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Articles indexed Sunday October 20 2013

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  • how to get rid of light desktop manager entry in ubuntu greeter

    - by user205162
    Got "light desktop manager" entry in ubuntu greeter for some strange reason and can't get rid of it. As the current OS is Ubunu 13.10 the way to configure the lightdm greeter is rather strange, can't find any solution in greeter configs. More annoying thing is that Mr.LDM seems to have password very hard to guess so I can't login to this "account". Can you help me to find source of this problem and find the solution?

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  • upgrade:upgradation failed,13.10 issue

    - by Atul
    I was upgrading 13.04 to 13.10.And suddenly it hanged and upper part of the screen went black. So I stopped the upgradation and unfortunately I forcefully shutdown.But its already upgraded to 13.10(I feel upgradation is not complete though) Problems The desktop flickers now and sometimes the screen turns black. Sound stopped.No sound output detected in sound settings.And the shutdown button also not working. Is there a way to upgrade it again to 13.10(completely)?

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  • How to re-enable tray icons for applications in ubuntu 13.10?

    - by andraaska
    Unfortunately in new Ubuntu 13.10 there is no Tray Icon and Whiteliting is removed. The older solutions are not works for me, e.g.: No such schema 'com.canonical.Unity.Panel' message answered when I try to use the gsettings set com.canonical.Unity.Panel systray-whitelist "['all']" comand. How can I get tray icons back (for applications that put icon in tray like Truecrypt, Pidgin, Aqualung, gnome-system-monitor, gyache, and so many more...) in Unity ? The most annoying is that the user loses control over applications can not detect itself that it has no tray icon... (e.g.: gnome-system-monitor, truecrypt...) At least Aqalung send a message about unable to put icon on systray! Thanks

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  • 'mount: error while loading shared libraries: libudev.so.0 : no such file or directory' error while booting

    - by user199551
    I was trying to load a version of CGminer which was returning a libudev type error, and followed a supposed solution here but it destroyed my system (so it seems). I loaded the system in recovery mode from GRUB but all that done was actually tell me what I something is broken, do not know what to do next. I think I somehow associated a libudev.so.0 to 1 or 1 to 0, I am not sure what I did and how to fix it.

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  • indicator-messages absent in 13.04 fresh install

    - by Isammoc
    I can't find a way to show the "blue mail" indicator What I think : this indicator is called "indicator-messages" Ubuntu change some things (like removing the whitelist) I tried : to reinstall indicator-messages package multiple reboots to create another account (if there was specific configuration I made in ~/.config) What I have done : installed aptitude aptitude update && aptitude upgrade fresh install Ubuntu 13.04 amd64 uninstall all packages with ubuntuone (with automatic dependencies) configure twitter account (settings - online accounts) installed gwibber reboot $ uname -a Linux Antsirabe 3.8.0-23-generic #34-Ubuntu SMP Wed May 29 20:22:58 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux Thanks for your time!

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  • Can't change screen resolution Ubuntu 10.04 (BT)

    - by Universal Coder
    I'm using Backtrack 5 R2 , what is based on Ubuntu 10.04 LTS. It is installed on Samsung Laptop , and default screen resolution in Windows for it is 1366x768 , but BT/Ubuntu Screen Resolution GUI tool (System=Preferences=Monitors) shows that only resolution available is 1024x768 , and called my monitor as "Unknown". Found a solution , that I have to change resolution in /usr/share/xresprobe/xorg.conf , but I did it , logged out/in and restarted many times , but it took me nowhere. Tried with xrandr , but it shows only mentioned 1024x768 as only solution , and when I tried to input needed resolution , but it did not accept it , because it is not available. As much as I googled , there are a lot of people that had similar problems with BT , but most of them solved with VirtualBox additional tools , but it can't help me , because I've installed it as second OS. In one forum read , that same problems is in Ubuntu 12 , so I ask this question here.

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  • Is there any way to downgrade or revert an update to the kernel?

    - by David
    Today I installed the linux 3.9 Kernel update (because I heard it would fix sound through HDMI which I no longer have since installing 13.04). After restarted my computer and logging in my screen has only a desktop, and no dock or tool bar. I tried to reset unity and compiz using guides like this one but nothing happens, even after reboot. Is there any way to downgrade or reset the update? EDIT: Running uname -a in terminal brings up 3.8.0 as my current kernel for some reason.

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  • How do you reset a USB device from the command line?

    - by Casey
    Is it possible to reset the connection of a USB device, without physically disconnecting/connecting from the PC? Specifically, my device is a digital camera. I'm using gphoto2, but lately I get "device read errors", so I'd like to try to do a software-reset of the connection. From what I can tell, there are no kernel modules being loaded for the camera. The only one that looks related is usbhid.

