Why am I getting a EXC_BAD_ACCESS in a NSTimer selector?

Posted by AngeDeLaMort on Stack Overflow See other posts from Stack Overflow or by AngeDeLaMort
Published on 2010-05-27T14:06:49Z Indexed on 2010/05/27 14:11 UTC
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I've got quite a weird problem. To make it short, i'll write some pseudo-code:

init: create a dictionary and insert n elements.
      create a "repeat timer" and add it to the currentRunLoop using the timerRefresh selector.

timerRefresh: using a list of keys, find the items in the dictionary
              if the item exists -> call a function

So, for an unknown reason, I get an EXC_BAD_ACCESS when I do:

    [item function];

But I traced the address I got from the dictionary items and it's ok. The ref count of the items in the dictionary is still 1. The {release, dealloc} of the items in the dictionary aren't called. Everything seems fine. Also, to make it worst, it works for some items.

So, I'm wondering if there is a threading problem? or something else obscure?

The callstack is quite simple:

#0  0x93e0604b in objc_msgSend_fpret
#1  0x00f3e6b0 in ??
#2  0x0001cfca in -[myObject functionm:] at myObject.m:000
#3  0x305355cd in __NSFireTimer
#4  0x302454a0 in CFRunLoopRunSpecific
#5  0x30244628 in CFRunLoopRunInMode
#6  0x32044c31 in GSEventRunModal
#7  0x32044cf6 in GSEventRun
#8  0x309021ee in UIApplicationMain
#9  0x000027e0 in main at main.m:14

So, any suggestion where to look would be appreciated.

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