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Articles indexed in October 2013

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  • Killing a Plesk 11.5 backup process in Ubuntu

    - by Klaaz
    I want to kill a backup process initiated by Plesk in Ubuntu but don't know which processes safely can be killed: ps aux | grep backup root 20505 0.0 0.0 4392 604 ? Ss 01:43 0:00 /bin/sh -c [ -x /opt/psa/admin/sbin/backupmng ] && /opt/psa/admin/sbin/backupmng >/dev/null 2>&1 psaadm 20510 0.0 0.0 30884 1816 ? S 01:43 0:00 /opt/psa/admin/sbin/backupmng psaadm 20511 0.0 0.0 30884 644 ? S 01:43 0:01 /opt/psa/admin/sbin/backupmng psaadm 20512 0.0 0.6 270472 49356 ? S 01:43 0:03 /usr/bin/sw-engine -c /opt/psa/admin/conf/php.ini /opt/psa/admin/plib/backup/scheduled_backup.php --dump 1 root 20517 0.0 14.9 1400124 1214696 ? SN 01:43 0:27 /usr/bin/perl /opt/psa/admin/bin/plesk_agent_manager server --owner-uid=0bd9576c-f832-4362-b4f4-3c1afac22be2 --owner-type=server --dump-rotation=7 --backup-profile-name=serverXL_ --session-path=/opt/psa/PMM/sessions/2013-10-23-014303.864 --output-file=ftp://[email protected]//backup/serverXL/ --ftp-passive-mode root 27423 0.0 0.0 13652 888 pts/2 S+ 10:35 0:00 grep --color=auto backup root 29103 1.0 14.8 1400124 1209760 ? SN 02:16 5:21 /usr/bin/perl /opt/psa/admin/bin/plesk_agent_manager server --owner-uid=0bd9576c-f832-4362-b4f4-3c1afac22be2 --owner-type=server --dump-rotation=7 --backup-profile-name=serverXL_ --session-path=/opt/psa/PMM/sessions/2013-10-23-014303.864 --output-file=ftp://[email protected]//backup/serverXL/ --ftp-passive-mode root 29106 0.0 14.8 1400404 1212456 ? DN 02:16 0:07 /usr/bin/perl /opt/psa/admin/bin/plesk_agent_manager server --owner-uid=0bd9576c-f832-4362-b4f4-3c1afac22be2 --owner-type=server --dump-rotation=7 --backup-profile-name=serverXL_ --session-path=/opt/psa/PMM/sessions/2013-10-23-014303.864 --output-file=ftp://[email protected]//backup/serverXL/ --ftp-passive-mode It seems the FTP process is the culprit?

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  • Cross compilation of udns for power pc

    - by pragya
    I have libraries of x86 architecture that I want to cross compile for power pc. I have already cross compiled different libraries for power pc by setting environment variables for powerpc and using appropriate options with ./configure. Now, I want to cross compile libudns for powerpc. In ./configure --help I am not getting those appropriate options to cross compile. For libudns, I set environment variables for powerpc and ran ./configure but it throws following error: configure: fatal: $CC (powerpc-linux-gnu-gcc) is not a working compiler

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  • How can I get a user account back?

    - by Ilan
    With all my computers I make one partition for the root and another for /home. This is useful for disasters where I need to reformat the root for ubuntu, but leave my /home data untouched. With the upgrade to 13.10 I had troubles on my wife's computer so I reinstalled 13.10. My own /home files came up, as expected, as if nothing had happened. For my wife, it is a different story - and that is the part where I need help. If I go into Files, computer I can see the home directory. There I can see ilan (my files) and yona (my wife's files). I can open yona, documents and see all her work. This means that all is well and I just need to hook up to her files. So the problem is that I need to create a user called Yona or yona, but something which will get me to exactly the files of interest. I'm not sure if I created her account as standard or an administrator. Is there any way I could tell by looking at the files in /home? I created a new user called Yona as a standard user (hoping that this is the right guess). The account came up as disabled. I pressed on the disabled button so I could change the password. I put in her password but it was refused as too short. Too short, too short, but that is what was used and that is what I need. Can anyone help me before my wife comes home and shoots me? Thanks, Ilan

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  • Ubuntu worldtime desktop clock widget?

    - by ubuntico
    I am aware that in Unity we can add world time by clicking on time bar. However, it's still a list of locations and sometimes it may be hard to quickly find the timezone of interest. Is there any tool which can put a multiple clock instances on the desktop representing each timezone of interest? Similar to the clock in Windows 7. To be more clear, I am not looking for a weather widget, but a simple clock widget so that I can track time in different timezones.

