Monthly Archives

Articles indexed in December 2012

Page 198/287 | < Previous Page | 194 195 196 197 198 199 200 201 202 203 204 205  | Next Page >

  • Unity elements sometimes appear while full screen in Virtualbox - how to stop it?

    - by frumbert
    Launcher is great, and it helps me finds stuff. I have the latest release of 12. But when I'm full screen in VirtualBox running another operating system and I hit some key combination I haven't yet figured out, Unity suddenly grabs keyboard focus. It might be alt-tab, it might be left-control x. I have physically pulled both the windows key and FN key off my laptop because they get in the way, so it's probably not the windows key. You don't know the focus has been stolen because the full screen app (VirtualBox) is still full screen and the Unity element is in the background. But you're busy typing into a Unity box, not your foreground application. This is particularly annoying. In my screenshot (taken from a camera, because the built in screen capture program can't capture a screenshot containing the launcher...) the windows VM is the foreground application, but the "Run Command" entry box has come up and is capturing the keyboard: I would like a foreground full screen app to stay that way. Is there a way that I can keep Unity but only have it activate its elements (e.g. pop out with its search box) if I physically click a button, not type some random key combination that foreground applications can get confused about? Otherwise I can do without the launcher or other elements, because doing my actual work is more involved than just launching programs.

    Read the article

  • How do I get VirtualBox to work?

    - by Karasu
    I can't seem to make VirtualBox to work, I've installed it and reinstalled by 3 ways: Terminal, Ubuntu Software Center and VirtualBox's official web site installation and I keep getting the same kernel error. I found a "solution" to this problem by typing in terminal: sudo apt-get install virtualbox-dkms But it tells my that "virtualbox-dkms is already the newest version". Then I typed in terminal what the error tells me: sudo /etc/init.d/vboxdrv setup but then I tells me that DKMS is actually NOT installed (which is a contradiction). If anyone has encountered the same problem and actually solved it please tell me and explain me step by step 'cause I'm new to Linux.

    Read the article

  • Wont boot from USB, stops at SYSLINUX copyright

    - by Steve
    Created bootable 11.10 in Windows from Universal USB Installer 1.8.6.8, upon boot in my HP Mini Netbook it displays only this: SYSLINUX 4.04 EDD 2011-04-18 Copyright (C) 1994-2011 H. Peter Anvin et al _(Blinky Cursor) I tried removing "ui" from syslinux.cfg, no change... (Re: can't install with usb pen drive, SYSLINUX problem) I also tried creating a bootable USB using unetbootin-windows-563, no change. Does anybody have any other ideas?

    Read the article

  • Identical spam coming from many different (but similar) IP addresses

    - by DisgruntledGoat
    A forum I run has been the victim of spam user accounts recently - several accounts that have been registered and the profile fill with advertising/links. All of this is for the same company, or group of companies. I deleted several accounts weeks ago and blocked some IP addresses, but today they have come back with the same spam. Every account has a different IP address, but they are all of the form 122.179.*.* or 122.169.*.*. I am considering blocking those two IP ranges, but there are potentially thousands of IPs in that range. They appear to be assigned to India (although the spam is for an American company) so given the site is for a western, English-speaking audience maybe it doesn't matter. My questions: How are they posting on so many IPs? Is there likely to be a limit to the number of IPs they have access to? Is there anything else I can do at the IP-level to block them? (I am looking into other measures like blocking usernames/links.)

    Read the article

  • what's wrong with my sitemap?

    - by cadrian
    Google Webmaster Tools says that my sitemap is in a wrong format. I don't see my mistake, I think I followed every guideline provided by Google. Can someone help me? <?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> <loc>http://www.vocalcontraste.fr/</loc> </url> <url> <loc>http://www.vocalcontraste.fr/presentation/</loc> <lastmod>2012-01-30T21:49:06+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/les-concerts/</loc> <lastmod>2012-12-13T21:55:00+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/ecoutez-contraste/</loc> <lastmod>2012-07-13T18:19:45+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/repertoire/</loc> <lastmod>2012-07-13T17:30:14+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/la-presse/</loc> <lastmod>2012-07-11T08:17:48+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/recrutement/</loc> <lastmod>2012-02-01T22:22:03+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/nos-partenaires/</loc> <lastmod>2012-07-11T07:43:31+01:00</lastmod> </url> <url> <loc>http://www.vocalcontraste.fr/contactez-nous/</loc> <lastmod>2012-02-02T19:01:32+01:00</lastmod> </url> </urlset>

