getting a tiled image collection on the iPad (deepzoom)

Posted by Chris B on Stack Overflow See other posts from Stack Overflow or by Chris B
Published on 2010-05-14T22:48:00Z Indexed on 2010/05/14 22:54 UTC
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I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad).

I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience).

The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated.

1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference?

2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display?

3) Any other suggestions/pointers that I didn't think to ask.

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