Displaying a bitmap of arbitrary size without running out of memory.

Posted by Robert Foss on Stack Overflow See other posts from Stack Overflow or by Robert Foss
Published on 2010-04-13T23:47:12Z Indexed on 2010/04/14 8:13 UTC
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How do I display an image of arbitrary size without OOMing or downscaling the image. I dont want to downscale due to zooming and dragging of the picture?

If it isnt possible to display an image of arbitrary size, how do I determine the maximum possible size of the image to display, without causing a OOM?

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