Two loops speeds drawing in a Jframe

Posted by noahn567 on Stack Overflow See other posts from Stack Overflow or by noahn567
Published on 2014-08-22T21:01:06Z Indexed on 2014/08/22 22:21 UTC
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I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :).

for some reason it wont let me post so i'm going to put in some random code

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;

import javax.swing.JComponent;
import javax.swing.JFrame;

public class PlayerNames extends JFrame {
    static int connectionTimer = 0;
    static int connectionTimer2 = 0;
    static int reconnect = 0;
    static int reconnectValue = 1;
    static int x = 0;
    static int reconnectWait = connectionTimer + reconnectValue;
    private static final long serialVersionUID = 1L;
    public graph gg = new graph();
    public graph g = new graph();

    private static GameClient socketClient;
    private GameServer socketServer;

    public static void main(int width, int height) {
        PlayerNames tt = new PlayerNames();
    //  PlayerGraphics t = new PlayerGraphics();
        tt.setSize(width, height);
        if (Game.ServerOwner == 1) {
            tt.setTitle("Server: " + Game.username);
        } else {
            tt.setTitle("Username: " + Game.username);
        }
        tt.setVisible(true);
        tt.getContentPane().add(tt.gg);
        tt.getContentPane().add(tt.g);
        tt.setDefaultCloseOperation(EXIT_ON_CLOSE);
        tt.setResizable(false);
    }

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