Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

Posted by mP on Stack Overflow See other posts from Stack Overflow or by mP
Published on 2010-12-26T03:42:14Z Indexed on 2010/12/26 3:54 UTC
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i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals.

PROS

  • no bitmaps required
  • pixel plotting of stuff like "fire" can react to wind.
  • no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen).

CONS

  • slower to plot pixels than blit bitmaps
  • need lot of animation frames.

WISHES

  • id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough.

PERFORMANCE Q...

  • Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ?
  • if full screen is not practical what window size should be able to handle such refreshes

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