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Articles indexed in September 2012

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  • How do I install Gyachi on PPC Ubuntu 12.04.1?

    - by Sergiu
    So I'm trying to install Gyachi on my iMac G5 runnig Ubuntu 12.04.1 but I can't seem to find a package that works on powerpc interface. I did find some powerpc enterprise Linux.rpm builds on the internet but I have no idea how to install them. This is the lin: http://rpmfind.net/linux/RPM/epel/5/ppc/gyachi-1.1.71-5.el5.ppc.html Does anyone know how to install that, or would it work? Is there any Skype alternative that has both audio and video for Ubuntu? In my knowledge, Gyachi is the only one that at least does both audio and video for Yahoo.

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  • Recording slow web stream

    - by Budric
    I'm trying to record an mpeg2 video stream from a website that doesn't have the greatest bandwidth. The video often buffers. I want to download the stream and watch it offline. The extract stream format received is: Stream #0.0[0x44]: Audio: mp2, 48000 Hz, stereo, s16, 192 kb/s Stream #0.1[0x45]: Video: mpeg2video (Main), yuv420p, 704x576 [PAR 16:11 DAR 16:9], 15000 kb/s, 27.19 fps, 25 tbr, 90k tbn, 50 tbc I use the following tool to transocde the stream: ffmpeg -i "http://url" -y -vcodec libx264 -b 3000k -acodec copy /tmp/stream.mp4 Unfortunately after a few seconds ffmpeg stops recording with an error [mpegts @ 0x1f0b9c0] PES packet size mismatch [mp2 @ 0x1f14640] incomplete frame Error while decoding stream #0.0 [mpeg2video @ 0x1f16860] ac-tex damaged at 0 26 [mpeg2video @ 0x1f16860] Warning MVs not available I've tried encoding with vlc as well with similar issues. Although vlc doesn't stop encoding, the output video has regions where it hangs. vlc -I dummy "http://url" --network-caching="1000" --sout="#transcode{vcodec=h264,vb=3000,acodec=mp3,ab=192}:std{access=file,mux=mp4,dst=/tmp/stream.mp4}" [mpeg2video @ 0x7f2d4c001e20] ac-tex damaged at 9 33 [mpeg2video @ 0x7f2d4c001e20] Warning MVs not available [mpeg2video @ 0x7f2d4c001e20] concealing 132 DC, 132 AC, 132 MV errors [mpeg2video @ 0x7f2d4c001e20] ac-tex damaged at 16 17 [mpeg2video @ 0x7f2d4c001e20] Warning MVs not available [mpeg2video @ 0x7f2d4c001e20] concealing 836 DC, 836 AC, 836 MV errors libdvbpsi error (PSI decoder): TS discontinuity (received 4, expected 3) for PID 0 I also tried flv transcoding and it shows up with its own set of issues, like output flv file hangs in certain parts. Anyone know what's wrong or how to fix this?

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  • Wifi interface changes name seemingly at random

    - by ray_voelker
    I'm currently having some issues getting a wireless interface to work continuously under an install of Ubuntu 12.04.1 LTS. Some of the issues I'm experiencing include Connection will drop out after some time after it has initially worked. Interface will be a different name after a reboot. For example, wlan0 will become wlan4 when using the ifconfig -a command. Ubuntu will take a long time to boot, looking for network adapters. The purpose of this build is to function as a web kiosk in a library. The computer is supposed to boot up into a web browser, and allow for browsing of the catalog. For some reason this interface does not appear to be working as it should. Are there any explanations for some of these problems I'm having, and perhaps some solutions? The wireless card appears as this after doing an lspci ... Ralink corp. RT2561/RT61 802.11g PCI In the /etc/network/interfaces file I have the following configuration for the interface. auto wlan0 iface wlan0 inet dhcp wireless-essid UDwireless wireless-mode Managed Thanks in advance for help on this.

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  • Ubuntu eats itself after I followed updater instruction