    Read the article

  • Will search engines ever change to allow longer title and description tags? [closed]

    - by guisasso
    I was just wondering: The standard title length is 64 characters, while meta description tags are 150-160. I was thinking, that it was probably done like that originally because of screen resolutions back in the day, that could not really fit a lot of content. Google still displays search results in a incredible small resolution fixed to the left side of the browser, and it's simplicity is probably what makes it so popular. With websites such as bing, displaying a richer more vivid search experience, in your opinion, will search engines ever change to accept better and longer meta description tags and titles? (I'm asking because we work to accommodate their standards, but what if they change?)

    Read the article

  • pls help to log back in to FB with an existing profile [closed]

    - by Katalin Glegyák
    Dear to Whom it may concern on Facebook, My name is Katalin Glegyák. I have had an account with an email: [email protected], even though I do not use that email anymore. Someone wanted to hack my account, so I changed password to a pretty complicated one, which I could not remember..(I know:)) I needed to prove my identity by typing in 3 codes that were sent to 3 friends on fb. I did it. Fb told me to come back in one day. I did so. But this is the message I keep getting: "We're sorry. The email you used to start the account recovery process is already in use. Please restart the process with a new email address.". I really do not want to log back in again with a new subscribtion. I already have 600 ppl who I know from places, and I have certain important messages also...Pls pls..help me..... Thank you very much, Merry Xmas, Kate Glegyák ([email protected])

    Read the article

  • Copyright of pictures upload to a website?

    - by All
    I want to run a website like stock photos. How can I be sure that the uploader is real copyright holder of the picture? Is it possible to leave the responsibility of this copyright claim to the uploader or at last the webmaster is responsible for the website content? It generally confuses me, as for example, stock photo websites needs form signed by the model for photos showing human face. How they can be sure that the signature actually belongs to the model? How they keep them safe from possible lawsuit in this case (e.g. if selling photos of a models with a fake signature?)

    Read the article

  • Best practice for organizing/storing character/monster data in an RPG?

    - by eclecto
    Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the individual "hero" and "monster" types. My programming experience, particularly in AS3, is embarrassingly small. My ultra-alpha method is to include a "_class" object in the constructor for each instance. The _class, in turn, is a static Object pulled from a class created specifically for that purpose, so things look something like this: // Character.as package { public class Character extends Sprite { public var _strength:int; // etc. public function Character(_class:Object) { _strength = _class._strength; // etc. } } } // MonsterClasses.as package { public final class MonsterClasses extends Object { public static const Monster1:Object={ _strength:50, // etc. } // etc. } } // Some other class in which characters/monsters are created. // Create a new instance of Character var myMonster = new Character(MonsterClasses.Monster1); Another option I've toyed with is the idea of making each character class/monster type its own subclass of Character, but I'm not sure if it would be efficient or even make sense considering that these classes would only be used to store variables and would add no new methods. On the other hand, it would make creating instances as simple as var myMonster = new Monster1; and potentially cut down on the overhead of having to read a class containing the data for, at a conservative preliminary estimate, over 150 monsters just to fish out the one monster I want (assuming, and I really have no idea, that such a thing might cause any kind of slowdown in execution). But long story short, I want a system that's both efficient at compile time and easy to work with during coding. Should I stick with what I've got or try a different method? As a subquestion, I'm also assuming here that the best way to store data that will be bundled with the final game and not read externally is simply to declare everything in AS3. Seems to me that if I used, say, XML or JSON I'd have to use the associated AS3 classes and methods to pull in the data, parse it, and convert it to AS3 object(s) anyway, so it would be inefficient. Right?

    Read the article

  • 2d shapes in XNA 4.0?

