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Articles indexed in October 2012

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  • How do I use an API?

    - by GRardB
    Background I have no idea how to use an API. I know that all APIs are different, but I've been doing research and I don't fully understand the documentation that comes along with them. There's a programming competition at my university in a month and a half that I want to compete in (revolved around APIs) but nobody on my team has ever used one. We're computer science majors, so we have experience programming, but we've just never been exposed to an API. I tried looking at Twitter's documentation, but I'm lost. Would anyone be able to give me some tips on how to get started? Maybe a very easy API with examples, or explaining essential things about common elements of different APIs? I don't need a full-blown tutorial on Stack Overflow; I just need to be pointed in the right direction. Update The programming languages that I'm most fluent in are C (simple text editor usually) and Java (Eclipse). In an attempt to be more specific with my question: I understand that APIs (and yes, external libraries are what I was referring to) are simply sets of functions. Question I guess what I'm trying to ask is how I would go about accessing those functions. Do I need to download specific files and include them in my programs, or do they need to be accessed remotely, etc.?

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  • How to use Nginx to export the mongoDB connection?

    - by Totty
    I have on my server 2 things: the node.js server and a mongodb database; The node.js server is reachable from myip/server; and now I would like to export the mongodb database to myip/database for example. Now when I use my mongodb viewer (MongoVUE) with "http://myip/database:9000" (the port 9000 is set in nginx and it's also the port that I start mongod). If I go to "http://myip/database:9000" or "http://myip/database" in a browser it look like: "You are trying to access MongoDB on the native driver port. For http diagnostic access, add 1000 to the port number". But in MongoVUE it says: Unable to connect to server 192.168.1.16/database:9000: No such host is known. Type: MongoDB.Driver.MongoConnectionException Stack: at MongoDB.Driver.Internal.DirectConnector.Connect(TimeSpan timeout) at MongoDB.Driver.MongoServer.Connect(TimeSpan timeout, ConnectWaitFor waitFor) at MongoDB.Driver.MongoServer.Connect(TimeSpan timeout) at MongoDB.Driver.MongoServer.Connect() at MangoUI.MMongo.FQlxNlJKqO74gYmXgZR4(Object ) at MangoUI.MMongo.Open(Boolean useSamus) at MangoUI.MMongo.Open() at MangoUI.ComNavTree.wJQdUqApCpjoC39P59n(Object ) at MangoUI.ComNavTree.ExpandMe(MTreeNode expand) at MangoUI.ComNavTree.tree_BeforeExpand(Object sender, TreeViewCancelEventArgs e) No such host is known Type: System.Net.Sockets.SocketException Stack: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at MongoDB.Driver.MongoServerAddress.ToIPEndPoint(AddressFamily addressFamily) at MongoDB.Driver.MongoServerInstance.Connect(Boolean slaveOk) at MongoDB.Driver.Internal.DirectConnector.Connect(TimeSpan timeout)

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  • problem occur during installation of moses scripts

    - by lenny99
    we got error when compile moses-script. process of it as follows: minakshi@minakshi-Vostro-3500:~/Desktop/monu/moses/scripts$ make release # Compile the parts make all make[1]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts' # Building memscore may fail e.g. if boost is not available. # We ignore this because traditional scoring will still work and memscore isn't used by default. cd training/memscore ; \ ./configure && make \ || ( echo "WARNING: Building memscore failed."; \ echo 'training/memscore/memscore' >> ../../release-exclude ) checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for g++... g++ checking whether the C++ compiler works... yes checking for C++ compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking for style of include used by make... GNU checking dependency style of g++... gcc3 checking for gcc... gcc checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking for boostlib >= 1.31.0... yes checking for cos in -lm... yes checking for gzopen in -lz... yes checking for cblas_dgemm in -lgslcblas... no checking for gsl_blas_dgemm in -lgsl... no checking how to run the C++ preprocessor... g++ -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking n_gram.h usability... no checking n_gram.h presence... no checking for n_gram.h... no checking for size_t... yes checking for ptrdiff_t... yes configure: creating ./config.status config.status: creating Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' make all-am make[3]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' make[3]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' touch release-exclude # No files excluded by default pwd=`pwd`; \ for subdir in cmert-0.5 phrase-extract symal mbr lexical-reordering; do \ make -C training/$subdir || exit 1; \ echo "### Compiler $subdir"; \ cd $pwd; \ done make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/cmert-0.5' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/cmert-0.5' ### Compiler cmert-0.5 make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/phrase-extract' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/phrase-extract' ### Compiler phrase-extract make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/symal' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/symal' ### Compiler symal make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/mbr' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/mbr' ### Compiler mbr make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/lexical-reordering' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/lexical-reordering' ### Compiler lexical-reordering ## All files that need compilation were compiled make[1]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts' /bin/sh: ./check-dependencies.pl: not found make: *** [release] Error 127 We don't know why this error occurs? check-dependencies.pl file existed in scripts folder ...

