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Articles indexed in November 2011

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  • Why Gsettings isn't enough to reset my nautilus settings?

    - by berdario
    I'm trying to narrow down a bug (to eventually report it or give up if it'll turn out that resetting a simple setting will be enough to get rid of it) I noticed that with a brand new user the bug doesn't pop up so I tried to reset the config of my user's nautilus I renamed .config/nautilus I renamed .nautilus2 (strange name... why the 2?) and I did a gsettings reset-recursively org.gnome.nautilus strangely enough, it didn't work: I previously set up to use my home as the desktop folder, and now the key has correctly been resetted $gsettings get org.gnome.nautilus.preferences desktop-is-home-dir false and yet on my desktop I see the contents of my home folder (meaning that the settings have not been resetted) I know that with the transition to gtk3 there've been lots of changes (before I should've used gconf... but now there's dconf and gsettings), so there're quite a bit of question about nautilus... but these unfortunately now seem to be outdated

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  • How to remove the Mint stuff from my system after installing MATE desktop using MINT repository

    - by tinuz
    I installed the MATE desktop using this manual http://www.unixmen.com/linux-tutorials/linux-distributions/linux-distributions4-ubuntu/1975-install-linuxmint12-extensions-mate-a-mgse-in-ubuntu-1110- but now i can't open my Ubuntu Software Center and can't open the settings from the update manager. I removed mate desktop but it doesn't fix the problem, i also reinstalled the software center, software-properties-gtk and software-properties-common using: sudo apt-get update; sudo apt-get --purge --reinstall install software-center software-properties-common software-properties-gtk. But when using this line i get the following error: Reading package lists... Done Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 3 reinstalled, 0 to remove and 0 not upgraded. Need to get 0 B/735 kB of archives. After this operation, 0 B of additional disk space will be used. (Reading database ... 304824 files and directories currently installed.) Preparing to replace software-center 5.0.2 (using .../software-center_5.0.2_all.deb) ... Unpacking replacement software-center ... Preparing to replace software-properties-common 0.81.13.1 (using .../software-properties-common_0.81.13.1_all.deb) ... Unpacking replacement software-properties-common ... Preparing to replace software-properties-gtk 0.81.13.1 (using .../software-properties-gtk_0.81.13.1_all.deb) ... Unpacking replacement software-properties-gtk ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for hicolor-icon-theme ... Processing triggers for man-db ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Unknown media type in type 'interface/x-winamp-skin' Setting up software-center (5.0.2) ... Traceback (most recent call last): File "/usr/sbin/update-software-center", line 38, in <module> from softwarecenter.db.update import rebuild_database File "/usr/share/software-center/softwarecenter/db/update.py", line 59, in <module> from softwarecenter.db.database import parse_axi_values_file File "/usr/share/software-center/softwarecenter/db/database.py", line 26, in <module> from softwarecenter.db.application import Application File "/usr/share/software-center/softwarecenter/db/application.py", line 25, in <module> from softwarecenter.backend.channel import is_channel_available File "/usr/share/software-center/softwarecenter/backend/channel.py", line 25, in <module> from softwarecenter.distro import get_distro File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 165, in <module> distro_instance=_get_distro() File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 148, in _get_distro module = __import__(distro_id, globals(), locals(), [], -1) ImportError: No module named LinuxMint Setting up software-properties-common (0.81.13.1) ... Setting up software-properties-gtk (0.81.13.1) ... $ Is there a way to fix this problem without having to reinstall Ubuntu 11.10?? thanks in advance tinuz

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  • How can I remove duplicate icons for "launched" java programs in the launcher?

