OpenGL on the iPad

Posted by Joe Cannatti on Stack Overflow See other posts from Stack Overflow or by Joe Cannatti
Published on 2010-04-28T14:24:48Z Indexed on 2010/04/28 14:33 UTC
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I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders.

1282 GL_INVALID_OPERATION

immediately after calling

[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer];

I can't seem to come up with any reason for this. Any help?

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