Tutorial for texture mapping a map onto an Open GL ES sphere?

Posted by hotpaw2 on Stack Overflow See other posts from Stack Overflow or by hotpaw2
Published on 2010-12-25T01:51:57Z Indexed on 2010/12/25 1:53 UTC
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I'm not looking for a library or even open source code. I want to learn how to do this on my own.

Where do I start to find an online tutorial, a book chapter, or other educational material for generating a polygonal model of a 3D sphere suitable for feeding to Open GL ES on an iPhone, and then mapping the polygons to some sort of 2D map data so I can texture map the sphere? Is there some sort of software tool (blenders? mayan?) with a tutorial on how to do generate this data? Where is the best place to start?

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