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Articles indexed Monday June 18 2012

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  • Live Mail folder and Thunderbird

    - by Umair Mustafa
    Me Friends Hello, Guys I'm facing a small issue and that is, I created a New account(MS live Email account) on Thunderbird and set the incoming protocol to IMAP and "pop3.live.com" Port No 995 , SSL to SSL/TLS and Outgoing protocol to SMTP and "smtp.live.com" Port No 25 , SSL to STARTTLS Now What I want is that there are sub folders in my Web based Live Email account which are not appearing when I create the account in Thunderbird. Please tell me how to get this thing done

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  • Unable to start GRUB2 on Triple boot Macbook Pro with OS X Lion, Windows 7 and Ubuntu

    - by Shravan
    I installed Windows 7 using Bootcamp. Then I created a partition from the empty space in the Windows partition and another 4GB partition for the linux swap using GParted. I installed Ubuntu 12.04 LTS in the the newly created partition from the Windows partition. Now GRUB2 does not load and I can only see the blinking cursor on the top right when selecting "Windows HD" from the 'option' key at the start up. OS X works fine but nothing else. Could someone please help me fix this? I am attaching the boot-info from the boot-repair tool. http://paste.ubuntu.com/1040169/

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  • Computer becomes unreachable on lan after some time

    - by Ashfame
    I work on my laptop and ssh into my desktop. I use a lot of key based authentication for many servers for work but recently I couldn't login because ssh would pick up and try all the keys and it stops trying before ultimately falling back to password based login. So right now I am using this command: ssh -X -o PubkeyAuthentication=no [email protected] #deskto The issue is after sometime the desktop would just become unreachable from laptop. I won't be able to open its localhost through IP and today I tried ping'in it and found a weird thing. Instead of 192.168.1.4, it tries to ping 192.168.1.3 which I am sure is the root cause as it just can't reach 192.168.1.4 when its actually trying for 192.168.1.3 Ping command output: ashfame@ashfame-xps:~$ ping 192.168.1.4 PING 192.168.1.4 (192.168.1.4) 56(84) bytes of data. From 192.168.1.3 icmp_seq=1 Destination Host Unreachable From 192.168.1.3 icmp_seq=2 Destination Host Unreachable From 192.168.1.3 icmp_seq=3 Destination Host Unreachable From 192.168.1.3 icmp_seq=4 Destination Host Unreachable From 192.168.1.3 icmp_seq=5 Destination Host Unreachable From 192.168.1.3 icmp_seq=6 Destination Host Unreachable From 192.168.1.3 icmp_seq=7 Destination Host Unreachable From 192.168.1.3 icmp_seq=8 Destination Host Unreachable From 192.168.1.3 icmp_seq=9 Destination Host Unreachable ^C --- 192.168.1.4 ping statistics --- 10 packets transmitted, 0 received, +9 errors, 100% packet loss, time 9047ms pipe 3 Also the ping command message comes in multiple and not one by one. (izx answer's the weirdness I thought there was in ping command.) I did check for desktop, its local IP is still the same, so something is going on in my laptop. Any ideas? P.S. - Laptop runs Ubuntu 12.04 & Desktop runs Ubuntu 11.10 Laptop is connected through wifi to router and Desktop is connected through LAN to router. Update: Even after setting up static IP leases in router settings, I again ran into this issue.

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  • Added resolution not working after upgrading to 12.04

    - by David
    After upgrading, my screen resolution (added by xrandr comands on the start) did not work like before. Messages appear showing some errors (that i have never had in 11.10). "No se pudo aplicar la configuración almacenada para los monitores"/"Can't apply the stored configuration for the monitors." This script didn't work either. xrandr --newmode "1280x1024_60.00" 109.00 1280 1368 1496 1712 1024 1027 1034 1063 -hsync +vsync xrandr --addmode VGA1 1280x1024_60.00 xrandr --output VGA1 --mode 1280x1024_60.00 I also tryed deleting monitors.xml but, nothing. This only erase the window message. It's been sayd that ##It's a normal buggy and well know problem for Pc's with Intel integrated video cards.## The new version of gnome-settings-daemon stores its configuration information in dconf rather than gconf. I tryed something, but the problem persist. This is what i did. Install the dconf-tools package, and then run dconf-editor. In the tree on the left, navigate org - gnome - settings-daemon - plugins - xrandr. Uncheck the active checkbox. restart your XServer (Ctrl+Alt+Backspace) (It didn't worked out for me, but it may be helpful to someone)

