Anomalous results getting color components of some UIColors

Posted by hkatz on Stack Overflow See other posts from Stack Overflow or by hkatz
Published on 2009-05-20T12:16:11Z Indexed on 2010/04/21 6:43 UTC
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I'm trying to extract the rgb components of a UIColor in order to hand-build the pixels in a CGBitmapContext. The following sample code works fine for most of the UIColor constants but, confusingly, not all. To wit:

CGColorRef color = [[UIColor yellowColor] CGColor];
const float* rgba = CGColorGetComponents(color);

float r = rgba[0];
float g = rgba[1];
float b = rgba[2];
float a = rgba[3];

NSLog( @"r=%f g=%f b=%f a=%f", r, g, b, a);

The results for [UIColor yellowColor] above are
r=1.000000 g=1.000000 b=0.000000 a=1.000000, as expected.

[UIColor redColor] gives r=1.000000 g=0.000000 b=0.000000 a=1.000000, again as expected. Similarly for blueColor and greenColor.

However, the results for [UIColor blackColor] and [UIColor whiteColor] seem completely anomalous, and I don't know what I'm doing wrong (if indeed I am).

To wit, [UIColor blackColor] gives r=0.000000 g=1.000000 b=0.000000 a=0.000000, which is a tranparent green,

and [UIColor whiteColor] gives r=1.000000 g=1.000000 b=0.000000 a=0.000000, which is a transparent yellow.

I'd appreciate it if somebody could either:

(1) explain what I'm doing wrong
(2) replicate my anomalous results and tell me it's not me, or
(3) hit me over the head with a big hammer so it stops hurting so much.

Howard

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