    - by Tony Martin
    Updater (I assume) put a no entry style alert icon on the panel which informed me that certain package dependencies were not up to snuff. Upgrades were thereafter only partial. The dialogue advised that I (and this is from noob memory) sudo apt-get install -f. I did this and typed in the confirmation phrase and watched apt-get systematically remove every component of linux, both the stuff I installed and the core ubuntu packages. I could only assume at this stage that this was for a fresh install but of course, I know better now. There's much complaint about Windows, but I've never met with advice from Microsoft tools to wipe out the operating system because of a couple of missing .dlls. So what gives? This was a 64 bit install of 12.04. All that is left is grub pointing to a couple of windows recovery partitions on the hard drive. I'm tempted, but I have hopes of recovering the data that I had enough misguided faith to trust to the linux ext4 partition. I've tried pen driving back into it with a 32 bit iso but I'm simply informed that ubuntu is running in low graphics mode and get to watch the dots cycle indefinitely. EDIT: Thanks for the advice vis positive request. I've got onto the machine with a 64 bit stick and can see the file structure left behind by the installation. My first instinct was to run install from the stick but it did not seem to offer a recovery option. My question then: is there a way to recover the current installation so that if I reinstall the packages I had they will pick up the original settings. I'm particularly worried about losing email from evolution - the rest I could probably lash back together. I would also be interested how this disaster came about. I see people in the know recommending this same procedure in similar circumstances. Thanks for your attention, Tony Martin

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  • configure flags

    - by rantsh
    What is the ubuntu way of downloading the source for a package and then building it while passing specific flags to the configure portion of the process.... I hope I'm explaining what I mean properly. Installing from source follows almost always the following procedure ./configure --FLAG-1 --FLAG-2 make && make install How can I get control over specifying flags1 and 2 in the configure process? Thanks, and I hope I did not make the question more complicated than it really is

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  • Is it possible to auto-mount sshfs

    - by Mark D
    Is it possible to auto-mount a remote FS using sshfs upon instantiating a proper VPN connection? Allow me to explain the scenario, I'm working remotely, to do that it helps if I can mount my home dir from a server in the office. To do that I need to vpn in. So within network manager I select the relevant VPN and connect. It connects but now I have to drop to the command line and mount my home dir on several machines. If I forget to do one machine my local dev environment isn't as efficient. I suppose I could write a quick bash script to do this but I'd rather get it running automatically when I connect.

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  • Stacked Launcher Item Double Click Behaviour on Alt-tab

    - by Brandon Bertelsen
    Let's say that you have multiple firefox windows open. What you see happen is an additional arrow points to it's icon in the launcher. However, if you double click the icon, it displays all of the windows in a spread out fashion, similar to the behaviour from pushing Super + W, but only for that program group. Is it possible to make this window spreading behaviour occur with alt-tab? PS: No idea what tags I should use, or if the language (jargon) in the title or question is appropriate.

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  • How to get rid of the background gradient of the inline GtkToolbar?

    - by Dima
    When you run the below code, it will show an inline toolbar in a window. Notice how the inline toolbar has a stand-out backbround. Is there a way to apply CSS to get rid of it and make blend with regular window color? #!/usr/bin/python3 from gi.repository import Gtk button_names = [Gtk.STOCK_ABOUT, Gtk.STOCK_ADD, Gtk.STOCK_REMOVE, Gtk.STOCK_QUIT] buttons = [Gtk.ToolButton.new_from_stock(name) for name in button_names] toolbar = Gtk.Toolbar() toolbar.set_show_arrow(False) for button in buttons: toolbar.insert(button, -1) style_context = toolbar.get_style_context() style_context.add_class(Gtk.STYLE_CLASS_INLINE_TOOLBAR) grid = Gtk.Grid() grid.add(toolbar) label = Gtk.Label() grid.add(label) window = Gtk.Window() window.set_size_request(200, 50) window.add(grid) window.connect('delete-event', Gtk.main_quit) window.show_all() Gtk.main()

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  • Samsung Color Laser printer CLP-365W: all printout condensed into left half?

    - by ajo
    After installing the Samsung Color Laser Printer CLP-365W in 12.04, the printout is condensed into the left half of the A4 page (regardless whether 'fit to page' on or off). This happens both with the automatically recognised Ubuntu driver and the 'Unified Linux driver' from the Samsung website. (The 300.ppd (as per 'Unified driver' install) or 360.ppd are the closest matches to '365'.) Any help?? Test page printout Test page printout closeup

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  • NVIDIA driver problem after updating to 12.04

    - by patlan
    As the title says I have problems with the driver after updating to 12.04. The GUI doesnt start anymore, I only see the terminal. I have googled this for a couple of days now and have tried different things like running commands for update, upgrade and tried to uninstall and re-install the NVIDIA-drivers but with no success. No matter what I do I get this message: "Error: API mismatch: the NVIDIA kernel module has version 295.40, but this NVIDIA driver component has version 295.49. Please make sure that the kernel and all NVIDIA driver components has the same version." Is there anyway I can fix this from the terminal?

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  • Is it a good idea to create seperate root, home, swap prior to installing Ubuntu or just Installing Ubuntu on a Single partition is a Good Choice?

