XNA and Ninject: Syntax for dependency arguments?
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            by Rosarch
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        Published on 2010-04-05T22:39:29Z
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            2010/04/06
            10:43 UTC
        
        
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I have a class with a public constructor:
    public MasterEngine(IInputReader inputReader)
    {
        this.inputReader = inputReader;
        graphicsDeviceManager = new GraphicsDeviceManager(this);
        Components.Add(new GamerServicesComponent(this));
    }
How can I inject dependencies like graphicsDeviceManager and new GamerServicesComponent while still supplying the argument this?
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