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  • why doesn't my computer resume after sleeping overnight?

    - by bamdad
    i'm having a weird, weird bug that's been haunting me since 11.10. if i listen to music or watch a video and my computer automatically goes to sleep at night, it won't properly resume in the morning. otherwise, suspend and resume works just fine. what happens is that the wi-fi and bluetooth indicator (that turns from white to orange when suspending) stays orange, the display doesn't turn on, and the only option i have is to hard reset the machine. here's what i've tried so far: installing (and uninstalling and reinstalling) laptop-mode-tools switching the proprietary wireless driver (broadcom-wl) to the open source one (brcmsmac & bcma) and back unloading (and blacklisting) all bluetooth modules (rfcomm, btusb, bnep, bluetooth) and stopping (# stop bluetooth) and disabling (# echo 'manual' /etc/init/bluetooth.override) the bluetooth service creating a custom pm sleep action as suggested here: http://ubuntuforums.org/showthread.php?p=11926504 not watching youtube / any stuff that uses flash before going to sleep (i have flashblock, and i checked $ ps aux | grep flash) because i suspected flash to be the culprit trying out different versions of fglrx (the one from the repos, then installing the latest one from amd's site via generated .deb files, then back to the official ones) none of these worked. i remember back in the days of 10.04, there was a gconf key called network sleep: i thought about disabling that, since re-enabling the wireless card seems to be the problem (according to the indicator led), but the option appears to be missing from gnome 3 (unity-2d, whatever). does anyone have any ideas? thanks, bamdad

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  • Banshee music file copy to Mac iPhone 4s ios5.1 not permanent

    - by user95736
    In Ubuntu 12.04 - When I drag .mp3 files from Banshee 2.6 to my Mac-formatted iPhone 4s ios5.1: a. Banshee says it's syncing with the phone, updating the media database, and the filecount on the phone is incremented; b. The files show up under the device in Banshee and I can play them; c. I can see them on the iPhone in a file browser; d. I can navigate to the iPhone filesystem in a terminal and create a file, so I know I have write permissions. When I disconnect the device in Banshee, it again tells me it's syncing the phone and updating the media database, but I can't find the songs on the phone in iTunes - they are not there when I reconnect the phone to my computer. Am I just being deceived by gvfs? I haven't been able to find a recent post indicating the status of syncing ios5.x devices with Banshee, RhythmBox, etc... Can someone tell me if this should work? Also, I wonder if my iPhone needs to be formatted/initialized by iTunes for Windows, since it has been managed on a Mac? I solved a syncing problem with an older ipod classic which had been managed by iTunes on a Mac, by re-initializing it under iTunes for Windows - perhaps an hfs+ issue. Thanks for any help.

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  • What of my Swap space if I choose to replace windows with ubuntu?

    - by Ramandeep
    When I install Ubunut 12.04 I'll be presented with three options - install ubuntu alongside windows, replace windows with ubuntu and 'something else'. If I choose 'replace windows' then I can not be able to make a swap space. So what then. I've 1GB ram. And if I choose 'replace windows' will my only C drive get replaced or what'll happen? If only C drive is affected then will data on the other 2 drives get saved? Again if yes, how can I access it (on which drive of ubuntu) after installing ubuntu?

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  • Repair ext4 filesystem on USB drive

    - by phineas
    Yet another filesystem question. I wanted to use a USB drive that I hadn't mounted for a month or so and was surprised by the fact Ubuntu was unable to mount it. I looked it up in the disk utility and it said it discovered a device with 17 MB instead of 2 GB. The hardware looks intact, I hope for the best for repairing the ext4 filesystem. I followed the instructions from HOWTO: Repair a broken Ext4 Superblock in Ubuntu, but I wasn't successful. # fsck.ext4 -v /dev/sdb e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block fsck.ext4: Superblock invalid, trying backup blocks... fsck.ext4: Bad magic number in super-block while trying to open /dev/sdb The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 Filesystem blocks are invalid, however when I run the recommended solution to try the alternate superblock, I get the following output: # e2fsck -b 8193 /dev/sdb e2fsck 1.42.5 (29-Jul-2012) e2fsck: Invalid argument while trying to open /dev/sdb plus the same error message as in the last paragraph above. Any ideas how to recover the drive? Thank you very much! Edit: testdisk won't help. I'm still stunned why the tools only discover 17 MB.

