Is there a rule of thumb when porting iPhone graphics to Android?

Posted by Charles S. on Stack Overflow See other posts from Stack Overflow or by Charles S.
Published on 2010-04-20T15:59:44Z Indexed on 2010/04/20 16:03 UTC
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I'd like to port my iPhone app to Android. The interface is constructed with artwork designed for 320x480 resolution. What steps do I need to take when I'm constructing the XML interface for the Android so that my GUI will be compatible with the different screen sizes (or at least the most popular ones...)?

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