quantity of measurable units design pattern

Posted by Berryl on Stack Overflow See other posts from Stack Overflow or by Berryl
Published on 2010-04-19T19:15:19Z Indexed on 2010/04/19 19:23 UTC
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Hello

I am thinking through a nice pattern to be useful across domains of measurable units (ie, Length, Time) and came up with the following use case and initial classes, and of course, questions!

1) Does a Composite pattern help or complicate?
2) Should the Convert method(s) in the ComposityNode be a separate converter class?

All comments appreciated. Cheers,
Berryl

Example Use Case:

var inch = new ConvertableUnit("inch", 1)
var foot = new ConvertableUnit("foot", 12)
var imperialUnits = new CompositeConvertableUnit("imperial units", .024)
imperialUnits.AddChild(inch)
imperialUnits.AddChild(foot)

var meter = new ConvertableUnit("meter", 1)
var millimeter = new ConvertableUnit("millimeter ", .001)
var imperialUnits = new CompositeConvertableUnit("metric units", 1)
imperialUnits.AddChild(meter)
imperialUnits.AddChild(millimeter)

var oneInch = new Quantity(1, inch);
var oneFoot = new Quantity(1, foot);
oneFoot.ToBase() //  "12 inches"

var oneMeter = new Quantity(1, meter);
oneInch.ToBase() //  .024 meters

Possible Solution

ConvertableUnit : Node  
  double Rate
  string Name

Quantity
  ConvertableUnit Unit
  double Amount

CompositeConvertableUnit : Node
  ISet<ConvertableUnit> _children
  ConvertableUnit BaseUnit {get{ return _children.Where(c=>c.Rate == 1).First() } } 
  Quantity ConvertTo(Quantity from, Quantity to)
  Quantity ToBase(Quantity from);

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