Daily Archives

Articles indexed Monday November 12 2012

Page 11/18 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • Licensing generator/validator program [closed]

    - by AtoMerZ
    I need to write a program that generates/validates license for users of my application. The application has a number of features each of which can be purchased by the user. Also each feature can be enabled in trial mode. Meaning only for a specified duration of time. Before I actually try to write the code myself, I'm wondering if there are any free/commercial programs similar to what I'm looking for.

    Read the article

  • Fast set indexing data structure for superset retrieval

    - by Asterios
    I am given a set of sets: {{a,b}, {a,b,c}, {a,c}, {a,c,f}} I would like to have a data structure to index those sets such that the following "lookup" is executed fast: find all supersets of a given set. For example, given the set {a,c} the structure would return {{a,b,c}, {a,c,f}, {a,c}} but not {a,b}. Any suggestions? Could this be done with a smart trie-like data structure storing sets after a proper sorting? This data structures is going to be queried a lot. Thus, I'm searching for a structure that might be expensive in build but rather fast to query.

    Read the article

  • When to open source a project under development? [closed]

    - by QuasarDonkey
    Possible Duplicate: Is it OK to push my code to GitHub while it is still in early development? I've been working on a hobby project for a few months now; it's clocking in at over 15000 source lines of code. A number of people have expressed interest in joining development, and I have full intentions of going open source, since it would not be feasible for me to complete the project alone. I'm just not sure when to open-source it. For context, I've notice many successful open source projects, such as the Linux kernel, had considerable work done before they were open-sourced. In my case, I'd been planning on open-sourcing it after I complete all the underlying libraries and overall architecture. Is this a mistake; should I just release it right now? I'm worried that since certain critical underlying components haven't been finalized, if people build a large codebase around them, it will be very difficult to change or fix things later. On the other hand, it's a very large project that will require multiple developers to complete in a reasonable time. So when is the right time during development to go open source? Preferably, I'd like to hear from some folks who have started their own projects.

    Read the article

  • Is Juju deploy data accessible on the instances?

    - by ric_harvey
    When you launch an instance and explicitly name it using: juju deploy lamp website1 Is there a way on the newly created instance to get the data that tells the machine that its: called website1 or even better: a unit number such as website1/0, website1/1 etc etc The reason for doing this is that in my charm I wish to set the hostname to this value. I did wonder if it was set via ec2metadata but it doesn't seem to list this information.

    Read the article

  • sudo apt-get install won't work

    - by Ben Casling
    I'm having issues with my ubuntu server version 12.04 installed on a HP550 laptop, when i try sudo apt-get install <programname>, e.g apache2 it will not work, saying E: Unable to locate package apache2. I have tried to look/edit the sources. but they will not work either the gedit command is broken too, i am trying gedit /etc/apt/sources.list for those wondering, is this a case of the computer network not configured properly? it downloaded a language pack easily enough in the installation though. how do i fix this? a prompt reply would be appreciated.

    Read the article

  • Graphical glitches on grub and ubuntu desktop

    - by Klyn
    I've decided to install ubuntu but neither ubuntu or any other linux distro won't even get to the desktop screen or work after getting there. On windows 8, everything is just fine. my new video card works perfectly and I have no problem with anything about it. then when I try to boot from ubuntu with wubi or with usb everything goes like this: 1) Grub screen...no problem at all, colors are just fine everything looks okay 2) and then linux boot screen...weird background color, over the backround there are vertical stripes of red-orange dots. but on the ubuntu logo and text, there are no dots at all! -I mean its shape is perfect- 3) desktop is about the start but * vertical stripes of red colored dots are all over the unity screen*. then when I click on ubuntu's menu, it usually switches to black screen saying something about "panic occured"...and then it restarts or it gives no respond at all. problems started after putting hd 6570 video card on my asus m5a78lm-lx video card which has amd phenom II X4 processor on it. I've searched to find something but there was no similar question that's why I'm almost sure it is kind of unique. again, I'm writing on Windows 8 right now and everything works and looks perfect. so far I've updated bios and anyone knows anything to solve this?

