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Articles indexed in November 2011

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  • How to start gnome-shell?

    - by Tim
    I successfully installed GNOME 3 and GNOME Shell from the Launchpad PPA on my fully updated Natty test system. However, nothing I tried could get it to actually run. If I selected it in the startup options, I got a plain light blue screen with absolutely nothing on it. If I tried to start it using gnome-shell --replace, I got: gnome-shell --replace & [2] 3251 tim@nattytest:/usr/lib$ Traceback (most recent call last): File "/usr/bin/gnome-shell", line 705, in <module> normal_exit = run_shell() File "/usr/bin/gnome-shell", line 293, in run_shell if shell is None: UnboundLocalError: local variable 'shell' referenced before assignment /usr/bin/compiz (core) - Error: Screen 0 on display ":0.0" already has a window manager; try using the --replace option to replace the current window manager. [2]+ Exit 1 gnome-shell --replace I also tried preceding that with metacity --replace, as suggested at ubuntuforums.com. But, I got the same failure. I also linked /usr/lib/libmozjs.so to /usr/lib/xulrunner-2.0b12/libmozjs.so, which did not help either. No matter what I try, I get the same error messages.

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  • How can I re-enable the typing break in 11.10?

    - by Hamish Downer
    I've just upgraded to beta 2 of Oneiric/11.10 and the typing break has gone. I've gone into the system settings and looked in "Keyboard Layout" and "Keyboard" and can't find anything. Has it just been dropped? Is there some hidden way to re-enable it? Update: Thought I'd write an update based on some stuff that has happened since this question (and the two answers) were written. Workrave has now been re-instated in oneiric-backports and for 12.04 (how to enable backports). It works fine, though if you want to put it in your systray then you need to allow it in there. The easy/lazy command line way to allow workrave into the notification area is to do something like: gsettings set com.canonical.Unity.Panel systray-whitelist "['all']" But read this question if you want a more detailed explanation about what you're doing here. Meanwhile the Gnome typing break has been split out into an app called DrWright, however it has not (at time of writing) been packaged for 11.10 (or later). And as mentioned in the other answer, another option is RSIBreak. It is a KDE app but works fine in Unity.

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  • How do I get a Canon MG, MP and MX series USB printer working?

    - by Old-linux-fan
    Printer MP6150 driver installed itself upon plugging in the printer. Printer is recognized (lsusb shows it) but does not mount. If the printer is recognized, the driver must be working (or?), but something is blocking the system from mounting the printer. Tried the usual things: power of printer, restart Ubuntu etc. Listed below result of lsusb and fstab: hans@kontor-linux:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 04a9:174a Canon, Inc. Bus 002 Device 002: ID 1058:1001 Western Digital Technologies, Inc. External Hard Disk [Elements] Bus 004 Device 002: ID 046d:c517 Logitech, Inc. LX710 Cordless Desktop Laser hans@kontor-linux:~$ sudo cat /etc/fstab [sudo] password for hans: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=eaf3b38d-1c81-4de9-98d4-3834d674ff6e / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=93a667d3-6132-45b5-ad51-1f8a46c5b437 none swap sw 0 0 Here is what I have tried: Tried the HK link again, but no luck so far. However, I connected the printer wirelessly to router on other xp box. Installing the driver from ppa:michael-gruz/canon doesn't work, but the driver is installed

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  • Wordpress subcatagory navigation with permalinks

    - by Towhid
    I used beautiful permalinks on my WP website but navigation in sub subcategories is not possible. for example these URLs are fine: http://technopolis.ir/category/articles/security-articles/ & http://technopolis.ir/category/articles/security-articles/page/2/ but this sub subcategory will generate 404 on 2nd page: http://technopolis.ir/category/articles/security-articles/backtrack/ [first page is fine] http://technopolis.ir/category/articles/security-articles/backtrack/page/2/ [404 error]

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  • Best and easy way to add video to website