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  • Kubuntu - Roccat keyboard does not work under GRUB and works partially in BIOS

    - by Donald_W
    The system specification GRUB boot loader OS: Windows 7 / Kubuntu 12.04 LTS Keyboard: Roccat Isku Motherboard: MSI Z77 MPower with the latest BIOS SSD/HDD: Kingston HyperX 3K (AHCI in BIOS enabled), 2 other HDDs I will provide more specific configuration if needed. The problem As stated in the topic I cannot navigate in the GRUB menu using mentioned keyboard (there is no problem when I use Logitech K360). I have tried both USB 2.0 and USB 3.0 ports. I cannot enter BIOS menu as well, however if I enter it using other keyboard, Roccat seems to work and I can navigate in the BIOS menu without any issues. Any ideas how can I fix that problem?

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  • How to cleanup a Local Repository?

    - by maythux
    In my local repository each time i update the packages inside. The problem is: I have many versions of the same package. so, i need to delete the old versions in some way.(don't tell me to do it manually!!) Any ideas?!! Maybe a script that checks the version of each package keeping the newer version and deletind older ones can solve this issue. I am seeking for such script or if some software is founded would be great UPDATE: See this for how to make a local repository

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  • G++ Compiling errors

    - by egn56
    Attempting to do some compiling with g++ and when I run g++ test.cpp this is what I get. I am in the correct directory and I have even messed with the permission settings to make those directories chmod 777 as a test, still nothing. Tried running it as sudo g++ test.cpp and getting nothing. It can compile and create a .o if i run g++ -c test.cpp but it can't seem to link it and create the .out. Any suggestions? /usr/bin/ld: 1: /usr/bin/ld: /bin: Permission denied /usr/bin/ld: 2: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 3: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 4: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 5: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 6: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 7: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 8: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 9: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 10: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 11: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 12: /usr/bin/ld: Syntax error: "(" unexpected collect2: ld returned 2 exit status

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  • How can I install oracle-java7 from webupd8 ppa?

    - by Ahmed Zain El Dein
    I installed ppa:webupd8team/java and I get the following error Output from: sudo apt-get install oracle-java7-installer Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: binfmt-support visualvm ttf-baekmuk ttf-unfonts ttf-unfonts-core ttf-kochi-gothic ttf-sazanami-gothic ttf-kochi-mincho ttf-sazanami-mincho ttf-arphic-uming The following packages will be upgraded: oracle-java7-installer 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. Need to get 0 B/16.0 kB of archives. After this operation, 64.5 kB of additional disk space will be used. Could not exec dpkg! E: Sub-process /usr/bin/dpkg returned an error code (100) i did afterwords those line of code trying to resolve the issue becuase it is not existed actually in the /usr/bin/dpkg there is no dpkg mkdir /tmp/dpkg cd /tmp/dpkg wget http://archive.ubuntu.com/ubuntu/pool/main/d/dpkg/dpkg_1.15.5.6ubuntu4_i386.deb ar x dpkg*.deb data.tar.gz tar xfvz data.tar.gz ./usr/bin/dpkg sudo cp ./usr/bin/dpkg /usr/bin/ sudo apt-get update sudo apt-get install --reinstall dpkg then i get this $ sudo apt-get install --reinstall dpkg Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 1 reinstalled, 0 to remove and 6 not upgraded. 1 not fully installed or removed. Need to get 0 B/1,814 kB of archives. After this operation, 0 B of additional disk space will be used. dpkg: warning: 'dpkg-deb' not found on PATH. dpkg: 1 expected program(s) not found on PATH. NB: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. E: Sub-process /usr/bin/dpkg returned an error code (2) How can I fix this?