    Read the article

  • Can't mount UBS flash drives or my CD/DVD drives

    - by Bret Workman
    How can I fix the permissions to get rid of the following error and mount my USB and internal CD/DVD drive: Adding read ACL for uid 1000 to `/media/bret' failed: Operation not supported These drives worked fin in 12.04, but I apparently now don't have permissions to mount these drives in 12.10. I tried chmod in Terminal, but I couldn't enter as the superuser, so I seem to be stuck. Please help! Thanks

    Read the article

  • problems updating system with apt-get

    - by Javier
    After to do apt-get update and try with apt-get upgrade I have the next error message: This is a coppy of my terminal (in spanish) root@LinuxJGP:/home/javiergp# apt-get upgrade Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho Se actualizarán los siguientes paquetes: apport apport-symptoms fonts-liberation gnome-icon-theme gnome-orca language-pack-en language-pack-en-base language-pack-es language-pack-es-base language-pack-gnome-en language-pack-gnome-en-base language-pack-gnome-es language-pack-gnome-es-base light-themes linux-firmware oneconf resolvconf sessioninstaller software-center ssl-cert tzdata ubuntu-docs ubuntu-keyring ubuntu-sso-client ubuntuone-control-panel ubuntuone-installer unity-lens-video unity-scope-video-remote xdiagnose 29 actualizados, 0 se instalarán, 0 para eliminar y 0 no actualizados. E: Los archivos de índice de paquetes están dañados. No existe un campo «Filename:» para el paquete ubuntu-keyring. How can resolve this problem?

    Read the article

  • How disable mysql command in sudoers file?

    - by Carlos A. Junior
    How i can disable /usr/bin/mysql command in sudoers file ? ... Actually I've tryed use with this way: %tailonly ALL=!/usr/bin/mysql But when i'm access if user 'tailonly' of group 'tailonly', this command still enabled. In resume, i'm only want that 'tailonly' user access 'tail -f /usr/app/*.log' ... This is possible ? Edit: With this config, the user 'tailonly' still can access mysql terminal with 'mysql' command: $: sudo su $: visudo Cmnd_Alias MYSQL = /usr/bin/mysql Cmnd_Alias TAIL=/usr/bin/tail -f /jacad/jacad3/logs/*.log # User privilege specification root ALL=(ALL:ALL) ALL # Members of the admin group may gain root privileges %admin ALL=(ALL) ALL # Allow members of group sudo to execute any command %sudo ALL=(ALL:ALL) ALL %swa ALL=/etc/init.d/jacad3 stop %swa ALL=/etc/init.d/jacad3 start %swa ALL=/etc/init.d/jacad3 restart %swa ALL=sudoedit /jacad/jacad3/bin/jacad_start.sh %tailonly ALL=ALL,!MYSQL

    Read the article

  • Screen will not lock automatically 12.10

    - by swalker2001
    Since upgrading to 12.10 I cannot get my screen to lock automatically. I am using GDM at home and LightDM at work and neither will lock automatically. However, when I issue CTRL + ALT + L on either system, the screen will lock as it should. It is set to turn the display off after 5 minutes and lock screen when screen turns off. Require Password is set also. Display turns off after 5 minutes but no locking occurs. I am using Unity with Compiz on both systems. Not sure what other things might be involved.

    Read the article

  • No HDMI output on 12.10, Intel HD graphics (Ironlake)

    - by Veazer
    I am unable to get any output to my external monitor on 12.10. The monitor is recognized and shows the native res (1920x1080, correct) but enabling has no effect. Graphics chipset is Intel Ironlake (Arrandale). I have tried: Full system update after installing Oibaf PPA updated drivers (https://launchpad.net/~oibaf/+archive/graphics-drivers) Enabling SNA Kubuntu 12.10 (in addition to Ubuntu 12.10) Both were fresh installs. Nothing works, any troubleshooting ideas? Everything is fine on 11.10. UPDATE 1: Also tried using Intel drivers from Xorg-Edgers PPA (https://launchpad.net/~xorg-edgers/+archive/ppa) Still no output on HDMI.