    - by Bibo
    I want to add videos to my website. I want to click on images and then to show video in "window" and start playing (popups like lightbox). I just don´t know what is best way to do it. I think one of the way is jQuery. I know that there is easy way with video tag in HTML5 but I want that this could be play on most browsers (not just with support HTML5, but not so old as IE6 :) ) and I don´t want to use flash or silverlight. What options I have? Is jQuery the way? And how can I do this? Thanks

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  • What to choose for a multilingual site with support for Markdown and commenting

    - by Kent
    I want to publish articles at a multilingual site. I want to be able to write an article in two languages and have them available on separate URLs: thesite.foo/english-breakfast thesite.com/engelsk-frukost If the users web browser is set to English I'd like to show a small notice at the top of the Swedish version with a link to the English one. The link should have an appropriate rel attribute for a translation (search for hreflang at http://diveintohtml5.org/semantics.html). There should be a way to list all articles belonging to these sets: Swedish only, English only, Swedish versions + English only, English versions + Swedish only. I'd like to publish these as four RSS-feeds. And I would like to have two versions of the main site, one in Swedish (showing Swedish versions + English only) and one in English (showing English versions). I shall be able to write the articles using Markdown, as that is the formatting language I find most convenient. There should be a way for users to comment. And some kind of way for me to protect myself against comment spam. I am leaning towards learning Drupal. I suspect I'll have to code this behavior myself as a module. To be frank I'd rather work with Java. Is Drupal the way to go? Or is there something more suitable for this project?

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  • My site disappeared from Google search, how long does it take to get back?

    - by Sweb Dizajn
    Due to damage by malicious code, Google wrote: Google Analytics web property: link has been removed from http://swebdizajn.com November 29, 2011 Your Webmaster Tools http://swebdizajn.com site is no longer linked to a Google Analytics web property. Possible reasons are: You are no longer the owner of the site in Google Analytics, and nobody else owns both the site and the property Another site owner removed the link. After that I restored to backup and then accepted the Google message to tell them that all is well. How long will I have to wait for my site to return to the position where I was?

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  • Goal Tracking data seems to be inaccurate?

    - by Khuram Malik
    I setup some Goal Tracking about one week ago. I had multiple goals in one set. The goal itself was the "send" button being pressed on the callback form (i did that by pushing a pageview to Google Analytics everytime the send button is pressed) For each goal, i listed the first step as a required step. So for example, the ILR Page was step 1 and set as required and the goal was "/CallbackFormFilled" Looking at the stats a week later i'm getting some very inflated numbers especially when comparing them to my manually filled excel spreadsheet and i'm struggling to understand the cause of this behaviour. I'm unable to attach screenshots unfortunately since my StackExchange account for this site is brand new My own thoughts My own thoughts were that maybe its because i have setup multiple goals with the same end goal URL, but i thought that was a valid setup since i want to track multiple routes so to speak(?) I've disabled all other goals for now to confirm this, but im waiting for stats to come in as i write this. I also wonder if the contact form im using in Wordpress is causing a problem, but i've simply added one javascript line on the send button that pushes a pageview so not sure if that should cause an issue. Here is a link to setting up analytics on this contact form plugin in wordpress for reference: (see javascript action hook section) - http://ideasilo.wordpress.com/2009/05/31/contact-form-7-1-10/

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  • How can I parse Amazon S3 log files?

    - by artlung
    What are the best options for parsing Amazon S3 (Simple Storage) log files? I've turned on logging and now I have log files that look like this: 858e709ba90996df37d6f5152650086acb6db14a67d9aaae7a0f3620fdefb88f files.example.com [08/Jul/2010:10:31:42 +0000] 68.114.21.105 65a011a29cdf8ec533ec3d1ccaae921c 13880FBC9839395C REST.GET.OBJECT example.com/blog/wp-content/uploads/2006/10/kitties_we_cant_stop_here_this_is_bat_country.jpg "GET /example.com/blog/wp-content/uploads/2006/10/kitties_we_cant_stop_here_this_is_bat_country.jpg HTTP/1.1" 200 - 32957 32957 12 10 "http://atlanta.craigslist.org/forums/?act=Q&ID=163218891" "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.19) Gecko/2010031422 Firefox/3.0.19" - What are the best options for automating the log files? I'm not using any other Amazon services other than S3.