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  • screen DPI - is there and equivalent command/action to Windows 150% Display

    - by Yekhezkel Yovel
    I have a wide screen of high resolution and I see everything small on it. So In windows I set the display to 150%, I would like to do something similar in Ubuntu. Simply changing screen resolution to lower resolution doesn't help because Ubuntu is in a virtual machine and it simply changes the VM window to the actual resolution. Is there a command or a simple hack that can do the trick? EDIT: I am running Ubuntu as a VirtualBox VM on Windows 7 host.

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  • Find directories that DON'T contain a file

    - by Oli
    Yes, I'm sorting out my music. I've got everything arranged beautifully in the following mantra: /Artist/Album/Track - Artist - Title.ext and if one exists, the cover sits in /Artist/Album/cover.(jpg|png). I want to scan through all the second-level directories and find the ones that don't have a cover. By second level, I mean I don't care if /Britney Spears/ doesn't have a cover.jpg, but I would care if /Britney Spears/In The Zone/ didn't have one. Don't worry about the cover-downloading (that's a fun project for me tomorrow) I only care about the glorious bash-fuiness about an inverse-ish find example.

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  • Color distortion with Intel HD4000 over HDMI output - VGA is fine

    - by Simon Möller
    I set up a new system with i5 3570k gigabyte z77 d3h using integrated graphics (HD4000) and I've installed the 64bit Desktop version of 12.04. Connected to my Acer Screen via HDMI, the colors are horribly distorted. I think the biggest issue is that black appears as greenish. Over VGA everything is fine. Interestingly, I once observed that connecting both, the VGA and the HDMI cable at the same time, solved the issue. Ubuntu thought 2 screens were connected, I mirrored the image, and over HDMI the colors looked fine. However, after a reboot I am now unable to reproduce this behavior. I read frequently, that Intel hardware should be supported out of the box by Ubuntu but it doesn't seem to be the case here. Should I upgrade my Kernel? If so, which version would you recommend? Thank you for your answers!

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  • Installing Age of Empires II using PlayOnLinux doesn't work?