    - by Tim
    When launching java programs (like IntelliJ IDEA and Crashplan) in Natty's Unity launcher, duplicate icons are shown (see image). For IntelliJ I created the .desktop file, for Crashplan the .desktop file is supplied with the application. Is there something that can be changed in the .desktop files (or somewhere else) that can prevent this from occurring? I couldn't find a bug report for unity itself but programs like Gnome-Do/Docky have bug reports and had to make internal changes to their applications to prevent this. In this image the 1st icon is the one created from the .desktop file and the second icon is after launching it. Second icon disappears when closing the application. Custom IntelliJ .desktop file #!/usr/bin/env xdg-open [Desktop Entry] Version=1.0 Type=Application Terminal=false Icon[en_US]=/opt/idea/bin/idea128.png Name[en_US]=IntelliJ IDEA Exec=/opt/idea/bin/idea.sh Name=IntelliJ IDEA Icon=/opt/idea/bin/idea128.png StartupNotify=true Crashplan provide .desktop file [Desktop Entry] Version=1.0 Encoding=UTF-8 Name=CrashPlan Categories=; Comment=CrashPlan Desktop UI Comment[en_CA]=CrashPlan Desktop UI Exec=/usr/local/crashplan/bin/CrashPlanDesktop Icon=/usr/local/crashplan/skin/icon_app_64x64.png Hidden=false Terminal=false Type=Application GenericName[en_CA]=

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  • Ubuntu 10.04 Cant Adjust brightness on my lenovo Thinkpad?

    - by Mo.
    I cant seem to be able to adjust the brightness on my think-pad laptop running Ubuntu 10.04. In the power management applet it shows that the power is set to 100%, but even if i try to lower it the actual screen brightness dosent change. Any ideas of how I can get around this? I tried changing the brightness from the terminal but its already set to Max brightness (however the actual screen brightness is no that bright at all). Thanks

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  • Ubuntu Software Center Missing and cannot install?

    - by luqman
    My ubuntu was remove ubuntu software center because i want to reinstall again.but i used terminal...i cannot to install ubuntu software center.. :~$ sudo apt-get install software-center Reading package lists... Done Building dependency tree Reading state information... Done Package software-center is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source Why?

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  • PC shuts down when installing ubuntu?

    - by Robin002
    I'm now using ubuntu from USB, and I'd like to install ubuntu on my hard disk. I tried the option of removing Vista while installing ubuntu. However, near the end of the installation process (presumably the end because I can see some slideshows on how to start using ubuntu), the screen suddenly goes to black with white words running around on it. Soon the computer shuts down. After that, restarting leads to a black screen with only a small white cursor on the top left corner. The cursor keeps blinking and nothing happens. I found that I can alternatively choose to boot with USB by hitting F12 just when the computer starts. So I tried to reinstall ubuntu by running ubuntu on USB. One of the options of installation is to update ubuntu 11.04 to ubuntu 11.04, so it seems the ubuntu is already installed somehow. Anyways, I tried both update and delete and install option but the same thing happens as the 1st time (sometimes before reaching the end), while I still cannot start my PC as ubuntu (without USB). How may I install ubuntu properly?

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  • Google Analytics w3wp.exe?

    - by s15199d
    In this link Google defines a Visit. The key part that interests me now, is this: "If a user is inactive on your site for 30 minutes or more, any future activity will be attributed to a new session." Would an idle user (e.g. an employee whose PC is left on over the weekend) record "activity" as a result of the w3wp.exe process recycling? Our site caching model refreshes every 30 minutes. Could this trigger "activity" for an idle user? I've asked this on the Google Analytics forum a week ago and no response.

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  • What are the tactics used to discover what kind of affiliate products will do well in your website?

    - by freethinker
    I'm starting to post some affiliate ads on my website. As it happens, I am not even close to making a sale. I'm not sure if the products I have chosen will appeal to the audience I have. I'm not sure if the volume of traffic is enough to support affiliate programs. I get about 8000-9000 visitors everyday. But since its growing constantly, thats not much of a worry. But I'm surely struggling to figure out what kind of products to market? (its a techie site). Is there a service/tool which can analyze the website and suggest what products will do well and what won't?

