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Articles indexed in October 2013

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  • Can't change screen resolution Ubuntu 10.04 (BT)

    - by Universal Coder
    I'm using Backtrack 5 R2 , what is based on Ubuntu 10.04 LTS. It is installed on Samsung Laptop , and default screen resolution in Windows for it is 1366x768 , but BT/Ubuntu Screen Resolution GUI tool (System=Preferences=Monitors) shows that only resolution available is 1024x768 , and called my monitor as "Unknown". Found a solution , that I have to change resolution in /usr/share/xresprobe/xorg.conf , but I did it , logged out/in and restarted many times , but it took me nowhere. Tried with xrandr , but it shows only mentioned 1024x768 as only solution , and when I tried to input needed resolution , but it did not accept it , because it is not available. As much as I googled , there are a lot of people that had similar problems with BT , but most of them solved with VirtualBox additional tools , but it can't help me , because I've installed it as second OS. In one forum read , that same problems is in Ubuntu 12 , so I ask this question here.

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  • Is there any way to downgrade or revert an update to the kernel?

    - by David
    Today I installed the linux 3.9 Kernel update (because I heard it would fix sound through HDMI which I no longer have since installing 13.04). After restarted my computer and logging in my screen has only a desktop, and no dock or tool bar. I tried to reset unity and compiz using guides like this one but nothing happens, even after reboot. Is there any way to downgrade or reset the update? EDIT: Running uname -a in terminal brings up 3.8.0 as my current kernel for some reason.

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  • How do you reset a USB device from the command line?

    - by Casey
    Is it possible to reset the connection of a USB device, without physically disconnecting/connecting from the PC? Specifically, my device is a digital camera. I'm using gphoto2, but lately I get "device read errors", so I'd like to try to do a software-reset of the connection. From what I can tell, there are no kernel modules being loaded for the camera. The only one that looks related is usbhid.

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  • Restricting A Directory Through .htaccess

    - by Whitechapel
    I'm trying to put all of my FTP accounts into a folder on /public_html/ftp and password protect it so search bots can't crawl their private files. I'm also trying to redirect all site traffic from the non-www to www. I keep getting 500 errors when accessing the site, and I need to point it to www.vivalanation.com/ftp to www.vivalanation.com/ftp/, because the /ftp just errors out, you need the trailing slash. Here is my .htaccess in the /public_html/ftp folder: RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] AuthName "FTP Access" AuthType Basic AuthUserFile /home1/vivalst/.htpasswds/public_html/ftp/passwd Require valid-user I created a passwd file in /.htpasswds/public_html/ftp And here is my basic .htaccess in the root of /public_html/: RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L]

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  • Classic vs universal and loss of historical data

    - by iss42
    I'm keen to use some of the new features in Google Universal Analytics. I have an old site though that I don't want to lose the historical data for. The comparisons with historical data are interesting for example. However Google doesn't appear to allow you to change a property from the classic code to the new code. Am I missing something? I'm surprised this isn't a bigger issue for many other users.

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  • What alternatives to Animated GIFs are natively supported on all popular modern browsers on tablets, etc. without pluggins?

    - by Clay Nichols
    I was looking for an alternative animated images to Animated GIFS. But per CanIUseit support for APNGs seems to being phased out. And MNG support isn't even listed there and pages about it don't even mention Chrome (suggesting those pages are very very old) Clarification: This is for a web app, so it'll need to support: - Safari on iPad (so can't depend on extensions) - Chrome on Windows and Mac - Safari 6.0+ on Mac - Chrome on Android

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  • Aliasing resellers domain to primary domain

    - by Ashkan Mobayen Khiabani
    I have designed a website that accepts re-sellers and actually the concept of this website is having local re-sellers for each province (or should we say branches). I have designed this website in a way that anybody who has a domain, can point to our website (a record or cname). well most of the website content are the same, the only difference is that re-sellers website doesn't have some items on the main menu and may have some small descriptions of their own branch in some pages. I read that Google may ban websites with duplicate content (or which are significantly similar). I want to know will this be a problem for me? If yes, what else can I do? we have had considered asking our reseller to use iframe that loads our website but wanted that each reseller can have its own SEO and try harder but what I read about this duplicate thing worries me.

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  • Domain registration public information, measures domain authority in SEO?