    - by user70342
    I have tried installing age of empires 2 using PlayOnLinux, the installation appeared to go fine but when I try and open the game it says there is a serious fault. The error report is below, unfortunately this doesn't mean alot to me, I was wondering if you could help, a) By highlighting the problem and b) by suggesting a solution. Many Thanks Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x0040aaad). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:0040aaad ESP:0033fd00 EBP:0033fde4 EFLAGS:00010293( R- -- I S -A- -C) EAX:00000001 EBX:bde88d9d ECX:00000067 EDX:00400000 ESI:7b867c00 EDI:00400000 Stack dump: 0x0033fd00:00410fed 00000000 00400000 00000067 0x0033fd10:0041ab90 00130d8a 7b895848 7bc483b1 0x0033fd20:0044c800 00000002 0044bdd0 7bca4e6c 0x0033fd30:7bc3590f 00000800 00000094 00000005 0x0033fd40:00000000 00000893 00000002 76726553 0x0033fd50:20656369 6b636150 00003420 00000800 Backtrace: =0 0x0040aaad in empires2 (+0xaaad) (0x0033fde4) 1 0x0041ace2 in empires2 (+0x1ace1) (0x0033fe70) 2 0x7b85ac0c call_process_entry+0xb() in kernel32 (0x0033fe88) 3 0x7b85e13b in kernel32 (+0x4e13a) (0x0033fec8) 4 0x7bc714f0 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8) 5 0x7bc7172d call_thread_func+0x7c() in ntdll (0x0033ffa8) 6 0x7bc714ce RtlRaiseException+0x21() in ntdll (0x0033ffc8) 7 0x7bc4c30e in ntdll (+0x3c30d) (0x0033ffe8) 0x0040aaad: pop %ss Modules: Module Address Debug info Name (51 modules) PE 400000- 44b000 Export empires2 PE 10000000-1000c000 Deferred drvmgt ELF 35cae000-35d24000 Deferred rpcrt4 -PE 35cc0000-35d24000 \ rpcrt4 ELF 68000000-68022000 Deferred ld-linux.so.2 ELF 68022000-681c7000 Deferred libc.so.6 ELF 681c7000-681cc000 Deferred libdl.so.2 ELF 681cc000-681f8000 Deferred libm.so.6 ELF 681f8000-68201000 Deferred libnss_compat.so.2 ELF 68201000-6821b000 Deferred libnsl.so.1 ELF 6821b000-68228000 Deferred libnss_files.so.2 ELF 68228000-68366000 Deferred user32 -PE 68240000-68366000 \ user32 ELF 68366000-68421000 Deferred gdi32 -PE 68370000-68421000 \ gdi32 ELF 68421000-68481000 Deferred advapi32 -PE 68430000-68481000 \ advapi32 ELF 68481000-68499000 Deferred version -PE 68490000-68499000 \ version ELF 68499000-68533000 Deferred libfreetype.so.6 ELF 68533000-68549000 Deferred libz.so.1 ELF 68549000-685db000 Deferred winex11 -PE 68550000-685db000 \ winex11 ELF 685db000-685e4000 Deferred libsm.so.6 ELF 685e4000-685fe000 Deferred libice.so.6 ELF 685fe000-68610000 Deferred libxext.so.6 ELF 68610000-68744000 Deferred libx11.so.6 ELF 68744000-6874a000 Deferred libuuid.so.1 ELF 6874a000-68751000 Deferred libxdmcp.so.6 ELF 68751000-68755000 Deferred libxinerama.so.1 ELF 68755000-6875b000 Deferred libxxf86vm.so.1 ELF 6875b000-68765000 Deferred libxrender.so.1 ELF 68765000-6876e000 Deferred libxrandr.so.2 ELF 6876e000-68772000 Deferred libxcomposite.so.1 ELF 68772000-68782000 Deferred libxi.so.6 ELF 68782000-687b6000 Deferred libfontconfig.so.1 ELF 687b6000-687e0000 Deferred libexpat.so.1 ELF 687e0000-687eb000 Deferred libxcursor.so.1 ELF 687eb000-687f1000 Deferred libxfixes.so.3 ELF 6f102000-6f10e000 Deferred libnss_nis.so.2 ELF 7194d000-7196e000 Deferred imm32 -PE 71950000-7196e000 \ imm32 ELF 72c76000-72db7000 Dwarf libwine.so.1 ELF 75d65000-75d86000 Deferred libxcb.so.1 ELF 79223000-79227000 Deferred libxau.so.6 ELF 7b800000-7b8f5000 Dwarf kernel32 -PE 7b810000-7b8f5000 \ kernel32 ELF 7bc00000-7bcc1000 Dwarf ntdll -PE 7bc10000-7bcc1000 \ ntdll ELF 7bf00000-7bf03000 Deferred ELF 7c708000-7c723000 Deferred libpthread.so.0 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Microsoft Games\Age of Empires II\empires2.exe 00000009 0 <== 0000000e services.exe 00000039 0 00000038 0 0000001f 0 00000019 0 00000018 0 00000017 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001e 0 0000001a 0 00000014 0 00000013 0 0000001b plugplay.exe 00000021 0 0000001d 0 0000001c 0 00000024 explorer.exe 00000025 0 00000035 winedevice.exe 0000003a 0 00000037 0 00000036 0 System information: Wine build: wine-1.4-rc1 Platform: i386 Host system: Linux Host version: 3.2.0-24-generic

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  • How to override the new limited keyboard repeat rate limit?

    - by Olivier Pons
    I may be an alien around here, but here's my problem: the speed limit on old Ubuntu releases (= before 11) was very very fast. It was really great for me. Now, on Ubuntu 11, they may have thought: "who will ever want that speed? Nobody! So let's put the maximum speed to a lower limit". It's so stupid that they tried to narrow down the speed to some other famous OS. If Linux is more powerful, why remove some of its power? I don't get that. So is there any way to override that speed limit and get my keyboard as fast as it is on other previous versions?

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  • Ubuntu 12.04 Freezes after removing the HDMI cable or changing settings

    - by euDennis
    I'm using an fresh install of Ubuntu 12.04 and I'm having some problems with HDMI. I usually use it with my TV, but since the update isn't working any more. Sometimes in 11.10 I had to execute a script to get the video and sound to work in HDMI, but it was OK. Since the update, when I connect the HDMI cable, it works, but if I make any change in the display settings (like resolution, monitor position, etc,) it freezes. And if I don't change anything, it's working in both monitors, but when I remove the cable, it freezes and even the ctrl+alt+f2 shortcut works. Any ideas for fixing this? I Googled and only found many people having problems, usually with sound.

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  • How to backup a dev & QA folder website structure?