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  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

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  • What features does D3D have that OpenGL does not (and vice versa)?

    - by Tom
    Are there any feature comparisons on Direct3D 11 and the newest OpenGL versions? Well, simply put, Direct3D 11 introduced three main features (taken from Wikipedia): Tesselation Multithreaded rendering Compute shaders Increased texture cache Now I'm wondering, how does the newest versions of OpenGL cope with these features? And since I have this feeling that there are features that Direct3D lacks from OpenGL's side, what are those?

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  • Why can I not map a dynamic texture in D3D?

    - by sebf
    I am trying to map a Texture2D resource in DirectX11 via SharpDX. The resource is declared as a ShaderResource, with Dynamic usage and the 'Write' CPU flag specified. My call however fails with a generic exception from SharpDX: _Parent.Context.MapSubresource( _Resource, 0, SharpDX.Direct3D11.MapMode.Write, SharpDX.Direct3D11.MapFlags.None, out stream ); I see from this question that it is supported. The MSDN docs and this other question hint that instead of using Context.MapSubresource() I should be using Texture2D.Map(), however, the DirectX11 Texture2D class does not define Map() (though it does for the D3D 10 equivalent). If I call the above with MapMode.WriteDiscard, the call succeeds but in this case the previous content of the texture is lost, which is no good when I only want to update a section of it. Has the Map() method been removed in Direct3D 11 or am I looking in the wrong place? Is the MapSubresource() method unsuitable or am I using it wrong? EDIT: I declared my resource as Dynamic with CPU Write Flags - not Default as I originaly wrote - sorry for the fairly huge 'typo' that changes the entire question!

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • How to fix bad Collada produced by FBX?

    - by David
    I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D. Unfortunately the resulting Collada files are not usable for several reasons, among them: There's a Maya specific extra technique diffuse <diffuse> <texture texture="Map__2-image" texcoord="CHANNEL0"> <extra> <technique profile="MAYA"> <wrapU sid="wrapU0">TRUE</wrapU> <wrapV sid="wrapV0">TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse> It assigns a texcoord channel name that isn't referenced anywhere else in the file (in the previous code sample, no geometry uses "CHANNEL0"...) Every polygon is exported twice, a first time with a basic material (only diffuse color, specular color, etc.) and a second time with a textured material -- this doubles the number of polygons of each model without any valuable reason Anyway, the resulting Collada file cannot be opened correctly either with OpenCOLLADA or Panda3D's "dae2egg". Anyone has any experience on how to "fix" it and make it understandable by common and well-reputed Collada importers such as OpenCOLLADA?

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  • Recommended method for XML level loading in XNA

    - by David Saltares Márquez
    I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene formatVersion="1.0.0"> <nodes> <node name="scene-staircase.001"> <position x="10.500000" y="1.400000" z="-9.600000"/> <quaternion x="0.000000" y="0.000000" z="-0.000000" w="1.000000"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <entity name="scene-staircase.001" meshFile="staircase.mesh"/> </node> <node name="Lamp.003"> <position x="11.024290" y="5.903862" z="9.658987"/> <quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <light name="Spot.003" type="point"> <colourDiffuse r="0.400000" g="0.154618" b="0.145180"/> <colourSpecular r="0.400000" g="0.154618" b="0.145180"/> <lightAttenuation range="5000.0" constant="1.000000" linear="0.033333" quadratic="0.000000"/> </light> </node> ... </nodes> </scene> Using naming conventions I could easily parse the file and load the correspondent in game content. I am new to XNA and I have seen that there are several methods to load XML files into a game like serializing and deserializing. Which one would you recommend?

