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Articles indexed Saturday March 27 2010

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  • Iphone 3.3 blocks

    - by John Wright
    I am tyring to use Objective C blocks on an iPhone 3.3 app but am getting a linkage error: "_NSConcreteGlobalBlock," referenced from: Any ideas as to whether blocks are supported in the iPhone 3.3 SDK? I found conflicting reports on the internet.

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  • Prototip-like plug-in for jQuery

    - by roosteronacid
    I am very impressed with the Prototip plug-in, and I was wondering if there we're a similar plug-in available for jQuery? The plug-in has to have been around longer than a few months and has to be updated regularly--or at the very least; on new releases of jQuery.

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  • Symbol not found - CUnit on Snow Leopard

    - by Fredrik
    I just installed CUnit on Snow Leopard with MacPorts/DarwinPorts. The installed worked fine after installing the "Snow Leopard compatible" version of MacPorts. However, I get en error when trying to run och unit tests: dyld: Symbol not found: _acs_map Referenced from: /opt/local/lib/libcunit.1.dylib Expected in: flat namespace in /opt/local/lib/libcunit.1.dylib Trace/BPT trap Has anyone come across this problem or has anyone successfully got CUnit working on Snow Leopard some other way?

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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  • What sorting algorithm is this?

    - by Mike
    Hi, I have a sorting algorithm as follows. My question is, which sorting algorithm is this? I thought it was bubble sort, but it does not do multiple runs. Any idea? Thanks! //sorting in descending order struct node { int value; node* NEXT; } //Assume HEAD pointer denotes the first element in the //linked list // only change the values…don’t have to change the //pointers Sort( Node *Head) { node* first,second,temp; first= Head; while(first!=null) { second=first->NEXT; while(second!=null) { if(first->value < second->value) { temp = new node(); temp->value=first->value; first->value=second->value; second->value=temp->value; delete temp; } second=second->NEXT; } first=first->NEXT; } }

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  • PHP - Math - Round Number Function

    - by aSeptik
    Hi All guys! this time i have a math question for you! Assuming we have three numbers one is the Number of Votes the second is the Total Values and the last is the Units Ratings. units_ratings can be a number from 1 to 10; if ( total_values / units_ratings != number_of_votes ) { //do something for let the "number_of_votes" fit the division! } I ask this to you, cause i want know the best (fastest) way of achieve this! Thanks!

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • Any tool to make git build every commit to a branch in a seperate repository?

    - by Wayne
    A git tool that meets the specs below is needed. Does one already exists? If not, I will create a script and make it available on GitHub for others to use or contribute. Is there a completely different and better way to solve the need to build/test every commit to a branch in a git repository? Not just to the latest but each one back to a certain staring point. Background: Our development environment uses a separate continuous integration server which is wonderful. However, it is still necessary to do full builds locally on each developer's PC to make sure the commit won't "break the build" when pushed to the CI server. Unfortunately, with auto unit tests, those build force the developer to wait 10 or 15 minutes for a build every time. To solve this we have setup a "mirror" git repository on each developer PC. So we develop in the main repository but anytime a local full build is needed. We run a couple commands in a in the mirror repository to fetch, checkout the commit we want to build, and build. It's works extremely lovely so we can continue working in the main one with the build going in parallel. There's only one main concern now. We want to make sure every single commit builds and tests fine. But we often get busy and neglect to build several fresh commits. Then if it the build fails you have to do a bisect or manually figure build each interim commit to figure out which one broke. Requirements for this tool. The tool will look at another repo, origin by default, fetch and compare all commits that are in branches to 2 lists of commits. One list must hold successfully built commits and the other lists commits that failed. It identifies any commit or commits not yet in either list and begins to build them in a loop in the order that they were committed. It stops on the first one that fails. The tool appropriately adds each commit to either the successful or failed list after it as attempted to build each one. The tool will ignore any "legacy" commits which are prior to the oldest commit in the success list. This logic makes the starting point possible in the next point. Starting Point. The tool building a specific commit so that, if successful it gets added to the success list. If it is the earliest commit in the success list, it becomes the "starting point" so that none of the commits prior to that are examined for builds. Only linear tree support? Much like bisect, this tool works best on a commit tree which is, at least from it's starting point, linear without any merges. That is, it should be a tree which was built and updated entirely via rebase and fast forward commits. If it fails on one commit in a branch it will stop without building the rest that followed after that one. Instead if will just move on to another branch, if any. The tool must do these steps once by default but allow a parameter to loop with an option to set how many seconds between loops. Other tools like Hudson or CruiseControl could do more fancy scheduling options. The tool must have good defaults but allow optional control. Which repo? origin by default. Which branches? all of them by default. What tool? by default an executable file to be provided by the user named "buildtest", "buildtest.sh" "buildtest.cmd", or buildtest.exe" in the root folder of the repository. Loop delay? run once by default with option to loop after a number of seconds between iterations.