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  • Restricting A Directory Through .htaccess

    - by Whitechapel
    I'm trying to put all of my FTP accounts into a folder on /public_html/ftp and password protect it so search bots can't crawl their private files. I'm also trying to redirect all site traffic from the non-www to www. I keep getting 500 errors when accessing the site, and I need to point it to www.vivalanation.com/ftp to www.vivalanation.com/ftp/, because the /ftp just errors out, you need the trailing slash. Here is my .htaccess in the /public_html/ftp folder: RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] AuthName "FTP Access" AuthType Basic AuthUserFile /home1/vivalst/.htpasswds/public_html/ftp/passwd Require valid-user I created a passwd file in /.htpasswds/public_html/ftp And here is my basic .htaccess in the root of /public_html/: RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L]

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  • Classic vs universal and loss of historical data

    - by iss42
    I'm keen to use some of the new features in Google Universal Analytics. I have an old site though that I don't want to lose the historical data for. The comparisons with historical data are interesting for example. However Google doesn't appear to allow you to change a property from the classic code to the new code. Am I missing something? I'm surprised this isn't a bigger issue for many other users.

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  • What alternatives to Animated GIFs are natively supported on all popular modern browsers on tablets, etc. without pluggins?

    - by Clay Nichols
    I was looking for an alternative animated images to Animated GIFS. But per CanIUseit support for APNGs seems to being phased out. And MNG support isn't even listed there and pages about it don't even mention Chrome (suggesting those pages are very very old) Clarification: This is for a web app, so it'll need to support: - Safari on iPad (so can't depend on extensions) - Chrome on Windows and Mac - Safari 6.0+ on Mac - Chrome on Android

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  • Aliasing resellers domain to primary domain

    - by Ashkan Mobayen Khiabani
    I have designed a website that accepts re-sellers and actually the concept of this website is having local re-sellers for each province (or should we say branches). I have designed this website in a way that anybody who has a domain, can point to our website (a record or cname). well most of the website content are the same, the only difference is that re-sellers website doesn't have some items on the main menu and may have some small descriptions of their own branch in some pages. I read that Google may ban websites with duplicate content (or which are significantly similar). I want to know will this be a problem for me? If yes, what else can I do? we have had considered asking our reseller to use iframe that loads our website but wanted that each reseller can have its own SEO and try harder but what I read about this duplicate thing worries me.

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  • Domain registration public information, measures domain authority in SEO?

    - by Rana
    I have seen on internet in various places talking about this and they says this information do have impact on SEO, specially in the domain authority section. Is it so? If so, Is there any proper way to fill this up? Like, I am running a site as my blog, what should the the organization field? If I own multiple domains, will having same contact information on all of them help gain domain authority? As a owner of multiple sites, should organization name be same or different? Considering I don't own a company yet? Any other suggestion about this?

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  • Increase Servers folder depth limit for running scripts?

    - by MeltingDog
    I have a CMS on my site that utilises TinyMCE (the WYSIWYG text editor). The issue is that TinyMCE cannot browse for files (example: images) on the web server. I get the error: Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. I have been told this may be occurring because the server is configured to limit the folder depth for running scripts. Unfortunately I am primarily a front end developer so I am not really sure how to go about changing/viewing this. I have access to WHM and cPanel. Does anyone know how to adjust this?

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • I need to move an entity to the mouse location after i rightclick

    - by I.Hristov
    Well I've read the related questions-answers but still cant find a way to move my champion to the mouse position after a right-button mouse-click. I use this code at the top: float speed = (float)1/3; And this is in my void Update: //check if right mouse button is clicked if (mouse.RightButton == ButtonState.Released && previousButtonState == ButtonState.Pressed) { // gets the position of the mouse in mousePosition mousePosition = new Vector2(mouse.X, mouse.Y); //gets the current position of champion (the drawRectangle) currentChampionPosition = new Vector2(drawRectangle.X, drawRectangle.Y); // move champion to mouse position: //handles the case when the mouse position is really close to current position if (Math.Abs(currentChampionPosition.X - mousePosition.X) <= speed && Math.Abs(currentChampionPosition.Y - mousePosition.Y) <= speed) { drawRectangle.X = (int)mousePosition.X; drawRectangle.Y = (int)mousePosition.Y; } else if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)((mousePosition.X - currentChampionPosition.X) * speed); drawRectangle.Y += (int)((mousePosition.Y - currentChampionPosition.Y) * speed); } } previousButtonState = mouse.RightButton; What that code does at the moment is on a click it brings the sprite 1/3 of the distance to the mouse but only once. How do I make it move consistently all the time? It seems I am not updating the sprite at all. EDIT I added the Vector2 as Nick said and with speed changed to 50 it should be OK. I tried it with if ButtonState.Pressed and it works while pressing the button. Thanks. However I wanted it to start moving when single mouse clicked. It should be moving until reaches the mousePosition. The Edit of Nick's post says to create another Vector2, But I already have the one called mousePosition. Not sure how to use another one. //gets a Vector2 direction to move *by Nick Wilson Vector2 direction = mousePosition - currentChampionPosition; //make the direction vector a unit vector direction.Normalize(); //multiply with speed (number of pixels) direction *= speed; // move champion to mouse position if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)(direction.X); drawRectangle.Y += (int)(direction.Y); } } previousButtonState = mouse.RightButton;

