Is there a certain way that I have to include a library and it's license?

Posted by leaf68 on Programmers See other posts from Programmers or by leaf68
Published on 2013-11-10T23:50:05Z Indexed on 2013/11/11 4:11 UTC
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I know this may be a dumb question, but I'm only 15 so I don't really know how the legal part of it works. When I choose a .dll to be included in my project, Visual Studio only includes the .dll file with my project (of course) so I just copy the license and stick it in a folder called licenses.

But now, I'm going to be making a program for a contest so I need to make sure I have the licenses done right or I'll get disqualified. So is there any specific location I have to keep the licenses in my project, is there a way for Visual Studio to automatically copy the license the way it does with .dll files and is there anything else I have to watch out for legally?

PS: If it matters the libraries I'm planning on using right now are WriteableBitmapEx and AvalonDock

Thanks

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