Dependency Injection: where to store dependencies used by only one method?

Posted by simoneL on Programmers See other posts from Programmers or by simoneL
Published on 2014-08-22T09:58:22Z Indexed on 2014/08/22 10:26 UTC
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I developing a project integrated with Dependency Injection (just for reference, I'm using Unity).

The problem is that I have some Manager classes with several methods and in many cases I have dependencies used only in one method.

public class UserManager : IUserManager
{
    private UserRepository  UserRepository  {get;set;}
    private TeamRepository   TeamRepository   {get;set;}
    private CacheRepository   CacheRepository   {get;set;}
    private WorkgroupRepository   WorkgroupRepository   {get;set;}

    public UserManager(UserRepository userRepository,
                       TeamRepository teamRepository,
                       CacheRepository cacheRepository ,
                       WorkgroupRepository workgroupRepository,
                       ... // Many other dependencies 
                      )
    {
        UserRepository  = userRepository;
        TeamRepository = teamRepository;
        CacheRepository = cacheRepository ;
        WorkgroupRepository = workgroupRepository;  
        ... // Setting the remaining dependencies
    }

    public void GetLatestUser(){
        // Uses only UserRepository  
    }

    public void GetUsersByTeam(int teamID){
        // Uses only TeamRepository 
    }

    public void GetUserHistory(){
        // Uses only CacheRepository 
    }

    public void GetUsersByWorkgroup(int workgroupID){
        // Uses only workgroupRepository 
    }
}

The UserManager is instantiated in this way:

DependencyFactory<IUserManager>(); 

Note: DependencyFactory is just a wrapper to simplify the access to the UnityContainer

Is it OK to have classes like that in the example? Is there a better way to implement avoiding to instantiate all the unnecessary dependencies?

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