Game loop in Win32 API
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            by nXqd
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        Published on 2010-05-12T08:35:01Z
        Indexed on 
            2010/05/12
            11:34 UTC
        
        
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I'm creating game mario like in win32 GDI . I've implemented the new loop for game :
PeekMessage(&msg,NULL,0,0,PM_NOREMOVE);
while (msg.message!=WM_QUIT)
{
    if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    else // No message to do
    {
        gGameMain->GameLoop();  
    }
}
But my game just running until I press Ctrl + Alt + Del ( mouse cursor is rolling ).
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