Memory leak - debugger and memory analyzer disagreeing
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        Published on 2012-04-08T17:27:19Z
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            2012/04/08
            17:29 UTC
        
        
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There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list.
I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on.
Here is a picture of Memory Analyzer showing 6,111 items:
Here is a picture of the debugger showing 2:
Can anyone help me find out whats wrong?
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