    - by Curious Apprentice
    I wish to go for dual boot installation with already installed windows 7. Now, should I choose " Install along Side of Windows 7 " or go to advanced and make separate partitions for home, swap ,root etc ? What are the advantages of doing it ? There are similar topics on askubuntu.com. But here I want a complete answer. Edit : What is / and /root ? How i can allocate maximum space for software installation ? (70% for software and 30 % for home)

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  • gnome-shell failed to launch when dual monitor detected, nvidia card

    - by Terry Hu
    I installed a clean precise. I like gnome-shell so I installed it. It worked well with single monitor. But It does not work well when I go to office, plug my external monitor onto my laptop. I am using nvidia driver. Another colleague is using the same laptop, he can work well with dual monitors. His laptop is ATI graphic card. When I plug my extended monitor cable, I choose GNOME, but actually it goes to gnome 2 classic desktop environment, not GNOME 3. When I disconnect the extended monitor, restart X, I can login with GNOME3. Do I have to choose between GNOME3 and extended monitor? It's a hard choose.

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  • Is GoDaddy telling the truth? [closed]

    - by Omne
    Everyone who is familiar with GoDaddy or even web business should know about the recent news about GoDaddy. There are just so many different news around the web that I can't process them in my head... http://articles.cnn.com/2012-09-10/tech/tech_web_go-daddy-outage_1_godaddy-outage-websites http://bits.blogs.nytimes.com/2012/09/10/member-of-anonymous-takes-credit-for-godaddy-attack/ And OFC GoDaddy says there were no hacker and costumer data is safe! I have used GoDaddy for long time and I'm not going to change my provider just for this problem, but I'm worry about my information... how can we make sure that GoDaddy is telling the truth? is our information really safe? I have not received any security alert from them telling me to change my password, should I assume that I'm safe?!

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  • I want to host clients' websites, but not their email. What's the easiest way to handle this?

    - by Phil
    My company lets non-technical users build their own niche industry websites on our server, which we host. they can currently point their nameservers at their registrar to us, which ends up with them no longer having access to their email if they've already set it up through said registrar. We don't want to interfere with their existing email, nor do we want to get into the business of setting up email for them through our service. Thus, having them point A records/cname to us would work, but is this too complex for a non-technie user? We thought of having them point nameservers to us but pointing the MX records back to them, but this is also beyond their scope. Is there an easy way to 'point records' at their initial state? Any other ideas/feedback?

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  • wordpress feeds not indexing in webmaster tools

    - by jogesh_p
    I don't have much experience about webmaster tools, i just know the basic of the webmaster, and i am not from SEO background, but i just want to know that: Why my blog's RSS Feeds not indexing from webmaster tools? i want to know about Crawl Stat is this stat is good or bad? To submit the RSS into the webmaster is good for indexing the pages or not?? i also submitted the sitemap. the link of the website is Webtech Eleven

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  • Website copyright- Should I use my name or the website's name

    - by moomoochoo
    If possible, I'd like to know whether to use my name or the website's name when making the copyright notice for my website. I read here that when I add a copyright notice to my website I should include (3) the name of the owner of copyright in the work, or an abbreviation by which the name can be recognized, or a generally known alternative designation of the owner. Would the use of the website name instead of my name be considered a valid "alternative designation of the owner"? Thanks in advance.

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  • Non-intentional hosting of material that is protected by copyright law

    - by spacemonkey
    I am interested how copyright law works in the case of Rapidshare, Youtube and etc. Just hypothetically speaking, what if I create a website for uploading and sharing MP3 files, and some users start uploading songs in MP3 format that are protected by copyright laws. Can I get sued for this? Knowing that it wasn't me who uploaded that content? Thanks! PS. also maybe there is some good source where I could read about law cavities related to copyright material?

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  • Alpha blend 3D png texture in XNA

    - by ProgrammerAtWork
    I'm trying to draw a partly transparent texture a plane, but the problem is that it's incorrectly displaying what is behind that texture. Pseudo code: vertices1 basiceffect1 // The vertices of vertices1 are located BEHIND vertices2 vertices2 basiceffect2 // The vertices of vertices2 are located IN FRONT vertices1 GraphicsDevice.Clear(Blue); PrimitiveBatch.Begin(); //if I draw like this: PrimitiveBatch.Draw(vertices1, trianglestrip, basiceffect1) PrimitiveBatch.Draw(vertices2, trianglestrip, basiceffect2) //Everything gets draw correctly, I can see the texture of vertices2 trough //the transparent parts of vertices1 //but if I draw like this: PrimitiveBatch.Draw(vertices2, trianglestrip, basiceffect2) PrimitiveBatch.Draw(vertices1, trianglestrip, basiceffect1) //I cannot see the texture of vertices1 in behind the texture of vertices2 //Instead, the texture vertices2 gets drawn, and the transparent parts are blue //The clear color PrimitiveBatch.Draw(vertice PrimitiveBatch.End(); My question is, Why does the order in which I call draw matter?

