Common Mercator Projection formulas for Google Maps not working correctly

Posted by Tom Halladay on Stack Overflow See other posts from Stack Overflow or by Tom Halladay
Published on 2010-04-16T23:20:02Z Indexed on 2010/04/16 23:23 UTC
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I am building a Tile Overlay server for Google maps in C#, and have found a few different code examples for calculating Y from Latitude. After getting them to work in general, I started to notice certain cases where the overlays were not lining up properly. To test this, I made a test harness to compare Google Map's Mercator LatToY conversion against the formulas I found online. As you can see below, they do not match in certain cases.

Case #1

Zoomed Out: The problem is most evident when zoomed out. Up close, the problem is barely visible.

Case #2

Point Proximity to Top & Bottom of viewing bounds: The problem is worse in the middle of the viewing bounds, and gets better towards the edges. This behavior can negate the behavior of Case #1

The Test:

I created a google maps page to display red lines using the Google Map API's built in Mercator conversion, and overlay this with an image using the reference code for doing Mercator conversion. These conversions are represented as black lines. Compare the difference.

The Results: Equator North Zoomed Out

Check out the top-most and bottom-most lines: North Top & Bottom Example

The problem gets visually larger but numerically smaller as you zoom in: alt text

And it all but disappears at closer zoom levels, regardless of screen orientation. alt text

The Code:

Google Maps Client Side Code:

            var lat = 0;
        for (lat = -80; lat <= 80; lat += 5) {
            map.addOverlay(new GPolyline([new GLatLng(lat, -180), new GLatLng(lat, 0)], "#FF0033", 2));
            map.addOverlay(new GPolyline([new GLatLng(lat, 0), new GLatLng(lat, 180)], "#FF0033", 2));
        }

Server Side Code:

Tile Cutter : http://mapki.com/wiki/Tile_Cutter

OpenStreetMap Wiki : http://wiki.openstreetmap.org/wiki/Mercator

 protected override void ImageOverlay_ComposeImage(ref Bitmap ZipCodeBitMap)
        {
            Graphics LinesGraphic = Graphics.FromImage(ZipCodeBitMap);

            Int32 MapWidth = Convert.ToInt32(Math.Pow(2, zoom) * 255);

            Point Offset =
                Cartographer.Mercator2.toZoomedPixelCoords(North, West, zoom);

            TrimPoint(ref Offset, MapWidth);

            for (Double lat = -80; lat <= 80; lat += 5)
            {
                Point StartPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -179, zoom);
                Point EndPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -1, zoom);

                TrimPoint(ref StartPoint, MapWidth);
                TrimPoint(ref EndPoint, MapWidth);

                StartPoint.X = StartPoint.X - Offset.X;
                EndPoint.X = EndPoint.X - Offset.X;

                StartPoint.Y = StartPoint.Y - Offset.Y;
                EndPoint.Y = EndPoint.Y - Offset.Y;


                LinesGraphic.DrawLine(new Pen(Color.Black, 2),
                    StartPoint.X,
                    StartPoint.Y,
                    EndPoint.X,
                    EndPoint.Y);

                LinesGraphic.DrawString(
                    lat.ToString(),
                    new Font("Verdana", 10),
                    new SolidBrush(Color.Black),
                    new Point(
                        Convert.ToInt32((width / 3.0) * 2.0),
                        StartPoint.Y));
            }
        }

        protected void TrimPoint(ref Point point, Int32 MapWidth)
        {
            point.X = Math.Max(point.X, 0);
            point.X = Math.Min(point.X, MapWidth - 1);

            point.Y = Math.Max(point.Y, 0);
            point.Y = Math.Min(point.Y, MapWidth - 1);
        }

So, Anyone ever experienced this? Dare I ask, resolved this? Or simply have a better C# implementation of Mercator Project coordinate conversion?

Thanks!

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