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  • subprocess installed post-installation script returned error exit code 1

    - by Laura quintero
    I had installed snort on ubuntu 11.04 and uninstall it because I had problems, to reinstall it leaves a problem: Reading package lists ... done Building dependency tree Reading state information ... done Calculating upgrade ... ready 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. 0 B will be used for additional disk space after this operation. Do you want to continue [S / n]? s Configuring snort (2.8.5.2-9.1) ... * Stopping Network Intrusion Detection System snort * - No running snort instance found * Starting Network Intrusion Detection System snort [fail] invoke-rc.d: initscript snort, action "start" failed. dpkg: error processing snort (- configure): subprocess installed post-installation script returned error exit code 1 Errors were encountered while processing: snort E: Sub-process / usr / bin / dpkg Returned an error code (1) any solution? Commands allready used apt-get clean apt-get remove snort sudo apt-get dist-upgrade dpkg - remove - force-remove-reinstreq snort and nothing.

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  • Script to only execute during first install of a package

    - by Jeroen
    I recently started packaging up some of my software and publishing it on Launchpad. The installation and removal works fine, but upgrading the package form one version to the next version is problematic. The problem is that there are some scripts that only need to run during the first installation of the package. These scripts populate the DB, create a user, etc. They are currently called in the package.postinst configure) section. However this results in them being called during an upgrade as well as shown in the diagram. Is there a way to include a maintainer script in a .deb package that only executes during the first installation of the package and not during an upgrade? Or what would be an elegant way to include some initial setup scripts in a .deb package?

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  • problem with network-manager-pptp