    Read the article

  • How to fix "maximum number of clients reached"?

    - by Brian Averill
    About 30 Oct I ran recent updates for 12.04 64bit. No errors occurred. Next day when I booted computer most apps would not start or if started (eg Chrome) other app windows do not appear. Trying a command line start on most apps gives this message: "Maximum number of clients reachedError: cannot open display: :0" The 'error' part of message not always the same. Have tried to find solution on Ubuntu forums and other Linux web sites, but cannot find a solution. HELP please.

    Read the article

  • Do .deb installed apps get updates?

    - by Levan
    So this might be very silly question for users, but I am quite new to Ubuntu and want to know this: Do .deb installed apps get updates, for example: I have opera installed with using .deb will it get updates like software that are installed using PPA ?? thank you for your time I would gladly accept your answers if you will explain this as well: as you can see .deb installed Skype added it's self to software source so will it or will it not get updates??

    Read the article

  • How to get Broadcom BCM 43XX Wireless card working

    - by Fer1805
    NOTE - Although this question is for a specific version of Ubuntu and a specific Broadcom model, the answer to it is for most Broadcom models and versions of Ubuntu 11.04, 11.10, 12.04 and 12.10. If you have come here from another question, feel free to read the answer instead. The answer covers many problems with several solutions. I'm having serious problems installing the Broadcom drivers for Ubuntu 11.04. It worked perfectly on my previous version, but now, it is impossible. I'm a user with no advance knowledge in Linux, so I would need clear explanations on make, compile, etc. I was following the instructions on the following blog, with no luck. How can I get Broadcom BCM4311 Wireless working? Can someone help me? Edit: For the command: "lspci | grep Network", I get the following message: 06:00.0 Network controller: Broadcom Corporation BCM4311 802.11b/g WLAN (rev 01) For the command: iwconfig, i get the following: lo no wireless extensions. eth0 no wireless extensions. When i follow the following steps (from the above link), there are a NO error message at all: open the 'Synaptic Package Manager' and search for bcm uninstall the bcm-kernel-source package make sure that the firmware-b43-installer and the b43-fwcutter packages are installed type into terminal: cat /etc/modprobe.d/* | egrep '8180|acx|at76|ath|b43|bcm|CX|eth|ipw|irmware|isl|lbtf|orinoco|ndiswrapper|NPE|p54|prism|rtl|rt2|rt3|rt6|rt7|witch|wl' (you may want to copy this) and see if the term blacklist bcm43xx is there if it is, type cd /etc/modprobe.d/ and then sudo gedit blacklist.conf put a # in front of the line: blacklist bcm43xx then save the file (I was getting error messages in the terminal about not being able to save, but it actually did save properly). reboot 'End of procedure' Before (not ubuntu 11.04), if i wanted to connect wireles, i just went to the icon at the upper side of the screen, click, showed ALL the wireless network available, and done. Now, the only options i see are: Wired Network Auto Eth0 Disconnect VPN Enable networking Connection information Edit connection. hope above info is enough for your help.

    Read the article

  • How to move Ubuntu to an SSD

    - by Bart van Heukelom
    My current situation is: One hard disk Dual boot Ubuntu 11.04 and Windows 7. Partitions: 100MB Windows System thingy 144GB Main Windows 160GB Ubuntu 4GB Swap 12GB System Restore stuff Now I want to install an 80GB SSD and move Ubuntu to it. AFAIK I need to: Shrink the 160GB Ubuntu partition to 80GB Copy it over to the SSD Change fstab to mount the SSD as / How do I do the second? And what do I need to do about Grub?

    Read the article

  • Does e-commerce platform matter for customers

    - by c s h
    The place I work is now looking into developing a new e-commerce site on the Magento platform. Magento will fill all of our needs. I was just wondering if it is in anyway unprofessional doing it this way (Impression is something we are really worried about), will people who visit the site look at our business different knowing we used Magento or any other e-commerce platform. There are ways to find out. I use Chrome Sniffer to find out what platforms are used to develop each site, there are other tools available for different browsers.

