STL map - insert or update

Posted by CodeJunkie on Stack Overflow See other posts from Stack Overflow or by CodeJunkie
Published on 2010-05-07T06:32:28Z Indexed on 2010/05/07 6:38 UTC
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I have a map of objects and I want to update the object mapped to a key, or create a new object and insert into the map. The update is done by a different function that takes a pointer to the object (void update(MyClass *obj))

What is the best way to "insert or update" an element in a map?

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