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  • Help, broken Gsettings

    - by Rene
    I was trying to disable the global menu as per http://ubuntuhandbook.org/index.php/2013/07/disable-global-menu-on-ubuntu-13-10-saucy/#comment-8612, but while it didn't change anything, after running the autoremove command unity-tweak-tool broke. Obviously my first reaction was to re-install the removed package but it remains broken. TBH I don't know if it is even related or just a coincidence. When I start it from the launcher it just blinks and disappear. When I start it from terminal I get this error: $ gnome-tweak-tool WARNING : Shell not installed or running WARNING : Error detecting shell Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell_extensions.py", line 199, in __init__ raise Exception("Shell not running or DBus service not available") Exception: Shell not running or DBus service not available INFO : GSettings missing key org.gnome.nautilus.desktop (key computer-icon-visible) WARNING : Shell not running None INFO : GSettings missing key org.gnome.mutter (key workspaces-only-on-primary) Segmentation fault (core dumped) I had a look with dconf-editor if I could just add the missing key, but apparently keys aren't meant to be added "by hand". So how can I fix this? I'd rather prefer not having to reinstall everything. Which package is broken, can I just reinstall that? EDIT: I found by being root gnome-tweak-tool no longer crashed so possibly a permission issue somewhere. I don't know that I changed any permissions. Another related problem, actually the reason I noticed the problem at all, is that unity-tweak-tool seem no longer to want to save the values edited. I normally just have the Unity launcher on the primary display but wanted to check what it was like having it on both. I didn't like it so I went into unity-tweak-tool to set it back - but regardless how many time I tick "only primary display" it never changes anything. What does the Unity-tweak-tool actually change and can I do this directly somehow?

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  • UI font has rendering glitches in GNOME Shell

    - by user353889
    I don't really know how to describe this problem in English. A picture can say more words - look at the tabs at the top of the linked image. The current font settings are shown as well. I don't know what basic info I should provide so if something missing, please tell me. Ubuntu 12.04 GNOME Shell 3.4.1 I know, a reboot can make everything normal but I'm looking for a more permanent solution that can fix this problem (or bug). Update Thanks for Fitoschido, I finally know what keyword I could use for googling. I think it's a bug of gnome shell. https://bugs.archlinux.org/task/34847

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  • Network doesn't work after upgrading to 13.10

    - by Inkbug
    I upgraded from 13.04 to 13.10, and a number of things stopped working. Most importantly, I don't have internet access anymore. When I go to the network settings, I receive the following error: The system network services are not compatible with this version. The only settings that show up in the network settings are the proxy settings. I tried sudo service network-manager start and sudo service network-manager restart, but it told me the service was already running. In addition, the menu bar is missing all of the indicators (such as keyboard layout, sound, network, clock, and the gear icon). Is this related or a separate issue?

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  • Upgrade from 12.04 to 13.04? [duplicate]

    - by user12008
    This question already has an answer here: Can I skip over releases when upgrading? 15 answers I have Kubuntu 12.04, and would like to upgrade, but Muon Software Updates tells me that "The software on this computer is up to date". What can I make to make it see new version of the distribution? In shell, do-release-upgrade, also says: No new release found.

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  • How do I fix hibernate?

    - by Vivek
    Suspend and Hibernate was not working in my Ubuntu 11.04 and I followed these instructions to fix the issue by installing uswsusp. The commands s2ram and s2disk were working fine for me and hence I replaced the contents of hal-system-power-suspend-linux and hal-system-power-hibernate-linux as directed in the above link. Now after my upgrade to Ubuntu 11.10, I am unable to hibernate my system. How to rectify this issue? Is there any config file which I need to change for hibernate to function properly?

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  • Suddenly my server reject all Post Requests

    - by Sharen Eayrs
    just go to meet-romance.com/test.htm The script there is simple. A form with a button <form action="test.htm" method="post"> <input name="Button1" type="submit" value="button" /> </form> It doesn't work. Press the button in firefox and I got connection reset thingy. I wonder why. It happens since yesterday. I have emigrated all domains that requires post requests somewhere else. I suppose a reset of server would fix that only to happen again some other time. So I wonder if anyone has a clue of why. All domains that require post have been moved to another server.