    - by Lautaro
    Having some experience of XNA but none of 3D programming. I have an idea i want to realize but i have not decided to do it in 3d or 2d. Im not sure which one will be best in XNA. I want to have a shape like a blob that can reshape depending on input. The morphing does not need to be very advanced. It could be a circle (2d) or globe (3d) that just has one point that moves slightly in a random direction. In ASP.NET i have made this through the 2d Draw classes where i can make lines, circles, squares etc and then modify the points that makes them up. But it seems to me that XNA does not have classes for making 2d shapes (can i get this confirmed?). If it had, then this would be the quickest solution for me.

    Read the article

  • Unity3D and Texture2D. GetPixel returns wrong values

    - by Heisenbug
    I'm trying to use Texture2D set and get colors, but I encountered a strange behavior. Here's the code to reproduce it: Texture2D tex = new Texture2D(2,2, TextureFormat.RGBA32 ,false); Color col = new Color(1.0f,0.5f,1.0f,0.5f); //col values: 1.00, 0.500, 1.00, 0.500 tex.setPixel(0,0,col); Color colDebug = tex.getPixel(0,0); //col values: 1.00, 0.502, 1.00, 0.502 The Color retrieved with getPixel is different from the Color set before. I initially thought about float approximation, but when inspectin col the value stored are correct, so can't be that reason. It sounds weird even a sampling error because the getValue returns a value really similar that not seems to be interpolated with anything else. Anyway I tried even to add these lines after building the texture but nothing change: this.tex.filterMode = FilterMode.Point; this.tex.wrapMode = TextureWrapMode.Clamp; this.tex.anisoLevel = 1; What's my mistake? What am I missing? In addition to that. I'm using tex to store Rect coordinates returned from atlas generation, in order to be able of retriving the correct uv coordinate of an atlas inside a shader. Is this a right way to go?

    Read the article

  • What functionality should I use in OpenGL 2.0?

    - by Jeffrey
    Considering OpenGL 2.1, we all know that glBegin and glEnd are the devil. Should I use only VBO to render 3d primitives (I can't find VAO in that version, weren't there already?)? Should I still use the matrix stack (why not?)? Should I still use glFrustum? Can I take advantage of shaders in GLSL 1.20? Where can I find a tutorial for VBO in OpenGL 2.1 and the "correct" way of programming in it? Also how am I supposed to animate something. Like a cube moving around an object or a player moving in the scene (static vbo data + shader?)? Note: Take your time to answer this question, I'll accept an answer tomorrow.

    Read the article

  • Error in destroying object in Box2D/LibGDX

    - by Crypted
    I'm trying to delete an object when a collision happens. I have put the following code in the render method of the object so it would be outside of the physics calculations. public void render(SpriteBatch spriteBatch) { // some other code... body.setActive(false); body.getWorld().destroyBody(body); But I'm getting an run-time error which crashes the JVM and shows, AL lib: alc_cleanup: 1 device not closed Assertion failed! Program: C:\Program Files\Java\jre6\bin\javaw.exe File: /var/lib/hudson/jobs/libgdx-git/workspace/gdx/jni/Box2D/Dynamics/b2World.cpp, Line 133 Expression: m_bodyCount 0 Can anyone help me here?

    Read the article

  • Sprite and Physics components or sub-components?

    - by ashes999
    I'm taking my first dive into creating a very simple entity framework. The key concepts (classes) are: Entity (has 0+ components, can return components by type) SpriteEntity (everything you need to draw on screen, including lighting info) PhysicsEntity (velocity, acceleration, collision detection) I started out with physics notions in my sprite component, and then later removed them to a sub-component. The separation of concerns makes sense; a sprite is enough information to draw anything (X, Y, width, height, lighting, etc.) and physics piggybacks (uses the parent sprite to get X/Y/W/H) while adding physics notions of velocity and collisions. The problem is that I would like collisions to be on an entity level -- meaning "no matter what your representation is (be it sprites, text, or something else), collide against this entity." So I refactored and redirected collision handling from entities to sprite.physics, while mapping and returning the right entity on physics collisions. The problem is that writing code like this.GetComponent<SpriteComponent>().physics is a violation of abstraction. Which made me think (this is the TLDR): should I keep physics as a separate component from sprites, or a sub-component, or something else? How should I share data and separate concerns?