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  • CruiseControl.Net allowForceBuild per project?

    - by user86431
    From reading the docs I can tell that allowForceBuild will turn off the force build button for the server. In my case I have 12 projects. Once is a weekend cleanup task. I want to remove the force build on this one project. Is there a way to turn off the button on a project level? Thanks. -

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  • Why can’t I create a database in an empty ASP MVC 2 project using Project->Add->New Item->SQL Server

    - by Dr Dork
    I'm diving head first into ASP MVC and am playing around with creating and manipulating a database. I did a search and found this tutorial for creating a database, however when I follow it, I get this error right at the start when trying to add a new database to my fresh, empty ASP MVC 2 project... A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified) The only requirement the tutorial mentioned was SQL Server Express, but when I went to download it, it said it was already installed. I'm assuming it was part of the VS 2010 RC I installed and am running. So I don't know what else I need if I am missing something. This is all new to me, so I'm sure I'm missing something obvious here and after I'm done posting this question, I plan to do some more research into the topic of databases and how they work with ASP MVC. In the meantime, I was you could help me answer a couple high level questions... What am I missing/forgetting to do that is causing this error? Any suggestions for good resources/tutorials that focus on using databases with ASP MVC? I've done a lot of database programming in the past, so I'm familiar with the concepts of relational databases and the SQL language. I wish I could find a good resource for learning how to work with them in an ASP dev environment, as well as a good breakdown of all the related technologies used for working with them (i.e. LINQ to SQL). Thanks so much in advance for all your help! I'm going to start researching these questions right now.

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  • Best practice for autoupdates

    - by ravi
    For desktop based applications, what are best practices to perform auto updates? Currently, we download all files, then copy and register (if com dll) to their respective directories. I looked at Google Chrome update method. It seems that it first downloads a zipped file into a directory, and then unzips all the files. Also, they have a setup application which seems to be used to do the update. Additionally, they create a directory mapped to update version like 1.0.154.43, but they keep the old version's directory.

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  • How do you do merges using Git, Eclipse and Egit

    - by PaulHurleyuk
    I, like many others, love Eclipse as my ide of choice, and because of the way I work (moving about, different places, different projects) want to use Git for CVS. There is a plugin for Git in Eclipse, Egit, which is now an official Eclipse project, and currently at version 0.7.1. As I've just started using it I'm interested in how others are using it, and what work arounds they are using. Currently Egit doesn't have support for merges, so these have to be done outside of Eclipse and then the workspace refreshed. So, How do you do this task ? (and any other tasks that Egit doesn't do right now)

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  • Using an Economical Engine Optimization Ranking Search For Link Popularity

    Have you checked your popularity lately by using an economical engine optimization ranking search? If not, you better check it now - but that's if you care too much for your website's performance. More and more website owners are familiar with link popularity checkers to assess their site's relevance and search status. You don't want to miss link popularity services if you want to stay ahead of the game.

