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Articles indexed Monday June 4 2012

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  • How can I clear history and settings for the Remote Desktop Viewer (Vinagre)?

    - by user68370
    How do I clear all the settings for Vinagre to take it back to a brand-new, virgin state? I accidentally typed a connection in wrong and I cannot figure out how to delete it. Also some of my connections are not working correctly and I think that if I could flush the whole thing clean it might fix those issues. I have tried uninstalling and reinstalling, but it remembers the previous settings/connections.

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  • Font gets enlarged when rotating screen

    - by queueoverflow
    I have a new ThinkPad X220 Tablet with Kubuntu 12.04. When I rotate the screen 90° with a script, the fonts of all programs that I open after the rotation have ugly huge fonts. #!/bin/sh # Find the line in "xrandr -q --verbose" output that contains current screen orientation and "strip" out current orientation. rotation="$(xrandr -q --verbose | grep 'connected' | egrep -o '\) (normal|left|inverted|right) \(' | egrep -o '(normal|left|inverted|right)')" # Using current screen orientation proceed to rotate screen and input tools. case "$rotation" in normal) # rotate to the left xrandr -o right xsetwacom set "Wacom ISDv4 E6 Pen stylus" rotate cw xsetwacom set "Wacom ISDv4 E6 Finger touch" rotate cw xsetwacom set "Wacom ISDv4 E6 Pen eraser" rotate cw ;; right) # rotate to normal xrandr -o normal xsetwacom set "Wacom ISDv4 E6 Pen stylus" rotate none xsetwacom set "Wacom ISDv4 E6 Finger touch" rotate none xsetwacom set "Wacom ISDv4 E6 Pen eraser" rotate none ;; esac

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  • which way should I look at visits by region in Google Analytics?

    - by Drai
    I need to generate a report for only the Americas in Google Analytics. When I create an advanced segment that includes Continent Exactly Matching Americas I get one number, If I create the segment that includes sub-Continent region Includes America I get a slightly different number, And if I look at all visits but choose Demographicslocationand segment by sub-continent region I get yet a 3rd number! (Note: this is because it also includes Caribbean) All are only different by around 1% of traffic. What is the most accurate way to do this, or should I just pick a way and be consistent?

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  • Drop down menu for blogger with automatic link update

    - by Payo
    My mom has a recipe blog in blogger which has many categories "Cakes", "Celebration Day" etc which are filled with numerous recipe posts. Now I want to organize my blog in a better way and make a drop down menu for all the categories(I already have labels) but I dont want to keep updating the menu whenever I include a new post. I want to have it updated automatically. Is there any way it can be done with CSS or html codes?

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  • Change player in javascript game [migrated]

    - by KLUSTER
    Game: onClick startbutton mathrandom for first player who starts the game. 4 Pictures: 2 of it player1 and player2. another 2 Player turn. need help: on button click next player turn function game(){ var PlayerTurn; PlayerTurn=parseInt(Math.random()*2); if(PlayerTurn==0){PlayerTurn=1;window.document.player1.src="Cache/Player3.PNG";} else{PlayerTurn=0;window.document.player2.src="Cache/Player4.PNG";} } Any help is appreciated.

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  • Differences in cg shader code for OpenGL vs. for DirectX?

    - by Cray
    I have been trying to use an existing library that automatically generates shaders (Hydrax plugin for Ogre3D). These shaders are used to render water and somewhat involved, but are not extremely complicated. However there seems to be some differences in how the cg shaders are handled by OpenGL and DirectX, more specifically, I am pretty sure that the author of the library only has debugged all the shaders for DirectX, and they work flawlessly there, but not so in OpenGL. There are no compiler errors, but the result just doesn't look the same. (And I have to run the library in OpenGL.) Isn't cg supposed to be a language that can freely use the exact same code for both platforms? Are there any specific known caveats one should know about when using the same code for them? Are there any fast ways to find what parts of the code work differently? (I am pretty sure that the shaders are the problem. Otherwise Ogre3D has great support for both problems, and everything is abstracted away nicely. Other shaders work in OpenGL, etc...)

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  • Alpha blending without depth writing

    - by teodron
    A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them correctly is tedious. The issue arising in this scenario is that there's no way to use depth writing and make certain billboards obey depth information as they appear in front of others that are clearly closer to the camera. I've described the problem on the Ogre forums several times without any suggestions being given (since the application I'm writing uses their engine). What could be done then? sort all individual billboards from different billboard sets to avoid writing the depth and still have nice alpha blended results? If yes, please do point out some resources to start with in the frames of the aforementioned Ogre engine. Any other suggestions are welcome!

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  • Reasons why AppHub samples won't build?

    - by user13909
    I have an issue off of most downloaded projects where whenever I build it, VS2010 just crashes. I had this issue a while before, and it was widespread, I reinstalled, and it worked fine afterwards. If I create my own XNA project, and copy all of classes and assets over (which I admit, is super fun anyway) things build fine. But if I just download the project from here http://create.msdn.com/en-US/education/catalog/sample/roleplaying_game (RolePlayingGame_4_0_Win_Xbox.zip) and try to build, it automatically stops working, restarts, and reopens the project. If I Debug/Deploy to my Xbox, I do get a sucessful version to the Xbox, but VS2010 still stops and restarts. I've already repaired, and reinstalled again, still having the issue. Can anything think of plausible solutions?

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  • Disposing of ContentManager increases memory usage

    - by Havsmonstret
    I'm trying to wrap my head around how memory management works in XNA 4.0 I've created a screen management test and when I close a screen, the ContentManager created by that screen is unloaded. I have used ANTS Memory Manager to look at how the memory usage is altered when I do this, and it gives me some results which makes me scratch my head. The game starts with loading two textures (435kB and 48,3kB) which puts the usage at about 61MB. Then, when I delete the screen and runs Unload on the ContentManager, the memory usage drops to 56,5MB but instantly after goes up to 64,8MB. Am I doing something wrong or is this usual for XNA games? Do I have to dispose of everything the ContentManager loads seperatly or do I need to do something more to the ContentManager? Thanks in advance!

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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