Debugging StoreKit functionality without a device

Posted by Rolf Staflin on Stack Overflow See other posts from Stack Overflow or by Rolf Staflin
Published on 2010-03-26T07:46:59Z Indexed on 2010/03/26 7:53 UTC
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Hi!

I'm porting an app with in-app purchase functionality from the iPhone to the iPad, but the simulator doesn't handle any StoreKit calls (they fail immediately with a warning). Since there are no iPads available yet, I can't use a device for debugging.

I have thought of a few alternatives:

  • Use the iPhone code as is. This is the safe bet since everything already works on the iPhone, but it will not feel right on the iPad (there are several ViewControllers in a NavigationController involved on the iPhone, but everything could fit on one screen on the pad).
  • Write a test framework for StoreKit. I actually started doing this, but I won't be able to finish it in time.
  • Submit untested code and pray. Nah, just kidding -- that's not an option :)

So, any thoughts? Has anyone else written a test framework for this kind of thing? I googled a bit but couldn't find anything. I'm grateful for any thoughts on this!

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