    Read the article

  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

    Read the article

  • Jsf RichFaces autocomplete : get the String for autocomplete- method()

    - by JavaNullPointer
    Part of my xhmtl-Page: <rich:autocomplete autocompleteMethod="#{autocompletMit.searchbyName()}" mode="cachedAjax" fetchValue="#{controller.mitarbeiter.mitarbeiterName}" autocompleteList="#{autocompletMit.autocompleteList}" minChars="1" autofill="true" var="it" > <h:outputText value="#{it.mitarbeiterName}" style="font-weight:bold"/> </rich:autocomplete> Bean for my Autocomplete: @ManagedBean(name = "autocompletMit") @RequestScoped public class AutoCompleteMitarbeiter implements Serializable { @EJB private Transaktionssteuerung transakt; private List<String> autocompleteList = new ArrayList<String>(); String nameSearch; public List<String> searchbyName(Object o) { String test = (String) o; //always get here a NullPointerException List<Mitarbeiter> alleMitarbeiter = transakt.alleMitarbeiter(); for (Iterator<Mitarbeiter> it = alleMitarbeiter.iterator(); it.hasNext();) { if (it.next().getMitarbeiterName().startsWith(test)) { autocompleteList.add(it.next().getMitarbeiterName()); } } return autocompleteList; } I always get a NullPointerException for String test = (String) o; I dont know how to get the StringInput correctly from </rich:autocomplete>-Input....

    Read the article

  • JQuery code does not work not understanding the markup

    - by Andrae Browne
    I am trying to make a simple animation using JQuery. I have tried adding the script externally(external file) and internally(within script tags). I have testing if the page is recognizing the script using the alert function, but the script is not executing. I am thinking that is has something to do with the syntax. $("#container5").hover(function() { //hover in $(#container5).animate({ height: "250", width: "250", left: "-=50", top: "-=50", }, "fast"); }, function() { //hover out $(#container5).animate({ height: "200", width: "200", left: "+=50", top: "+=50", }, "fast"); } })(jQuery);

    Read the article

  • How do I form a Rails link_to with custom field value as parameter

    - by rwheadon
    I have an invoice form where I'm giving the user opportunity to apply coupons to the invoice total. These coupons are held in another Model and I am going to do a lookup on the Coupon code (something like "20OFFONFRIDAY") which I will use to find what the restrictions and benefits of the coupon. (and to see if it even exists at all) The invoice does not have "coupon_code" on it so I hand forged the field onto my form with html: <% if (@invoice.status == 'new') %> <input id="coupon_code" name="coupon_code" type="text"/> <% end %> and I am calling a controller method with link_to and would like something like the following jquery enhanced link_to to work: <%= link_to "Apply Coupon", { :controller=>"invoices", :id=>@invoice.id, :coupon_code=>$('.coupon_code').val(), :action=>"apply_coupon_code" }, :method=>"post" %> ^formatted for easier reading Then inside my "apply_coupon_code" method I will go off to a couple other models and perform business logic before returning the updated invoice page. ...but maybe it's a pipe dream. I guess if push came to shove I could add the "coupon_code" field to my invoice model (even though it's persisted elsewhere.) so it's part of the entity and thus easily available on my form to send back into a controller, but I just hate adding a column to make a coupon validation easier. I figured I'd ping stackoverflow before taking that path.

    Read the article

  • Checking for duplicates with nested forms

    - by Cyrus
    I'm making a rails 3.2.9 app that allows users to create pages and they can embed youtube videos through a nested form. I'm trying to figure out how to make it so that I can prevent duplicate video records from being stored in my db. So I have a Video model that takes the youtube url and just parses out the video id and stores that instead of the full user submitted youtube url, which may have extraneous url query parameters. So here's the situation that I'm trying to figure out: There's page1 with video1 - url: 123 and video2 - url: abc Then another user creates page2 and submits video3 - url: def and video4 - url: 123 Currently each page has_many videos. But I think I should change it to a many-to-many relationship. But how would I make it so that the url submitted as video4 in the nested form points to video1? Also I how would I make a nested form that creates objects that are connected through a join table?

