How can you get NVelocity to initialize correctly?

Posted by Deane on Stack Overflow See other posts from Stack Overflow or by Deane
Published on 2009-03-27T03:46:36Z Indexed on 2010/04/29 0:17 UTC
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I can't get NVelocity to initialize. I'm not trying to do anything complicated, so it's just fine if it initializes at the defaults, but it won't even do that.

This:

VelocityEngine velocity = new VelocityEngine();
ExtendedProperties props = new ExtendedProperties();
velocity.Init(props);

Results in: "It appears that no class was specified as the ResourceManager..."

So does this:

VelocityEngine velocity = new VelocityEngine();
velocity.Init();

I can find precious little documentation on what the properties should be, nor how to get it to initialize with the simple defaults. Can anyone point to a resource?

A lot of pages point back to this page:

http://www.castleproject.org/others/nvelocity/usingit.html

But this page skips over the (seemingly) most important point -- how to set the properties and what to set them to.

I just want to load a simple template from a file.

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