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  • OpenGL: Move camera regardless of rotation

    - by Markus
    For a 2D board game I'd like to move and rotate an orthogonal camera in coordinates given in a reference system (window space), but simply can't get it to work. The idea is that the user can drag the camera over a surface, rotate and scale it. Rotation and scaling should always be around the center of the current viewport. The camera is set up as: gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(-width/2, width/2, -height/2, height/2, nearPlane, farPlane); where width and height are equal to the viewport's width and height, so that 1 unit is one pixel when no zoom is applied. Since these transformations usually mean (scaling and) translating the world, then rotating it, the implementation is: gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glRotatef(rotation, 0, 0, 1); // e.g. 45° gl.glTranslatef(x, y, 0); // e.g. +10 for 10px right, -2 for 2px down gl.glScalef(zoomFactor, zoomFactor, zoomFactor); // e.g. scale by 1.5 That however has the nasty side effect that translations are transformed as well, that is applied in world coordinates. If I rotate around 90° and translate again, X and Y axis are swapped. If I reorder the transformations so they read gl.glTranslatef(x, y, 0); gl.glScalef(zoomFactor, zoomFactor, zoomFactor); gl.glRotatef(rotation, 0, 0, 1); the translation will be applied correctly (in reference space, so translation along x always visually moves the camera sideways) but rotation and scaling are now performed around origin. It shouldn't be too hard, so what is it I'm missing?

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  • XNA frame rate spikes in full screen mode

    - by ProgrammerAtWork
    I'm loading a simple texture and rotating it in XNA, and this works. But when I run it in full screen 1920x1080 mode I see spikes while my texture is rotating. If I run it windowed with 1920x1080 resolution, I don't get the spikes. The size of the texture does not seem to matter, I tried 512 texture size and 2048 texture size, same thing happens. Spikes in full screen, no spikes in windowed, resolution does not seem to matter, Debug or Release does not seem to do anything either. Anyone got ideas of what could be the problem? Edit: I think this problem has something to do with the vertical retrace. Set this property: _graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; you'll lose vsync but it will not stutter.

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  • book and resource about vanilla OpenGL ES 2.0 development

    - by user827992
    I Found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming, i would like to start with just OpenGL ES 2.0 without talking about anything else: can you give me a good advice on this? A good book or on-line resource. I'm also interested in cross platform development with OpenGL ES, in particular Android and iOS.

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  • Help my graphists sharing their work

    - by Andy M
    As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers. Now thinking about my graphists and game designers, they need to have a slightly different approach I think. They need to share binary files They need to be able to have a thumbnail and preview of their work I don't want to include their binaries into my game repository (would be much too heavy for developer when updating) I've seen that some graphists uses personally created website to share their work but I was wondering if some "standard" application existed in order to provide my graphists a cool way of working together. Is there a common way of dealing with this? Is the way I want to do (only final sprites on my game repo) correct? How do you guys do this as game developers?

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  • Axis Aligned Billboard: how to make the object look at camera

    - by user19787
    I am trying to make an Axis Aligned Billboard with Pyglet. I have looked at several tutorials, but they only show me how to get the Up,Right,and Look vectors. So far this is what I have: target = cam.pos look = norm( target - billboard.pos ) right = norm( Vector3(0,1,0)*look ) up = look*right gluLookAt( look.x, look.y, look.z, self.pos.x, self.pos.y, self.pos.z, up.x, up.y, up.z ) This does nothing for me visibly. Any idea what I'm doing wrong?

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  • Understanding Unity3d physics: where is the force applied?

    - by Heisenbug
    I'm trying to understand which is the right way to apply forces to a RigidBody. I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space. The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point. How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system? Where does AddForce apply the force?

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  • 3D collision detection with meshes using only raycasting?

    - by Nick
    I'm building a game using WebGL and Three.js, and so far I have a terrain with a guy walking on it. I simply cast a ray downwards to know the terrain height. How can I do this for other 3D objects, like the inside of a house? Is this possible by casting many rays in every direction of the player? If not, I would like to know how I can achieve the simplest collision detection possible for other meshes. Do you have to cast a ray to every triangle in every mesh nearby?

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