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  • WebPermission Problem with godaddy hosting

    - by Werewolf
    I purchased a windows web host from Godaddy.com When I want to use an Email verification component (that wants to connect to the Internet) on my host, I get an error related to Web Permission denied. (ASP.NET 4) As I search, I found that Godaddy has changed web permission in ASP.NET and restrict some features of that. When I want to take web permission on my site, I get error 500 (Internal Server Error) Can I give permission to an assembly only or solve my problem in another way? I ask this question from Godaddy support team, but I didn't get any answers. Please help me :( Thanks all...

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  • Links to facebook.com/company-page redirect to facebook.com

    - by Teo
    For the last 2 days I've been trying to find the reason why the link to my website's Facebook page doesn't work anymore. The link went to facebook.com/company-page, but now redirects to facebook.com. I assume that I mistakenly changed something in the Facebook developer area, but I can't remember what it was. I guess I saw some redirect in the tab, but I'm not sure since it's changing too fast to facebook.com. The original link in the footer is correct: <a href="http://facebook.com/company-page " target="_blank" class="facebook_ico"></a> Any ideas?

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  • "X-Robots-Tag: noindex" on an HTTP 301 response

    - by Peter O.
    I understand that a resource with X-Robots-Tag: noindex forces some search engines, including Google, not to index the resource further. I also understand that an HTTP 301 response causes search engines to use the redirected URL instead of the original URL to refer to the resource. But what happens if both "X-Robots-Tag: noindex" and status code 301 occur on the same response? It's likely that the original URL will no longer be indexed, but will that cause the redirected URL to no longer be indexed too? This possibility is not mentioned in the X-Robots-Tag specification.

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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • How do I produce "enjoyably" random, as opposed to pseudo-random?

    - by Hilton Campbell
    I'm making a game which presents a number of different kinds of puzzles in sequence. I choose each puzzle with a pseudorandom number. For each puzzle, there are a number of variations. I choose the variation with another pseudorandom number. And so on. The thing is, while this produces near-true randomness, this isn't what the player really wants. The player typically wants what they perceive to be and identify as random, but only if it doesn't tend to repeat puzzles. So, not really random. Just unpredictable. Giving it some thought, I can imagine hacky ways of doing it. For example, temporarily eliminating the most recent N choices from the set of possibilities when selecting a new choice. Or assigning every choice an equal probability, reducing a choice's probability to zero on selection, and then increasing all probabilities slowly with each selection. I assume there's an established way of doing this, but I just don't know the terminology so I can't find it. Anyone know? Or has anyone solved this in a pleasing way?

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  • Does Entity Framework saves related classes automatically?

    - by herbatnic
    Let's assume that we have such classes public class A{ string someField { get; set; } public virtual B B {get; set; } } public class B { int someIntField {get; set; } [ForeignKey("Id")] [Required] public virtual A A { get; set; } } In code I create new instances for both of them and making relation like: A a = new A () { someField = "abcd"}; B b = new B () { someIntField = 42 }; A.B = b; B.A = a; Should I using DBContext to save both classes like that: using (var db = new myDbContext()) { myDbContext.As.Add(A); myDbContext.Bs.Add(B); myDBContext.SaveChanges(); } Or saving it like that: using (var db = new myDbContext()) { myDbContext.As.Add(A); myDbContext.SaveChanges(); } is enough to store related objects into database?

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  • Use a different *.config file, depending on IIS application pool .NET version

    - by LeeCambl
    I'm looking or a way to programmatically determine which version of the .NET Framework an application pool is using in IIS, at runtime, and for a website application to then use that information to choose which *.config file it should use. Is it possible? I'm not sure where to begin. Quite a broad question, and I'm open to any method of solving the problem, so fire away! Thanks in advance, you lovely Stack Overflowers!

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  • Outer Join is not working in Linq Query: The method 'Join' cannot follow the method 'SelectMany' or is not supported

    - by Scorpion
    I am writing the Linq query as below: But on run its throwing the following error: The method 'Join' cannot follow the method 'SelectMany' or is not supported. Try writing the query in terms of supported methods or call the 'AsEnumerable' or 'ToList' method before calling unsupported methods. LINQ from a in AccountSet join sm in new_schoolMemberSet on a.AccountId equals sm.new_OrganisationId.Id into ps from suboc in ps.DefaultIfEmpty() join sr in new_schoolRoleSet on suboc.new_SchoolRoleId.Id equals sr.new_schoolRoleId where sr.new_name == "Manager" where a.new_OrganisationType.Value == 430870007 select new { a.AccountId, a.new_OrganisationType.Value } I am expecting the result as below: I never used the Outer join in Linq before. So please correct me if I am doing it wrong. Thanks