    Read the article

  • perl negative look behind with groupings

    - by user1539348
    I have a problem trying to get a certain match to work with negative look behind example @list = qw( apple banana cherry); $comb_tlist = join ("|", @tlist); $string1 = "include $(dir)/apple"; $string2 = "#include $(dir)/apple"; if( string1 =~ /^(?<!#).*($comb_tlist)/) #matching regex I tried, works The array holds a set of variables that is matched against the string. I need the regex to match $string1, but not $string2. It matches $string1, but it ALSO matches $string2. Can anyone tell me what I am attempting wrong here. Thanks!

    Read the article

  • Maven exec bash script and save output as property

    - by djechlin
    I'm wondering if there exists a Maven plugin that runs a bash script and saves the results of it into a property. My actual use case is to get the git source version. I found one plugin available online but it didn't look well tested, and it occurred to me that a plugin as simple as the one in the title of this post is all I need. Plugin would look something like: <plugin>maven-run-script-plugin> <phase>process-resources</phase> <!-- not sure where most intelligent --> <configuration> <script>"git rev-parse HEAD"</script> <!-- must run from build directory --> <targetProperty>"properties.gitVersion"</targetProperty> </configuration> </plugin> Of course necessary to make sure this happens before the property will be needed, and in my case I want to use this property to process a source file.

    Read the article

  • Boost Regex unknown number of var

    - by Katrin Thielmann
    I got a Problem with a regex expression and need help. I have some expressions like these in mein .txt File: 19 = NAND (1, 19) regex expression : http://rubular.com/r/U8rO09bvTO With this regex expression i got seperated matches for the numbers. But now I need a regex expression with a unknown size of numbers in the bracket . For example: 19 = NAND (1, 23, 13, 24) match1: 19 match2: 1 match3: 23 match4: 13 match5: 24 I don't know the number of the numbers. So i need a main expression for min 2 numbers in the bracket till a unknow number. I hope somebody can help me.

    Read the article

  • Select all text in an <input /> when it gains focus

    - by Chris Barr
    I've got a textbox (set to readonly) and I need its' contents to be selected for easy copy/paste when it gains focus. Using the code below it only seems to quickly select the text and then unselect it for some reason. HTML <input id='thing' type='text' value='some text' readonly='readonly' />? JavaScript document.getElementById('thing').onfocus = function(){ this.select(); };? Fiddle: http://jsfiddle.net/cfqje/

    Read the article

  • How to avoid the linebreak inside a word (Static Layout

    - by Addev
    I'm trying to make a text as big as I can making it fit a Rect. basically I use a StaticLayout for pre-calculate the text size and make it fit the Rect's height: // Since the width is fixed for the StaticLayout it should only fit the height while (currentHeight>Rect.getHeight()){ size-=2; } textPaint.setTextSize(size); The problem is that if the Rect is very high, the exit condition is reached but breaking the words (see the capture). Is there a way for avoid this? Goal: Actual: Current code: textSize=MAX_TEXT_SIZE do { if (textSize < mMinTextSize) { Log.i(TAG, "Min reached"); textSize = mMinTextSize; textPaint.setTextSize(textSize); fits = true; } else { textPaint.setTextSize(textSize); StaticLayout layout = new StaticLayout(text, textPaint, targetWidth, Alignment.ALIGN_NORMAL, 1.0, 0, true); layout.draw(canvas); float heightRatio= (float) layout.getHeight() / (float) targetHeight; boolean fitsHeight = heightRatio<= 1f; if (fitsHeight) { fits = true; } else { textSize -= 2; } } Log.i(TAG, "textSize=" + textSize + " fits=" + fits); } while (!fits); thanks

    Read the article

  • Writing a factory for classes that have required arguments

    - by Kyle Adams
    I understand the concept of factory pattern such that you give it something it spits out something of the same template back so if I gave a factory class apple, I expect to get many apples back with out having to instantiate a new apple ever time. what if that apple has a required argument of seed, or multiple required arguments of seed, step and leaf? how do you use factory pattern here? that is how do I use factory pattern to instantiate this: $apple = new Apple($seed, $stem, $leaf);

    Read the article

< Previous Page | 194 195 196 197 198 199 200 201 202 203 204 205  | Next Page >