Calling SDL/OpenGL from Assembly code on Linux

Posted by Lie Ryan on Stack Overflow See other posts from Stack Overflow or by Lie Ryan
Published on 2010-06-12T14:06:15Z Indexed on 2010/06/12 14:12 UTC
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I'm write a simple graphic-based program in Assembly for learning purpose; for this, I intended to use either OpenGL or SDL. I'm trying to call OpenGL/SDL's function from assembly.

The problem is, unlike many assembly and OpenGL/SDL tutorials I found in the internet, the OpenGL/SDL in my machine apparently doesn't use C calling convention. I wrote a simple program in C, compile it to assembly (using -S switch), and apparently the assembly code that is generated by GCC calls the OpenGL/SDL functions by passing parameters in the registers instead of being pushed to the stack.

Now, the question is, how do I determine how to pass arguments to these OpenGL/SDL functions? That is, how do I figure out which argument corresponds to which registers?

Obviously since GCC can compile C code to call OpenGL/SDL, so therefore there must be a way to figure out the correspondence between function arguments and registers. In C calling conventions, the rule is easy, push parameters backwards and return value in eax/rax, I can simply read their C documentation and I can easily figure out how to pass the parameters. But how about these?

Is there a way to call OpenGL/SDL using C calling convention?

btw, I'm using yasm, with gcc/ld as the linker on Gentoo Linux amd64.

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