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  • Check directory exists and if it doesnt choose an image

    - by Andy
    I have this code so far which perfectly but relies on there being a directory in place: $path = '/home/sites/therealbeercompany.co.uk/public_html/public/themes/trbc/images/backgrounds/'.$this->slug; $bgimagearray = array(); $iterator = new DirectoryIterator($path); foreach ($iterator as $fileinfo) { if ($fileinfo->isFile() && !preg_match('\.jpg$/', $fileinfo->getFilename())) { $bgimagearray[] = "'" . $fileinfo->getFilename() . "'"; } } I need to work in a bit at the top so that if the directory doesnt exist it defaults to the images sat in the root of the background directory... Any help would be appreciated.

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  • shell script stopped working --- need to rewrite?

    - by OopsForgotMyOtherUserName
    The script below worked on my Mac OS X. I'm now using Ubuntu OS, and the script is no longer working. I'm wondering if there's something that I need to change here? I did change the first line from #!/bin/bash to #!/bin/sh, but it's still throwing up an error.... Essentially, I get an error when I try to run it: Syntax error: end of file unexpected (expecting ")") #!/bin/sh REMOTE='ftp.example.com' USER='USERNAME' PASSWORD='PASSWORD' CMDFILE='/jtmp/rc.ftp' FTPLOG='/jtmp/ftplog' PATTERN='SampFile*' date > $FTPLOG rm $CMDFILE 2>/dev/null LISTING=$(ftp -in $REMOTE <<EOF user $USER $PASSWORD cd download ls $PATTERN quit EOF ) echo "open $REMOTE" >> $CMDFILE echo "user $USER $PASSWORD" >> $CMDFILE echo "verbose" >> $CMDFILE echo "bin" >> $CMDFILE echo "cd download" >> $CMDFILE for FILE in $LISTING do echo "get $FILE" >> $CMDFILE done echo "quit" >> $CMDFILE ftp -in < $CMDFILE >> $FTPLOG 2>&1 rm $CMDFILE

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  • When using the Auth component with CakePHP, I keep ketting this error. Why?

    - by Josh Brown
    Warning (2): Cannot modify header information - headers already sent by (output started at /Applications/MAMP/htdocs/iframeworking/iframe/app/models/frame.php:7) [COREcake/libs/controller/controller.php, line 647] here is the code from frame.php: <?php class Frame extends AppModel { var $name = 'Frame'; var $belongsTo = array('User' => array('className' => 'User', 'dependent' => true)); } ?>

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  • Remove control M from a text file in C

    - by Werner
    Hi, ist is possible? What would be the easiest way? I tried to compare in the input string character to character so if(char([i]=="^M") char[i]="" but it does not work. By the way, if I were able to check it, what is the wistes substitution? to "" ? Thanks

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  • regular expression help

    - by hao
    <li class="zk_list_c2 f_l"><a title="abc" target="_blank" href="link"> abc </a>&nbsp;</li> how would i extract abc and link? $pattern="/<li class=\"zk_list_c2 f_l\"><a title=\"(.*)\" target=\"_blank\" href=\"(.*)\">\s*(.*)\s*<\/a>&nbsp;<\/li>/m"; preg_match_all($pattern, $content, $matches); the one i have right now doesnt seems to work

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  • Loop not working when I try to traverse a Simple XML Object

    - by Ben Shelock
    I'm trying to loop through the results from the Last.fm API but it's not working. function get_url($url){ $ch = curl_init(); curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_RETURNTRANSFER,1); curl_setopt($ch,CURLOPT_CONNECTTIMEOUT,5); $content = curl_exec($ch); curl_close($ch); return $content; } $xml = get_url('http://ws.audioscrobbler.com/2.0/?method=album.search&album=kid%20a&api_key=b25b959554ed76058ac220b7b2e0a026'); $doc = new SimpleXMLElement($xml); $albums = $doc->results->albummatches; foreach($albums as $album){ echo $album->album->name; } This just shows the first album. If I change the code within the foreach loop to echo $album->name; it shows nothing at all. What am I doing wrong?

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  • Testing tools for Django Project

    - by Bharath
    Can anyone please suggest me some good testing tools for a django project? I need to test the different use case scenarios, unit testing, as well as load testing for my project. Is there any good standard testing suite available?? Any other suggestion(s) for the testing process is greatly appreciated. I use Django, postgresql on Ubuntu server if this information is necessary.

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