How to check if a socket is connected/disconnected in C#?

Posted by lesderid on Stack Overflow See other posts from Stack Overflow or by lesderid
Published on 2010-04-18T09:35:52Z Indexed on 2010/04/18 9:43 UTC
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I'm writing an emulator for a game and one of the functions is "SendToAll". How can I check which sockets are still connected? (The client doesn't send a Logout/Disconnect packet.)

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