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  • Creating a Serializable mock with Mockito error

    - by KwintenP
    I'm trying to create a mock object with Mockito that can be serialized. The object is an interface implementation. When this method is called, I receive an object that I want to pass to another object, hence using the doAnswer(...)-method. This is my code. InterfaceClass obj = mock(InterfaceClass.class, withSettings().serializable()); doAnswer(new Answer<Object>() { public Object answer(InvocationOnMock invocation) throws Throwable { Object[] args = invocation.getArguments(); //Here I do something with the arguments } }).when(obj).someMethod( any(someObject.class)); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutput out = null; try { out = new ObjectOutputStream(bos); out.writeObject(obj); byte[] yourBytes = bos.toByteArray(); } finally { out.close(); bos.close(); } As far as I can tell this should be correct (I'm fairly new to Mockito). But when Serializing my object I get this error: java.io.NotSerializableException: com.trust1t.ocs.signcore.test.InvalidInputTestCase$1 at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1165) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:329) at java.util.concurrent.ConcurrentLinkedQueue.writeObject(ConcurrentLinkedQueue.java:644) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:950) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1482) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:329) at java.util.LinkedList.writeObject(LinkedList.java:943) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:950) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1482) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:329) at com.trust1t.ocs.signcore.test.InvalidInputTestCase.certificateValidationTest(InvalidInputTestCase.java:117) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:17) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:50) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) The invalidInputTestCase class is the class containing the test where I'm using this code. It looks as if the mock object references this TestCase somewhere (can't find it though). Am I not correctly implementing this or better ideas to mock?

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  • Regular expression match, extracting only wanted segments of string

    - by Ben Carey
    I am trying to extract three segments from a string. As I am not particularly good with regular expressions, I think what I have done could probably be done better... I would like to extract the bold parts of the following string: SOMETEXT: ANYTHING_HERE (Old=ANYTHING_HERE, New=ANYTHING_HERE) Some examples could be: ABC: Some_Field (Old=,New=123) ABC: Some_Field (Old=ABCde,New=1234) ABC: Some_Field (Old=Hello World,New=Bye Bye World) So the above would return the following matches: $matches[0] = 'Some_Field'; $matches[1] = ''; $matches[2] = '123'; So far I have the following code: preg_match_all('/^([a-z]*\:(\s?)+)(.+)(\s?)+\(old=(.+)\,(\s?)+new=(.+)\)/i',$string,$matches); The issue with the above is that it returns a match for each separate segment of the string. I do not know how to ensure the string is the correct format using a regular expression without catching and storing the match if that makes sense? So, my question, if not already clear, how I can retrieve just the segments that I want from the above string?

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  • Android move data between activities

    - by Parhs
    Example I have 4 activities. A B C D A is a list of objects. B C D are used to add a new object. So A calls B then C then D . However C or D have button to 'add the object' When going up from B or C or D to activity A , A should have a List with these objects. Even if user tap back items should be 'saved' However I dont want to start a new Intent at C or D because i dont want user to go back to A and then click again add new item. I have been adviced to keep these data at application object. Is there any other suggestion ?

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  • Are all of the Oracle exceptions named?

    - by John O
    In particular, I've been trying to find the name of the ORA-0955 to improve code readability. Currently I'm using the following: EXCEPTION WHEN OTHERS THEN IF SQLCODE = -00955 What I would prefer is something like: EXCEPTION WHEN OBJECT_EXISTS THEN This seems cleaner to me and I would prefer that. But I've looked in SYS.STANDARD, and it lists relatively few named exceptions. Online documentation seems to mirror what's in SYS.STANDARD. Is there another package to look in? Some other resource?

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  • sql query where parameters null not null

    - by Laziale
    I am trying to do a sql query and to build the where condition dynamically depending if the parameters are null or no. I have something like this: SELECT tblOrder.ProdOrder, tblOrder.Customer FROM tblOrder CASE WHEN @OrderId IS NOT NULL THEN WHERE tblOrder.OrderId = @OrderId ELSE END CASE WHEN @OrderCustomer IS NOT NULL THEN AND tblOrder.OrderCustomer = @OrderCustomer ELSE END END This doesn't work, but this is just a small prototype how to assemble the query, so if the orderid is not null include in the where clause, or if the ordercustomer is not null include in the where clause. But I see problem here, for example if the ordercustomer is not null but the orderid is null, there will be error because the where keyword is not included. Any advice how I can tackle this problem. Thanks in advance, Laziale

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