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  • DataReader is not returning results from a MySQL Stored Proc

    - by Glenn Slaven
    I have a stored proc in MySQL (5.5) that I'm calling from a C# application (using MySQL.Data v6.4.4.0). I have a bunch of other procs that work fine, but this is not returning any results, the data reader says the result set is empty. The proc does a couple of inserts & an update inside a transaction then selects 2 local variables to return. The inserts & update are happening, but the select is not returning. When I run the proc manually it works, gives a single row with the two fields, but the data reader is empty. This is the proc: CREATE DEFINER=`root`@`localhost` PROCEDURE `File_UpdateFile`(IN siteId INT, IN fileId INT, IN description VARCHAR(100), IN folderId INT, IN fileSize INT, IN filePath VARCHAR(100), IN userId INT) BEGIN START TRANSACTION; SELECT MAX(v.versionNumber) + 1 INTO @versionNumber FROM `file_version` v JOIN `file` f ON (v.fileId = f.fileId) WHERE v.fileId = fileId AND f.siteId = siteId; INSERT INTO `file_version` (fileId, versionNumber, description, fileSize, filePath, uploadedOn, uploadedBy, fileVersionState) VALUES (fileId, @versionNumber, description, fileSize, filePath, NOW(), userId, 0); INSERT INTO filehistory (fileId, `action`, userId, createdOn) VALUES (fileId, 'UPDATE', userId, NOW()); UPDATE `file` f SET f.checkedOutBy = NULL WHERE f.fileId = fileId; COMMIT; SELECT fileId, @versionNumber `versionNumber`; END$$ I'm calling the proc using Dapper, but I've debugged into the SqlMapper class and I can see that the reader is not returning anything.

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  • ImageViews in a ListView not aligned vertically [Mono for Android]

    - by shalmon
    I'm very new to developing apps to android, so bear with me. Having said that, I'm trying to make a list with a image to the left and a title and description to the right of the image. The image is downloaded from the web in the background and then set in the UI as they complete. This all works. However, the images are not aligned properly and I simply cannot understand why. I'm thinking it has something to do with the layout defined in the xml file? I tried using android:layout_alignParentLeft="true" and android:layout_gravity="left" but that got me nowhere. Then I didn't know how to proceed, even after googling every way I could think of. I'm sorry if this is very basic, but I would really appreciate some help here. Here's a pic of the situation: And here's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget28" android:layout_width="fill_parent" android:layout_height="80px" > <ImageView android:id="@+id/imageItem" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:layout_alignParentLeft="true" > </ImageView> <LinearLayout android:id="@+id/linearText" android:layout_width="wrap_content" android:layout_height="fill_parent" android:orientation="vertical" android:layout_marginLeft="10px" android:layout_marginTop="10px" > <TextView android:id="@+id/textTop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="TextView" > </TextView> <TextView android:id="@+id/textBottom" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="TextView" > </TextView> </LinearLayout> </LinearLayout> I appreciate any help you can offer.

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  • Graph call "/me/friends" doesn't contain names if called from a testuser

    - by Marc
    When I log into Facebook with my account and call the Graph API with /me/friends it returns an array like this: [ {id: "6868...", name: "John Smith"}, {id: "7531...", name: "Diane Smith"}, ... ] But if I'm logged in with a Facebook testuser and do the same call I get an array like this: [ {id: "100002927..."}, {id: "100003151..."}, ... ] So I'm missing the name property. Bug? Or did I some mistake? I'm using the JS SDK, but I think that doesn't matter.

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  • Retrieve the CAKeyframeAnimationKey's key in AnimationDidStop

    - by JacktheSparrow
    I have multiple CAKeyframeAnimation objects, each with a unique key like the following: ..... [myAnimation setValues:images]; [myAnimation setDuration:1]; .... [myLayer addAnimation:myAnimation forKey:@"unique key"]; My question is, if I have multiple animation like this and each with a unique key, how do I retrieve their keys in the method AnimationDidStop? I want to be able to do something like this: -(void)animationDidStop:(CAAnimation*)animation finished:(BOOL)flag{ if(..... ==@"uniquekey1"){ //code to handle this specific animation here: }else if(.... ==@"uiquekey2"){ //code to handle this specific animation here: } }

