Create image from scratch with JMagick
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                Michael IV
            
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        Published on 2013-02-10T16:03:03Z
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            2014/06/13
            15:25 UTC
        
        
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I am using Java port of ImageMagick called JMagick .I need to be able to create a new image and write an arbitrary text chunk into it.The docs are very poor and what I managed to get so far is to write text into the image which comes from IO.Also , in all the examples I have found it seems like the very first operation ,before writing new image data , is always loading of an existing image into ImageInfo instance.How do I create an image from scratch with JMagick and then write a text into it?
Here is what I do now :
 try {
        ImageInfo info = new ImageInfo();
        info.setSize("512x512");
        info.setUnits(ResolutionType.PixelsPerInchResolution);
        info.setColorspace(ColorspaceType.RGBColorspace);
        info.setBorderColor(PixelPacket.queryColorDatabase("red"));
        info.setDepth(8);
        BufferedImage img = new BufferedImage(512,512,BufferedImage.TYPE_4BYTE_ABGR);
        byte[] imageBytes = ((DataBufferByte) img.getData().getDataBuffer()).getData();
        MagickImage mimage = new MagickImage(info,imageBytes);
        DrawInfo aInfo = new DrawInfo(info);
        aInfo.setFill(PixelPacket.queryColorDatabase("green"));
        aInfo.setUnderColor(PixelPacket.queryColorDatabase("yellow"));
        aInfo.setOpacity(0);
        aInfo.setPointsize(36);
        aInfo.setFont("Arial");
        aInfo.setTextAntialias(true);
        aInfo.setText("JMagick Tutorial");
        aInfo.setGeometry("+40+40");
        mimage.annotateImage(aInfo);
        mimage.setFileName("text.jpg");
        mimage.writeImage(info);
    } catch (MagickException ex) {
        Logger.getLogger(LWJGL_IDOMOO_SIMPLE_TEST.class.getName()).log(Level.SEVERE, null, ex);
    }
It doesn't work , the JVM crashes with access violation as it probably expects for the input image from IO.
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