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  • Chmod 777 to a folder and all contents on Apache web server

    - by Ryan Murphy
    I have just got new hosting for my website and I have a directory /www which I put all my website files within and a folder in that directory called 'store'. Within 'store' is several files and folders, I want to give the folder 'store' and all files and folders within the 'store' folder all permissions. How do I do this? I am guessing via .htaccess. I have tried inserting chmod 777 -R /store Into the .htaccess file but didn't work. Threw a big on screen error at me. I want to make all the files and folders within /store writable.

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  • Working with Google Webmaster Tools

    - by com
    My first question is about Crawl errors in Google Webmaster Tools. Crawl errors is devided into few sections. One of them is HTTP. I assume that all broken links in HTTP was somehow found by crawler, this is not the links from sitemap. If this was found by scanning all sitemap pages for links, why it doesn't mention what was the source page, like in sitemap section with column Linked From. And what the meaning of Linked From, I thought if the name of section is sitemap, therefore all URLs should be taken from sitemap, so why there is Linked From? The second question, what is the best way to trreat searching on the site. How come the searching result page are getting indexed? Because of the fact that all searching result page are getting indexed, I have to many page in Linked From. What's the right practice? Question three: In order to improve response time in WMT, can I redirect all crawler's requests to designated free web server? Is this good practice? Question four: How should I treat Google Analytics Code (with parameters PageView, PageLoadTime), in the case user request non existing page, should I render Google code or not? Right now I use Google Analytics Code on the common template page, such that every page, also non existing page with error message contains Google Analytics Code, it seems like it has influence on WMT.

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  • How Many Google +1's Does a Website need in order for Google WebMaster's Tools to Show Characteristics

    - by Asaph
    I have added the Google +1 Button to my website and discovered the new Social Activity section in Google WebMaster's Tools. Apparently, one of the interesting things you can learn about your audience is demographic data. But in GWT, the Social Activity Audience section for my site (currently 82 +1's), says the following: Your site doesn’t have enough +1's yet to show characteristics But I'm not sure how many +1's is enough. Google's official help page for the Audience section offers little insight: The Audience page displays information about people who have +1'd your pages, including the total number of unique users, their location, and their age and gender. All information is anonymized; Google doesn't share personal information about people who have +1’d your pages. To protect privacy, Google won't display age, gender, or location data unless a certain minimum number of people have +1'd your content. But what is that "certain minimum number"? I've tried Googling this but all I could find to date was this page which doesn't answer the question. So how many +1's does a site need before GWT will show me audience demographic characteristics?

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  • your AdSense account poses a risk of generating invalid activity

    - by Karington
    i received a mail from the adsense team saying: I am not an adsense expert, im actually quite new to it. I spent a lot of time on my site http://www.media1.rs, its a news aggregator with tons of options. In the meantime i discovered the double click service that had a good option to turn on google ads when you don't have any other running so i joined up for google adsense with my company account. Everything went smooth until one day (21.Jul.2011) i got an email... Hello, After reviewing our records, we've determined that your AdSense account poses a risk of generating invalid activity. Because we have a responsibility to protect our AdWords advertisers from inflated costs due to invalid activity, we've found it necessary to disable your AdSense account. Your outstanding balance and Google's share of the revenue will both be fully refunded back to the affected advertisers. Please understand that we need to take such steps to maintain the effectiveness of Google's advertising system, particularly the advertiser-publisher relationship. We understand the inconvenience that this may cause you, and we thank you in advance for your understanding and cooperation. If you have any questions or concerns about the actions we've taken, how you can appeal this decision, or invalid activity in general, you can find more information by visiting http://www.google.com/adsense/support/bin/answer.py?answer=57153. Sincerely, The Google AdSense Team At first i didn't have any idea why... but then it came to me that it was maybe the auto refresh script we had because we publish news very very often and it would be useful for visitors... but i removed it immediately after i got the mail... Then i thought it might be my friends clicking thinking that that will help me (i didn't tell them to do it and don't know if they did) or something like that but than it couldn't be that because everyone can organize 10 people and get anyone who is a start-up banned? right? Anyway i filled out the form that was on the answers page with the previously removed script and got this from them: Hello, Thank you for your appeal. We appreciate the additional information you've provided, as well as your continued interest in the AdSense program. However, after thoroughly re-reviewing your account data and taking your feedback into consideration, our specialists have confirmed that we're unable to reinstate your AdSense account. As a reminder, if you have any questions or concerns about your account, the actions we've taken, or invalid activity in general, you can find more information by visiting http://www.google.com/adsense/support/bin/answer.py?answer=57153. I do understand them that they have to keep things secret in a way but i don't know what I'm supposed to do now? Is there a check list that i can go through and re-apply? Where do i re-apply on the same form? Please help as we are a small company and cant really have a budget for hiring a specialist + don't know any also... p.s. the current ads on the site are my own through doubleclick... Thanks in advance! Best, Karington