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  • Displaying a message in a dialog box using AJAX, jQuery, and CakePHP

    - by LainIwakura
    I have a form, and when users submit this form, it should pass the data along to a function using AJAX. Then, the result of that is displayed to the user in a dialog box. I'm using CakePHP (1.3) and jQuery to try and accomplish this but I feel like I'm running into the ground. The form will eventually be used for uploading images with tags, but for now I just want to see a message pop up in the box.. The form: <?php echo $this->Form->create('Image', array('type' => 'file', 'controller' => 'images', 'action' => 'upload', 'method' => 'post')); echo $this->Form->input('Wallpaper', array('type' => 'file')); echo $this->Form->input('Tags'); echo $this->Form->end('Upload!'); ?> The AJAX: $(document).ready(function() { $("#ImageUploadForm").submit(function() { $.ajax({ type: "POST", url: "/images/upload/", data: $(this).serialize(), async: false, success: function(html){ $("#dialog-modal").dialog({ $("#dialog-modal").append("<p>"+html+"</p>"); height: 140, modal: true, buttons: { Ok: function() { $(this).dialog('close'); } } }) } }); return false; }); }); NOTE: if I put $("#dialog-modal").dialog({ height: 140, modal: true }); OUTSIDE of the $.ajax but inside the $("#ImageUploadForm").submit(function() { and comment out the $.ajax stuff, I WILL see a dialog box pop up and then I have to click it for it to go away. After this, it will not forward to the location /images/upload/ The method that AJAX calls: public function upload() { $this->autoRender = false; if ($this->RequestHandler->isAjax()) { echo 'Hi!'; exit(); } } $this-RequestHandler-isAjax() seems to do either absolutely nothing, or it is always returning false. I have never entered an if statement with that as the condition. Thanks for all the help, if you need more information let me know.

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  • Only get the value if a condition is true

    - by Autolycus
    I am checking to see if element1, element 2 or element 3 exists and then add them to finalData if they exist. However if one of those dont exist or are not true then I just want to add the elements whose bool value is true! Below is my code bool hasElement1 = ( from Playlist in loaded.Descendants("Node") select Playlist.Descendants("Element1").Any() ).Single(); bool hasElement2 = ( from Playlist in loaded.Descendants("Node") select Playlist.Descendants("Element2").Any() ).Single(); bool hasElement3 = ( from Playlist in loaded.Descendants("Node") select Playlist.Descendants("Element2").Any() ).Single(); var finalData = from x in loaded.Descendants("Node") select new { Element1 = x.Descendants("Element1").First().Value, Element2 = x.Descendants("Element2").First().Value, Element3 = x.Descendants("Element3").First().Value, };

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  • Does somebody know something about Flash-CS5' "multiple copies" bug?

    - by Slav
    I'm, generally, complaining, not asking, but if somebody will be able (Adobe isn't) to help - it will be perfect. I use Flash-CS5 IDE to compose .swc files to import it, then, into FlashDevelop. Evetyrhing works fine until SOMETIMES. About each 10th "Ctrl+S" (save) click Flash-CS5 duplicates ALL images (loaded .bmp, .jpg, .png... files) and names them like "Copy ..." where "..." is incrementing number. Furhtermore, Flash-CS5 creates duplications of some layers - other layers have duplications of items which put on them. Restoring project's state to previous (not copied) state - is the hell. This bug is not reproducible but it happens each 2 hours or so - both right after project's opening and after several hours of work. It happens on different machines - I know at least 5 people which told me that they also run into this issue and do not know how to escape it. Did somebody experienced it? Does somebody know how to handle it?

