How might one teach OO without referencing physical real-world objects?

Posted by hal10001 on Programmers See other posts from Programmers or by hal10001
Published on 2011-03-17T17:03:27Z Indexed on 2011/03/20 0:17 UTC
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I remember reading somewhere that the original concepts behind OO were to find a better architecture for handling the messaging of data between multiple systems in a way that protected the state of that data. Now that is probably a poor paraphrase, but it made me wonder if there is a way of teaching OO without the (Bike, Car, Person, etc.) object analogies, and that instead focuses on the messaging aspects. If you have articles, links, books, etc., that would be helpful.

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