How to difference sockaddr_in struct from same subnetwork and different IP/users

Posted by user1428926 on Stack Overflow See other posts from Stack Overflow or by user1428926
Published on 2012-05-31T16:33:28Z Indexed on 2012/05/31 16:40 UTC
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I am developing a gaming server using the Winsock2 API from Windows, just for now until porting it to Linux.

The main problem I have found is that I don't know how to differentiate gaming clients that come from the same router/network. Let´s imagine 2 gamers that are in the same network going to the Internet through the same router IP and port with, for example IP 220.100.100.100 and port 5000, how can my C/C++ server differentiate both TCP connections and know that they are two different gamers?

Can I find any difference in the sockaddr_in struct that returns the socket when accept(...) returns ??

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