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  • Java image conversion to RGB565

    - by Vladimir
    I try to convert image to RGB565 format. I read this image: BufferedImage bufImg = ImageIO.read(imagePathFile); sendImg = new BufferedImage(CONTROLLER_LCD_WIDTH/*320*/, CONTROLLER_LCD_HEIGHT/*240*/, BufferedImage.TYPE_USHORT_565_RGB); sendImg .getGraphics().drawImage(bufImg, 0, 0, CONTROLLER_LCD_WIDTH/*320*/, CONTROLLER_LCD_HEIGHT/*240*/, null); Here is it: Then I convert it to RGB565: int numByte=0; byte[] OutputImageArray = new byte[CONTROLLER_LCD_WIDTH*CONTROLLER_LCD_HEIGHT*2]; int i=0; int j=0; int len = OutputImageArray.length; for (i=0;i<CONTROLLER_LCD_WIDTH;i++) { for (j=0;j<CONTROLLER_LCD_HEIGHT;j++) { Color c = new Color(sendImg.getRGB(i, j)); int aRGBpix = sendImg.getRGB(i, j); int alpha; int red = c.getRed(); int green = c.getGreen(); int blue = c.getBlue(); //RGB888 red = (aRGBpix >> 16) & 0x0FF; green = (aRGBpix >> 8) & 0x0FF; blue = (aRGBpix >> 0) & 0x0FF; alpha = (aRGBpix >> 24) & 0x0FF; //RGB565 red = red >> 3; green = green >> 2; blue = blue >> 3; //A pixel is represented by a 4-byte (32 bit) integer, like so: //00000000 00000000 00000000 11111111 //^ Alpha ^Red ^Green ^Blue //Converting to RGB565 short pixel_to_send = 0; int pixel_to_send_int = 0; pixel_to_send_int = (red << 11) | (green << 5) | (blue); pixel_to_send = (short) pixel_to_send_int; //dividing into bytes byte byteH=(byte)((pixel_to_send >> 8) & 0x0FF); byte byteL=(byte)(pixel_to_send & 0x0FF); //Writing it to array - High-byte is second OutputImageArray[numByte]=byteH; OutputImageArray[numByte+1]=byteL; numByte+=2; } } Then I try to restore this from resulting array OutputImageArray: i=0; j=0; numByte=0; BufferedImage NewImg = new BufferedImage(CONTROLLER_LCD_WIDTH, CONTROLLER_LCD_HEIGHT, BufferedImage.TYPE_USHORT_565_RGB); for (i=0;i<CONTROLLER_LCD_WIDTH;i++) { for (j=0;j<CONTROLLER_LCD_HEIGHT;j++) { int curPixel=0; int alpha=0x0FF; int red; int green; int blue; byte byteL=0; byte byteH=0; byteH = OutputImageArray[numByte]; byteL = OutputImageArray[numByte+1]; curPixel= (byteH << 8) | (byteL); //RGB565 red = (curPixel >> (6+5)) & 0x01F; green = (curPixel >> 5) & 0x03F; blue = (curPixel) & 0x01F; //RGB888 red = red << 3; green = green << 2; blue = blue << 3; //aRGB curPixel = 0; curPixel = (alpha << 24) | (red << 16) | (green << 8) | (blue); NewImg.setRGB(i, j, curPixel); numByte+=2; } } I output this restored image. But I see that it looks very poor. I expected the lost of pictures quality. But as I thought, this picture has to have almost the same quality as the previous picture. - Is it right? Is my code right?

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  • RelativeLayout, ScrollView and navigation bar at bottom

