Void* array casting to float, int32, int16, etc.

Posted by Griffin on Stack Overflow See other posts from Stack Overflow or by Griffin
Published on 2011-01-10T00:43:04Z Indexed on 2011/01/10 8:54 UTC
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Hey guys,

I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats.

I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later.

I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well.

Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like:

switch( mFormat )
{
case 1: // unsigned 8 bit
  for( int i = 0; i < mChannels; i++ )
    framesArray = (uint8_t*)pcm[i];
  break;
case 2: // signed 8 bit
  for( int i = 0; i < mChannels; i++ )
    framesArray = (int8_t*)pcm[i];
  break;
case 3: // unsigned 16 bit
...

Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes.

Does anybody have any useful macros they might be willing to share?

Thanks,

-Griff

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