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  • What is a generalized form creator that runs on .NET / Windows?

    - by Josh
    At the institution that I'm at, we've been looking for web applications that enable users to create and deploy their own forms. Similar applications are Wufoo, and google forms. Unfortunately, those solutions will not work for us, because we are required to host all data and information on our own servers. I've found a few solutions that are written in PHP, but at this point, it doesn't appear that this is acceptable. I've tried searching for ".net form creator" but unfortunately, when you search for ".net forms" you get a lot of results relating to created asp.net webforms, which is not what we're looking for at all. I've been told that finding a solution that runs on .NET and windows servers with either Oracle or MSSQL databases would be much more acceptable. I've found a few, but they are open source, and the IS Security people are not kind to those solutions, despite my attempts to show otherwise. If anyone knows of some solution out there, I would greatly appreciate you passing on the names of those applications!

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  • Set up development site on another server/host

    - by Ofeargall
    I'm developing a site for a client. They've got a site now that's hosted at hosting.com. I'm going to move them to my VM hosting solution at edge web but I want to run some tests and have the client approve the site before changing the name servers to the new site/hosting location. How do I make this happen? I'm running a red hat/Apache on linux for the edge web hosting. I don't have control of the domain name (i.e. the client controls that right now). Edgeweb has set up a dns zone for the domain name so that when the time comes to switch we're ready to go. I'm a web developer and I understand the technologies that make a user experience 'work' but I'm unfamiliar with the server jargon and all that so, please be patient. Thanks in advance.

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  • What are the recommended minimum payment options on an e-commerce site?

    - by Mantorok
    I've recently released a site that presently integrates with PayPal for taking payments, this doesn't require you to hold a PayPal account as you can submit credit cards through the PayPal checkout without having to sign-up etc. But what other options would you say were recommended or perhaps even required to ensure you capture as many potential customers as possible? EDIT: We accept payments worldwide by the way.

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  • Streaming audio from a webpage

    - by luca590
    I want to be able to stream audio from another webpage through mine, but i do not know how to find the url for each audio file located on a separate webpage. It would also be extremely helpful to do everything in bulk so instead of writing a separate line of code for each audio file, simply writing a few lines of code to upload links to 100 audio files, etc. I am also using Ruby on Rails for my webpage. How do you find a file located on a separate webpage? Does anyone know, if possible how, to upload file links in bulk?

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  • How do I implement a quaternion based camera?

