changes it will publish a "PainterSelectedObjectChanged" event which will be caught by the search module and stored for later use.

  2. When the selected object is needed by the search module it will publish a "RequestingPainterSelectedObject" event which will be caught by the painter module. The painter module will then set the "SelectedObject" property in the EventArgs object, and when the publish is complete and we're back in the search module we will have the painter's selected object in the EventArgs object.

What do you think? what is the right way to do this?

© Stack Overflow or respective owner

Related posts about design

Related posts about modules