    - by MicNeo
    What I want to do is, make layout like this: Title Date Long text with scrolling Navigation bar stick to the bottom Well I have done everything, however there is a little problem with scrolling. I want only to scroll text. Title and date should be stick to the top, and nav bar to the bottom of activity. And yes, it works, but my nav bar overlaps text :/ I tried everything, there is one solution I found, set fixed height for Scrollview, but this will not work on every devices well, isn't it? I probably could do some calculation in code, and on it change height, but I would like to stay in XML. Any one have any suggestions? Here is my XML file: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:orientation="vertical" > <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" > <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="0.6" android:orientation="vertical" > <TextView android:id="@+id/feed_title" style="@style/h1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_vertical" /> <TextView android:id="@+id/feed_info" style="@style/h2" android:layout_width="match_parent" android:layout_height="wrap_content" /> </LinearLayout> <ImageView android:id="@+id/feed_fav_ico" android:layout_width="50dp" android:layout_height="50dp" android:layout_alignParentRight="true" android:layout_gravity="center_vertical|right" android:background="@drawable/ic_fav_off" /> </LinearLayout> <ScrollView android:layout_width="fill_parent" android:layout_height="match_parent" android:fillViewport="true" android:scrollY="20dp" > <TextView android:id="@+id/feed_text" style="@style/text" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Loren ipsum full tekst" /> </ScrollView> </LinearLayout> <!-- Buttons --> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:background="#FFFFFF" android:orientation="vertical" android:paddingBottom="5dp" > <Button android:id="@+id/go_to_article" style="@style/button_screen" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginBottom="5dp" android:layout_marginTop="15dp" android:text="@string/feed_show_full" /> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" > <Button android:id="@+id/next_feed" style="@style/button_screen" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/button_arrow_up" /> <Button android:id="@+id/share_feed" style="@style/button_screen" android:layout_width="100dp" android:layout_height="40dp" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:text="@string/feed_share" /> <Button android:id="@+id/delete_feed" style="@style/button_screen" android:layout_width="100dp" android:layout_height="40dp" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:text="@string/feed_delete" /> <Button android:id="@+id/prev_feed" android:layout_width="40dp" android:layout_height="40dp" android:background="@drawable/button_arrow_down" /> </LinearLayout> </LinearLayout> <!-- ~Buttons --> </RelativeLayout>

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  • pylucene: install error

    - by Pradeep
    I am trying to install Pylucene (pylucene-3.3-3-src.tar.gz) on my ubuntu linux 11.10. I have python 2.7.2. I was able to compile JCC (I think) because I didnt see any error when I installed it. When I tried to install Pylucene I get the following error. Can someone help? Thanks. ICU not installed /usr/bin/python -m jcc --shared --jar lucene-java-3.3/lucene/build/lucene-core-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/analyzers/common/lucene-analyzers-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/memory/lucene-memory-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/highlighter/lucene-highlighter-3.3.jar --jar build/jar/extensions.jar --jar lucene-java-3.3/lucene/build/contrib/queries/lucene-queries-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/grouping/lucene-grouping-3.3.jar --package java.lang java.lang.System java.lang.Runtime --package java.util java.util.Arrays java.util.HashMap java.util.HashSet java.text.SimpleDateFormat java.text.DecimalFormat java.text.Collator --package java.util.regex --package java.io java.io.StringReader java.io.InputStreamReader java.io.FileInputStream --exclude org.apache.lucene.queryParser.Token --exclude org.apache.lucene.queryParser.TokenMgrError --exclude org.apache.lucene.queryParser.QueryParserTokenManager --exclude org.apache.lucene.queryParser.ParseException --exclude org.apache.lucene.search.regex.JakartaRegexpCapabilities --exclude org.apache.regexp.RegexpTunnel --exclude org.apache.lucene.analysis.cn.smart.AnalyzerProfile --python lucene --mapping org.apache.lucene.document.Document 'get:(Ljava/lang/String;)Ljava/lang/String;' --mapping java.util.Properties 'getProperty:(Ljava/lang/String;)Ljava/lang/String;' --sequence java.util.AbstractList 'size:()I' 'get:(I)Ljava/lang/Object;' --rename org.apache.lucene.search.highlight.SpanScorer=HighlighterSpanScorer --version 3.3 --module python/collections.py --module python/ICUNormalizer2Filter.py --module python/ICUFoldingFilter.py --module python/ICUTransformFilter.py --files 3 --build /usr/bin/python: No module named jcc make: *** [compile] Error 1 Here is my Makefile configuration which I uncommented PREFIX_PYTHON=/usr ANT=ant PYTHON=$(PREFIX_PYTHON)/bin/python JCC=$(PYTHON) -m jcc --shared NUM_FILES=3

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