Google I/O 2011: Accelerated Android Rendering

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Published on Fri, 13 May 2011 17:41:40 +0000 Indexed on 2011/06/20 16:23 UTC
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Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential.
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