    - by Riuzaki90
    I've a problema with the VPA CAble connection of my university... on the website of the university there's a .sh file that set all the variables of the connection in ETC/PPP/PEERS and another .sh file that call the connection...I'm on ubuntu 11.10 and when I run the setup.sh I have this error: impossible to find network-manager-pptp these are the two file that I had talk about: #!/bin/bash echo "Creazione della connessione in corso attendere........." apt-get update apt-get install pptp-linux network-manager-pptp echo -n "Digitare la propria Username: " read USERNAME echo -n "Digitare la propria Password: " read PASSWORD pptpsetup --create UNICAL_Campus_Access --server 160.97.73.253 --username $USERNAME --password $PASSWORD echo 'pty "pptp 160.97.73.253 --nolaunchpppd"' >/etc/ppp/peers/UNICAL_Campus_Access echo 'require-mppe-128' >>/etc/ppp/peers/UNICAL_Campus_Access echo 'file /etc/ppp/options.pptp'>>/etc/ppp/peers/UNICAL_Campus_Access echo 'name '$USERNAME''>>/etc/ppp/peers/UNICAL_Campus_Access echo 'remotename PPTP'>>/etc/ppp/peers/UNICAL_Campus_Access echo 'ipparam UNICAL_Campus_Access'>>/etc/ppp/peers/UNICAL_Campus_Access echo $USERNAME' PPTP '$PASSWORD' *'>>/etc/ppp/chap-secrets rm /etc/ppp/options.pptp echo '###############################################################################'>/etc/ppp/options.pptp echo '# $Id: options.pptp,v 1.3 2006/03/26 23:11:05 quozl Exp $'>>/etc/ppp/options.pptp echo '#'>>/etc/ppp/options.pptp echo '# Sample PPTP PPP options file /etc/ppp/options.pptp'>>/etc/ppp/options.pptp echo '# Options used by PPP when a connection is made by a PPTP client.'>>/etc/ppp/options.pptp echo '# This file can be referred to by an /etc/ppp/peers file for the tunnel.'>>/etc/ppp/options.pptp echo '# Changes are effective on the next connection. See "man pppd".'>>/etc/ppp/options.pptp echo '#'>>/etc/ppp/options.pptp echo '# You are expected to change this file to suit your system. As'>>/etc/ppp/options.pptp echo '# packaged, it requires PPP 2.4.2 or later from http://ppp.samba.org/'>>/etc/ppp/options.pptp echo '# and the kernel MPPE module available from the CVS repository also on'>>/etc/ppp/options.pptp echo '# http://ppp.samba.org/, which is packaged for DKMS as kernel_ppp_mppe.'>>/etc/ppp/options.pptp echo '###############################################################################'>>/etc/ppp/options.pptp echo '# Lock the port'>>/etc/ppp/options.pptp echo 'lock'>>/etc/ppp/options.pptp echo '# Authentication'>>/etc/ppp/options.pptp echo '# We do not need the tunnel server to authenticate itself'>>/etc/ppp/options.pptp echo 'noauth'>>/etc/ppp/options.pptp echo '#We won"t do PAP, EAP, CHAP, or MSCHAP, but we will accept MSCHAP-V2'>>/etc/ppp/options.pptp echo '#(you may need to remove these refusals if the server is not using MPPE)'>>/etc/ppp/options.pptp echo 'refuse-pap'>>/etc/ppp/options.pptp echo 'refuse-eap'>>/etc/ppp/options.pptp echo 'refuse-chap'>>/etc/ppp/options.pptp echo 'refuse-mschap'>>/etc/ppp/options.pptp echo '# Compression Turn off compression protocols we know won"t be used'>>/etc/ppp/options.pptp echo 'nobsdcomp'>>/etc/ppp/options.pptp echo 'nodeflate'>>/etc/ppp/options.pptp echo '# Encryption'>>/etc/ppp/options.pptp echo '# (There have been multiple versions of PPP with encryption support,'>>/etc/ppp/options.pptp echo '# choose with of the following sections you will use. Note that MPPE'>>/etc/ppp/options.pptp echo '# requires the use of MSCHAP-V2 during authentication)'>>/etc/ppp/options.pptp echo '# http://ppp.samba.org/ the PPP project version of PPP by Paul Mackarras'>>/etc/ppp/options.pptp echo '# ppp-2.4.2 or later with MPPE only, kernel module ppp_mppe.o'>>/etc/ppp/options.pptp echo '#{{{'>>/etc/ppp/options.pptp echo '# Require MPPE 128-bit encryption'>>/etc/ppp/options.pptp echo '#require-mppe-128'>>/etc/ppp/options.pptp echo '#}}}'>>/etc/ppp/options.pptp echo '# http://polbox.com/h/hs001/ fork from PPP project by Jan Dubiec'>>/etc/ppp/options.pptp echo '#ppp-2.4.2 or later with MPPE and MPPC, kernel module ppp_mppe_mppc.o'>>/etc/ppp/options.pptp echo '#{{{'>>/etc/ppp/options.pptp echo '# Require MPPE 128-bit encryption'>>/etc/ppp/options.pptp echo '#mppe required,stateless'>>/etc/ppp/options.pptp echo '# }}}'>>/etc/ppp/options.pptp echo "setup di 'UNICAL Campus Access' terminato correttamente" echo "per connettersi eseguire lo script 'UNICAL_Campus_Access.sh' " and the second: #!/bin/bash echo "Connessione alla Rete del Centro Residenziale in corso attendere........." modprobe ppp_mppe pppd call UNICAL_Campus_Access sleep 30 tail -n 8 /var/log/messages echo "Connessione Stabilita" echo -n "Per terminare la connessione premere invio (in alternativa eseguire il commando 'killall pppd'):----> " read CONN killall pppd echo "Connessione terminata" I've correctly installed network-manager-pptp to the latest version...help?

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  • Magento - How to manage multiple base currencies and multiple payment gateways?