    Read the article

  • Security risks posed by specifying technologies used

    - by SabreWolfy
    I am developing online tools for non-commercial use, which are hosted on dedicated hardware. I would like to include logos indicating the technologies I used (Apache or Python for example), at the bottom of the page. What are the security risks/implications, if any, of "advertizing" this information? It is better not to reveal that the web server is Apache, and that I used Pyhton and jQuery, for example?

    Read the article

  • Multiple values for a specif custom variable in Google Analytics

    - by Nicola Pacini
    we're trying to get rid of a this question : would it be possible to setup more than one value in a custom variable in Google Analytics, at page level ? Eg: _gaq.push(['_setCustomVar',3,'Tag','Custom Variables',3]); We'd like to track most popular tags on a web site who publishes news, articles and stuff. Contents are categorized (each content belongs to one category) and tagged (1 or more tags for each article). So, we'd like to apply this code: _gaq.push(['_setCustomVar',3,'Tag','Custom Variables',3]); _gaq.push(['_setCustomVar',3,'Tag','Google Analytics',3]); in a page that shows an article with these two tags assigned. What do you think? Honestly I didn't find anything in documentation from Google and some other example sites. Many thanks! Nicola

    Read the article

  • I have a large number of links on every page, for design reasons I want to keep it but is it hurting my SEO

    - by Callum Rexter
    The site is http://www.centralsaddlery.co.uk We have other issues which we are tackling in terms of content etc but the question I have is: "Is my main navigation hurting us in SEO?" Its a lot of links and it's on a lot of pages. If so - what is a way to get google to ignore links below the top level. I had thought google would see that the links are hidden by default and only shown on hover but I can't verify this at all. We absolutely want to keep the menu, our customers like it and so do we - we think it is pretty usable as we have a lot of products to look at. Any advice is appreciated (and any tips for any part of the SEO are welcome too)

    Read the article

  • Does anyone know any good resources for learning how to market a web app?

    - by Jack Kinsella
    I'm a developer first and foremost. I write web apps but have a hard time generating traffic and converting potential users once I've released my product into the wild. I know I need to learn more about marketing but I don't know where to start as I've no baseline to judge the quality of the materials I stumble across. Does anyone know any websites, blogs, e-books or other resources for learning how to market effectively?

    Read the article

  • Box2D: How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

    Read the article

  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

    Read the article

  • Infinite detail inside Perlin noise procedural mapping

    - by Dave Jellison
    I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's more conceptual than code-based in answer, I think. I understand the concept of "I plug in (x, y) and get back from Perlin noise p" (I'll call it p). P will always be the same value for the same (x, y) (as long as the Perlin algorithm parameters haven't changed, like altering number of octaves, et cetera). What I want to do is be able to zoom into a square and be able to generate smaller squares inside of the already generated overhead tile of terrain. Let's say I have a jungle tile for overhead terrain but I want to zoom in and maybe see a small river tile that would only be a creek and not large enough to be a full "big tile" of water in the overhead. Of course, I want the same net effect as a Perlin equation inside a Perlin equation if that makes sense? (aka. I want two people playing the game with the same settings to get the same terrain and details every time). I can conceptually wrap my head around the large tile being based on an "zoomed out" coordinate leaving enough room to drill into but this approach doesn't make sense in my head (maybe I'm wrong). I'm guessing with this approach my overhead terrain would lose all of the cohesiveness delivered by the Perlin. Imagine I calculate (0, 0) as overhead tile 1 and then to the east of that I plug in (50, 0). OK, great, I now have 49 pixels of detail I could then "drill down" into. The issue I have in my head with this approach (without attempting it) is that there's no guarantee from my Perlin noise that (0,0) would be a good neighbor to (50,0) as they could have wildly different "elevations" or p/resultant values returning from the Perlin equation when I generate the overhead map. I think I can conceive of using the Perlin noise for the overhead tile to then reuse the p value as a seed for the "detail" level of noise once I zoom in. That would ensure my detail Perlin is always the same configuration for (0,0), (1,0), etc. ad nauseam but I'm not sure if there are better approaches out there or if this is a sound approach at all.

    Read the article

  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

    Read the article

  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >