SFML 2.0 crashes anytime a method is called
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                Ken
            
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        Published on 2012-10-29T22:57:17Z
        Indexed on 
            2012/10/29
            23:00 UTC
        
        
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This code generates an exception:
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
int main()
{
    sf::Clock clock;
    clock.getElapsedTime();
    return 0;
}
However, this doesn't crash:
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
int main()
{
    sf::Clock clock;
    return 0;
}
I'm using SFML 2.0, Windows 7, MinGW 4.70 (Code::Blocks). I don't know why, I followed all instructions to link the libraries and nothing seems to be working.
I might be missing something simple through my anger (I've been trying to run sample code for a week, nothing has been working), so can anybody throw me a bone?
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