Problem with non-copyable classes

Posted by DeadMG on Stack Overflow See other posts from Stack Overflow or by DeadMG
Published on 2011-01-04T21:50:50Z Indexed on 2011/01/04 21:54 UTC
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I've got some non-copyable classes. I don't invoke any of the copy operators or constructor, and this code compiles fine. But then I upgraded to Visual Studio 2010 Ultimate instead of Professional. Now the compiler is calling the copy constructor- even when the move constructor should be invoked. For example, in the following snippet:

inline D3D9Mesh CreateSphere(D3D9Render& render, float radius, float slices) {
    D3D9Mesh retval(render);
    /* ... */
    return std::move(retval);
}

Error: Cannot create copy constructor, because the class is non-copyable. However, I quite explicitly moved it.

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