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  • 2D collision resolving

    - by Philippe Paré
    I've just worked out an AABB collision algorithm for my 2D game and I was very satisfied until I found out it only works properly with movements of 1 in X and 1 in Y... here it is: public bool Intersects(Rectanglef rectangle) { return this.Left < rectangle.Right && this.Right > rectangle.Left && this.Top < rectangle.Bottom && this.Bottom > rectangle.Top; } public bool IntersectsAny(params Rectanglef[] rectangles) { for (int i = 0; i < rectangles.Length; i++) { if (this.Left < rectangles[i].Right && this.Right > rectangles[i].Left && this.Top < rectangles[i].Bottom && this.Bottom > rectangles[i].Top) return true; } return false; } and here is how I use it in the update function of my player : public void Update(GameTime gameTime) { Rectanglef nextPosX = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); Rectanglef nextPosY; if (Input.Key(Key.Left)) nextPosX.X--; if (Input.Key(Key.Right)) nextPosX.X++; bool xFree = !nextPosX.IntersectsAny(Boxes.ToArray()); if (xFree) nextPosY = new Rectanglef(nextPosX.X, nextPosX.Y, nextPosX.Width, nextPosX.Height); else nextPosY = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); if (Input.Key(Key.Up)) nextPosY.Y--; if (Input.Key(Key.Down)) nextPosY.Y++; bool yFree = !nextPosY.IntersectsAny(Boxes.ToArray()); if (yFree) AABB = nextPosY; else if (xFree) AABB = nextPosX; } What I'm having trouble with, is a system where I can give float values to my movement and make it so there's a smooth acceleration. Do I have to retrieve the collision rectangle (the rectangle created by the other two colliding)? or should I do some sort of vector and go along this axis until I reach the collision? Thanks a lot!

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  • How to attract modders to your game?

    - by akaltar
    I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) . My question is: What can a developer do to encourage modding of its game? PS: my game is a sandbox-ish multiplayer survival(most things are procedural).

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  • Importing an object from Blender into a scene, rotation on X axis?

    - by Arne
    This is my situation: I save the scene with blender no export with any processing steps. Blender has x right y up -z into the scene for the view coordinates (OpenGL) I have x right y up -z into the scene for the view coordinates (OpenGl) Bleneder has x/y plane and z up as world coordinates I have x/y plane and z up as world coordinates I load the mesh with assimp directly from the blend file with absolutely no post processing. The object is rotated abount p/2 on the x-axis. Why?

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  • Orthographic Zooming with 0,0 at top/left

    - by Sean M.
    I'm trying to implement zooming on my 2D game. Since it's using orthographic projection, I thought it would be easy to implement zooming. After looking around the internet, I found a bunch of explanations and samples on how to do this if (0,0) is the center of the screen with the orthographic projection. The problem is, my ortho projection has (0,0) at the top-left (similar to XNA/Monogame, and a couple others). I could not find any examples about how to implement zooming to the center of the screen when the center is not (0,0). And help/links/code examples would be greatly appreciated.

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  • Bending of track in a racing game

    - by caius
    I am trying to create a small racing game in which the track would be modeled using a BSpline curve for the path's center line and directional vectors to define the 'bending' of the track at each point. My problem is that I don't know how to calculate the correct bending / slope of the curve, in such a way that it would be optimal or at least visually nice for a car to 'bend in the corner'. My idea was to use the direction of the 2nd derivatives of the curve, however while this approach looks fine for most of the track, there are points in which the 2nd derivative makes sharp 'twists' / very quick 180 degree flips. I also read about 'knots' of bsplines, but I don't know if such 'twist' in 2nd derivatives is a knot or knots are something else. Can you tell me that using a BSpline: 1. How could I calculate a visually nice bending of a track for a racing game? 2. Is it possible to do this by using some simple calculations of centripertal force / gravity? 3. Is it possible to do this by using 1st, 2nd and 3rd derivatives of the BSpline curve? I am not looking for the 'physically correct' bending angle for the track, I would just like to create something which is visually pleasing in a simple game. I am using a framework which has a built-in class for BSpline, including support for 1st, 2nd and 3rd derivatives of the curve.

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