    - by Diego
    I have two requirements to satisfy, I hope someone with more experience can help me sorting them out. Multiple Base Currencies My client wants to allow visitors to place orders in whatever currency they prefer, choosing from the ones he’ll configure. Magento only supports one Base Currency, and this is, obviously, not what I need. I checked the solution involving multiple websites, but I need a customer to be registered once and stay on the same website, not to switch from one to the other and have to register/log in on each. Manage multiple Payment Gateways per currency and per payment method This is another crucial requirement, and it’s tied to the first one. My client wants to “route” payments in different currencies to different accounts. He’ll thus have one for Euro, one for USD and one for GBP. Whenever a customer pays with one of these currencies, the payment gateway has to be chosen accordingly. Additionally, the gateway should be different depending on other rules. For example, if customer pays with a Debit Card, my client will have a payment gateway configured especially for it. If customer pays with MasterCard, the gateway will be different, and so on. The complication, in this case, arises from the fact that my client uses Realex Payments and, although it would be possible for him to open multiple accounts, the Realex module expects one single gateway. In a normal scenario, we would need up to six instead: Payment with Debit Card in Euro Payment with Credit Card in Euro Payment with Debit Card in US Dollars Payment with Credit Card in US Dollars Payment with Debit Card in GB Pounds Payment with Credit Card in GB Pounds This, of course, if he doesn’t decide to accept other payment methods, such as bank transfer, which would add one more gateway per currency. Is there a way to achieve the above in Magento? I never had such complicated requirements before, and I’m a bit lost. Thanks in advance for the help.

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  • Simple 2D Flight Physics with Box2D

    - by MarkPowell
    I'm trying to build a simple side scroller with an airplane being the player. As such, I want to build simple flight controls with simple but realistic-feeling physics. I'm making use of cocos2D and Box2D. I have a basic system working, but just can't get the physics feeling correct. I am applying force to the plane (which is a b2CircleShape) based on the user's input. So, basically, if the user pushes up, body_->ApplyForce(b2Vec2(10,30), body_->GetPosition()) is called. Similarly, for down -30 is used. This works and the plane flys along with up/down causing it to dive or climb. But it just doesn't feel right. There is no slowdown on climbs, nor speed up during dives. My simple solution is far to simple. How can I get a better feel for a plane climbing/diving? Thanks!

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  • Extremely simple online multiplayer game

    - by Postscripter
    I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, balance) is required. After some research I found a good java script (framework ??) called box2d.js I found the demo to be excellent. this is is kind of physics am looking for in my game. Now, what other frameworks will I need? Node.js?? Prototype.js?? (btw, I found the latest versoin of protoype.js to be released in 2010...?? is this still supported? Should I avoid using it?) What bout HTML 5 and Canvas? would I need them? websockets? Am a beginner in web programming + game programming world. but I will learn fast, am computer science graduate. (but no much web expeience but know essentionals javascript, html, css..). I just need a guiding path to build my game. Thanks

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

    - by Manuel Maier
    I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite per file but rotating that character to my needs. I am aware that the sprite sheet method restricts the character to only be able to look into predefined directions, whereas the rotation method would give the character the freedom of "looking everywhere". Here's an example of what I am doing: Single Sprite Method Assuming I have a 64x64 texture that points north. So I do the following if I wanted it to point east: spriteBatch.Draw( _sampleTexture, new Rectangle(200, 100, 64, 64), null, Color.White, (float)(Math.PI / 2), Vector2.Zero, SpriteEffects.None, 0); Multiple Sprite Method Now I got a sprite sheet (128x128) where the top-left 64x64 section contains a sprite pointing north, top-right 64x64 section points east, and so forth. And to make it point east, i do the following: spriteBatch.Draw( _sampleSpritesheet, new Rectangle(400, 100, 64, 64), new Rectangle(64, 0, 64, 64), Color.White); So which of these methods is using less CPU-time and what are the pro's and con's? Is .NET/XNA optimizing this in any way (e.g. it notices that the same call was done last frame and then just uses an already rendered/rotated image thats still in memory)?

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