JFrame does not refresh after deleting an image

Posted by dajackal on Stack Overflow See other posts from Stack Overflow or by dajackal
Published on 2010-05-18T10:52:02Z Indexed on 2010/05/18 11:11 UTC
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Hi! I'm working for the first time with images in a JFrame, and I have some problems. I succeeded in putting an image on my JFrame, and now i want after 2 seconds to remove my image from the JFrame. But after 2 seconds, the image does not disappear, unless I resize the frame or i minimize and after that maximize the frame. Help me if you can. Thanks.

Here is the code:

        File f = new File("2.jpg");

System.out.println("Picture " + f.getAbsolutePath()); BufferedImage image = ImageIO.read(f); MyBufferedImage img = new MyBufferedImage(image); img.resize(400, 300); img.setSize(400, 300); img.setLocation(50, 50); getContentPane().add(img);

this.setSize(600, 400); this.setLocationRelativeTo(null); this.setVisible(true);

Thread.sleep(2000); System.out.println("2 seconds over");

getContentPane().remove(img);

Here is the MyBufferedImage class:

public class MyBufferedImage extends JComponent{
 private BufferedImage image;

private int nPaint;
private int avgTime;

private long previousSecondsTime;

public MyBufferedImage(BufferedImage b) {
    super();

    this.image = b;

    this.nPaint = 0;
    this.avgTime = 0;

    this.previousSecondsTime = System.currentTimeMillis();
}

@Override
public void paintComponent(Graphics g) {
    Graphics2D g2D = (Graphics2D) g;
    g2D.setColor(Color.BLACK);
    g2D.fillRect(0, 0, this.getWidth(), this.getHeight());

    long currentTimeA = System.currentTimeMillis();


    //g2D.drawImage(this.image, 320, 0, 0, 240, 0, 0, 640, 480, null);
    g2D.drawImage(image, 0,0, null);
    long currentTimeB = System.currentTimeMillis();
    this.avgTime += currentTimeB - currentTimeA;
    this.nPaint++;

    if (currentTimeB - this.previousSecondsTime > 1000) {
        System.out.format("Drawn FPS: %d\n", nPaint++);
        System.out.format("Average time of drawings in the last sec.: %.1f ms\n", (double) this.avgTime / this.nPaint++);
        this.previousSecondsTime = currentTimeB;
        this.avgTime = 0;
        this.nPaint = 0;
    }
}

}

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