Why do we have reinterpret_cast in C++ when two chained static_cast can do it's job?

Posted by Nawaz on Stack Overflow See other posts from Stack Overflow or by Nawaz
Published on 2011-02-17T06:43:06Z Indexed on 2011/02/17 7:25 UTC
Read the original article Hit count: 203

Say I want to cast A* to char* and vice-versa, we have two choices (I mean, many of us think we've two choices, because both seems to work! Hence the confusion!):

struct A
{
    int age;
    char name[128];
};

A a;
char *buffer = static_cast<char*>(static_cast<void*>(&a)); //choice 1
char *buffer = reinterpret_cast<char*>(&a); //choice 2

Both work fine.

//convert back
A *pA = static_cast<A*>(static_cast<void*>(buffer)); //choice 1
A *pA = reinterpret_cast<A*>(buffer); //choice 2

Even this works fine!

So why do we have reinterpret_cast in C++ when two chained static_cast can do it's job?

Some of you might think this topic is a duplicate of the previous topics such as listed at the bottom of this post, but it's not. Those topics discuss only theoretically, but none of them gives even a single example demonstrating why reintepret_cast is really needed, and two static_cast would surely fail. I agree, one static_cast would fail. But how about two?

If the syntax of two chained static_cast looks cumbersome, then we can write a function template to make it more programmer-friendly:

template<class To, class From>
To any_cast(From v)
{
    return static_cast<To>(static_cast<void*>(v));
}

And then we can use this, as:

char *buffer = any_cast<char*>(&a); //choice 1
char *buffer = reinterpret_cast<char*>(&a); //choice 2

//convert back
A *pA = any_cast<A*>(buffer); //choice 1
A *pA = reinterpret_cast<A*>(buffer); //choice 2

Also, see this situation where any_cast can be useful: Proper casting for fstream read and write member functions.

So my question basically is,

  • Why do we have reinterpret_cast in C++?
  • Please show me even a single example where two chained static_cast would surely fail to do the same job?

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