    - by novicePrgrmr
    A site I just became in charge of uses a really simple two folder structure to host the dev site and the QA site. The sites are hosted on the company servers so I just have the sites' folders mapped on my desktop. I would like to run some kind of backup scheme, but I am finding it hard to think of a way to do this effectively. The problem is that we aren't using any revision control software, and since the servers aren't controlled by me, I don't think I will be able to implement anything like that. Or could I? The entire site is static too, so no DB's or anything besides html, images, PDFs, etc.

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  • Creating Google+ profile has changed a Google Apps for Business email name

    - by inbanco
    We use Google Apps for business for email, docs etc. For one account [email protected] I setup a Google+ profile but didn't realise it would change the name of the email account Was: From email name: "Sydney Branch" Email address: [email protected] Now: From email name: "John Smith" Email address: [email protected] I'd like to change it back. The name hasn't changed though in the Google Apps domain management email section though, so i don't know what's going on and don't want to lose that email address/account through suspension. I couldn't care less about losing Google+, i'm happy to remove that profile, but would it revert the name?

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  • How to handle URLs with diacritic characters

    - by user359650
    I am wondering how to handle URLs which correspond to strings containing diacritic (á, u, ´...). I believe what we're seeing mostly are URLs where diacritic characters where converted to their closest ASCII equivalent, for instance Rånades på Skyttis i Ö-vik converted to ranades-pa-skyttis-i-o-vik. However depending on the corresponding language, such conversion might be incorrect. For instance in German, ü should be converted to ue and not just u, as seen with the below URL representing the Bayern München string as bayern-muenchen: http://www.bundesliga.de/en/liga/clubs/fc-bayern-muenchen/index.php However what I've also noticed, is that browsers can render non-ASCII characters when they are percent-encoded in the URL, which is the approach Wikipedia has chosen, for instance http://de.wikipedia.org/wiki/FC_Bayern_M%C3%BCnchen which is rendered as: Therefore I'm considering the following approach for creating URL slugs: -(1) convert strings while replacing non-ASCII characters to their recommended ASCII representation: Bayern München - bayern-muenchen -(2) also convert strings to percent encoding: Bayern München - bayern_m%C3%BCnchen -create a 301 redirect from version (1) to version (2) Version (1) URLs could be used for marketing purposes (e.g. mywebsite.com/bayern-muenchen) but the URLs that would end being displayed in the browser bar would be version (2) URLs (e.g. mywebsite.com/bayern-münchen). Can you foresee particular problems with this approach? (Wikipedia is not doing it and I wonder why, apart from the fact that they don't need to market their URLs)

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  • Camera wont stay behind model after pitch, then rotation

    - by ChocoMan
    I have a camera position behind a model. Currently, if I push the left thumbstick making my model move forward, backward, or strafe, the camera stays with the model. If I push the right thumbstick left or right, the model rotates in those directions fine along with the camera rotating while maintaining its position relatively behind the model. But when I pitch the model up or down, then rotate the model afterwards, the camera moves slightly rotates in a clock-like fashion behind the model. If I do a few rotations of the model and try to pitch the camera, the camera will eventually be looking at the side, then eventually the front of the model while also rotating in a clock-like fashion. My question is, how do I keep the camera to pitch up and down behind the model no matter how much the model has rotated? Here is what I got: // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { // Rotates Camera with model Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(angularSpeed); // Pitches Camera around model Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(angularSpeed); AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); } // Orbit (yaw) Camera around with model (only seeing back of model) public void cameraYaw(Vector3 axisYaw, float yaw) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; } // Raise camera above or below model's shoulders public void cameraPitch(Vector3 axisPitch, float pitch) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisPitch, pitch)) + ModelLoad.camTarget; } // Call in update method public void updateCamera() { cameraYaw(Vector3.Up, Yaw); cameraPitch(Vector3.Right, Pitch); } NOTE: I tried to use addPitch just like addRotation but it didn't work...

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

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  • RPGMakerVX - Changing item_max?

    - by rackemup420
    I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party): #-------------------------------------------------------------------------- # * Get Maximum Number of Items Possessed #-------------------------------------------------------------------------- def max_item_number(item) return 99 end and added below it: #-------------------------------------------------------------------------- # * Get Maximum Number of Key Items Possessed #-------------------------------------------------------------------------- def max_key_item_number(item) return 1 end and right below that is: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) item_number(item) >= max_item_number(item) end So I changed the last one too: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) if key_item? == true item_number(item) >= max_key_item_number(item) end if key_item? == false item_number(item) >= max_item_number(item) end end Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!

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