    - by kudor gyozo
    I looked at several tutorials about this and when I thought I understood I tried to implement a quaternion based camera. The problem is it doesn't work correctly, after rotating for approx. 10 degrees it jumps back to -10 degrees. I have no idea what's wrong. I'm using openTK and it already has a quaternion class. I'm a noob at opengl, I'm doing this just for fun, and don't really understand quaternions, so probably I'm doing something stupid here. Here is some code: (Actually almost all the code except the methods that load and draw a vbo (it is taken from an OpenTK sample that demonstrates vbo-s)) I load a cube into a vbo and initialize the quaternion for the camera protected override void OnLoad(EventArgs e) { base.OnLoad(e); cameraPos = new Vector3(0, 0, 7); cameraRot = Quaternion.FromAxisAngle(new Vector3(0,0,-1), 0); GL.ClearColor(System.Drawing.Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); vbo = LoadVBO(CubeVertices, CubeElements); } I load a perspective projection here. This is loaded at the beginning and every time I resize the window. protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(0, 0, Width, Height); float aspect_ratio = Width / (float)Height; Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref perpective); } Here I get the last rotation value and create a new quaternion that represents only the last rotation and multiply it with the camera quaternion. After this I transform this into axis-angle so that opengl can use it. (This is how I understood it from several online quaternion tutorials) protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); double speed = 1; double rx = 0, ry = 0; if (Keyboard[Key.A]) { ry = -speed * e.Time; } if (Keyboard[Key.D]) { ry = +speed * e.Time; } if (Keyboard[Key.W]) { rx = +speed * e.Time; } if (Keyboard[Key.S]) { rx = -speed * e.Time; } Quaternion tmpQuat = Quaternion.FromAxisAngle(new Vector3(0,1,0), (float)ry); cameraRot = tmpQuat * cameraRot; cameraRot.Normalize(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Vector3 axis; float angle; cameraRot.ToAxisAngle(out axis, out angle); GL.Rotate(angle, axis); GL.Translate(-cameraPos); Draw(vbo); SwapBuffers(); } Here are 2 images to explain better: I rotate a while and from this: it jumps into this Any help is appreciated. Update1: I add these to a streamwriter that writes into a file: sw.WriteLine("camerarot: X:{0} Y:{1} Z:{2} W:{3} L:{4}", cameraRot.X, cameraRot.Y, cameraRot.Z, cameraRot.W, cameraRot.Length); sw.WriteLine("ry: {0}", ry); The log is available here: http://www.pasteall.org/26133/text. At line 770 the cube jumps from right to left, when camerarot.Y changes signs. I don't know if this is normal. Update2 Here is the complete project.

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  • How can a single script attached to multiple enemies provide separate behavior for each enemy?

    - by Syed
    I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies. Here is the overview. I have a Enemy object with which I have attached a 'RunEnemy' script. Flow of this script is: RunEnemy.cs: PathF p; p = gameObject.GetComponent<PathF>(); //PathF is a pathfinding algo which has 'search; function which returns a array of path from starting position PathList = p.search(starting position); //------------------------------- if(PathList != null) { //if a way found! if(moving forward) transform.Translate(someXvalue,0,0); //translates on every frame until next grid point else if(moving back) transform.Translate(0,someXvalue,0); ...and so on.. if(reached on next point) PathList = p.search(from this point) //call again from next grid point so that if user placed a tower enemy will run again on the returned path } Now I have attached this script and "PathF.cs" to a single enemy which works perfect. I have then made one more enemy object and attached both of these script to it as well, which is not working they both are overlapping movements. I can't understand why, I have attached these scripts on two different gameobjects but still their values change when either enemy changes its value. I don't want to go with a separate script for each enemy because there would be 30 enemies in a scene. How can I fix this problem?

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  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • How do I adjust the origin of rotation for a group of sprites?

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix? EDIT Here is the relevant part of the Draw() function: Matrix allTransforms = _rotationMatrix * camera.GetTransformation(); spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, allTransforms); for (int i = 0; i < _map.AllParts.Count; i++) { for (int j = 0; j < _map.AllParts[0].Count; j++) { spriteBatch.Draw(_map.AllParts[i][j].Texture, _map.AllParts[i][j].Position, null, Color.White, 0, _map.AllParts[i][j].Origin, 1.0f, SpriteEffects.None, 0f); } } This all works fine, again, the problem is that when a rotation is set and the point of origin is changed, the sprite group's position is offset on screen. I am trying to figure out a way to adjust the point of origin without causing a shift in position. EDIT 2 At this point, I'm looking for workarounds as this is not working. Does anyone know of a better way to rotate a group of sprites in XNA? I need a method that will allow me to modify the point of rotation (origin) without affecting the position of the sprite group on screen.

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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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