    - by Rana
    I have seen on internet in various places talking about this and they says this information do have impact on SEO, specially in the domain authority section. Is it so? If so, Is there any proper way to fill this up? Like, I am running a site as my blog, what should the the organization field? If I own multiple domains, will having same contact information on all of them help gain domain authority? As a owner of multiple sites, should organization name be same or different? Considering I don't own a company yet? Any other suggestion about this?

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  • Increase Servers folder depth limit for running scripts?

    - by MeltingDog
    I have a CMS on my site that utilises TinyMCE (the WYSIWYG text editor). The issue is that TinyMCE cannot browse for files (example: images) on the web server. I get the error: Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. I have been told this may be occurring because the server is configured to limit the folder depth for running scripts. Unfortunately I am primarily a front end developer so I am not really sure how to go about changing/viewing this. I have access to WHM and cPanel. Does anyone know how to adjust this?

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • I need to move an entity to the mouse location after i rightclick

    - by I.Hristov
    Well I've read the related questions-answers but still cant find a way to move my champion to the mouse position after a right-button mouse-click. I use this code at the top: float speed = (float)1/3; And this is in my void Update: //check if right mouse button is clicked if (mouse.RightButton == ButtonState.Released && previousButtonState == ButtonState.Pressed) { // gets the position of the mouse in mousePosition mousePosition = new Vector2(mouse.X, mouse.Y); //gets the current position of champion (the drawRectangle) currentChampionPosition = new Vector2(drawRectangle.X, drawRectangle.Y); // move champion to mouse position: //handles the case when the mouse position is really close to current position if (Math.Abs(currentChampionPosition.X - mousePosition.X) <= speed && Math.Abs(currentChampionPosition.Y - mousePosition.Y) <= speed) { drawRectangle.X = (int)mousePosition.X; drawRectangle.Y = (int)mousePosition.Y; } else if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)((mousePosition.X - currentChampionPosition.X) * speed); drawRectangle.Y += (int)((mousePosition.Y - currentChampionPosition.Y) * speed); } } previousButtonState = mouse.RightButton; What that code does at the moment is on a click it brings the sprite 1/3 of the distance to the mouse but only once. How do I make it move consistently all the time? It seems I am not updating the sprite at all. EDIT I added the Vector2 as Nick said and with speed changed to 50 it should be OK. I tried it with if ButtonState.Pressed and it works while pressing the button. Thanks. However I wanted it to start moving when single mouse clicked. It should be moving until reaches the mousePosition. The Edit of Nick's post says to create another Vector2, But I already have the one called mousePosition. Not sure how to use another one. //gets a Vector2 direction to move *by Nick Wilson Vector2 direction = mousePosition - currentChampionPosition; //make the direction vector a unit vector direction.Normalize(); //multiply with speed (number of pixels) direction *= speed; // move champion to mouse position if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)(direction.X); drawRectangle.Y += (int)(direction.Y); } } previousButtonState = mouse.RightButton;

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  • 2D collision resolving

    - by Philippe Paré
    I've just worked out an AABB collision algorithm for my 2D game and I was very satisfied until I found out it only works properly with movements of 1 in X and 1 in Y... here it is: public bool Intersects(Rectanglef rectangle) { return this.Left < rectangle.Right && this.Right > rectangle.Left && this.Top < rectangle.Bottom && this.Bottom > rectangle.Top; } public bool IntersectsAny(params Rectanglef[] rectangles) { for (int i = 0; i < rectangles.Length; i++) { if (this.Left < rectangles[i].Right && this.Right > rectangles[i].Left && this.Top < rectangles[i].Bottom && this.Bottom > rectangles[i].Top) return true; } return false; } and here is how I use it in the update function of my player : public void Update(GameTime gameTime) { Rectanglef nextPosX = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); Rectanglef nextPosY; if (Input.Key(Key.Left)) nextPosX.X--; if (Input.Key(Key.Right)) nextPosX.X++; bool xFree = !nextPosX.IntersectsAny(Boxes.ToArray()); if (xFree) nextPosY = new Rectanglef(nextPosX.X, nextPosX.Y, nextPosX.Width, nextPosX.Height); else nextPosY = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); if (Input.Key(Key.Up)) nextPosY.Y--; if (Input.Key(Key.Down)) nextPosY.Y++; bool yFree = !nextPosY.IntersectsAny(Boxes.ToArray()); if (yFree) AABB = nextPosY; else if (xFree) AABB = nextPosX; } What I'm having trouble with, is a system where I can give float values to my movement and make it so there's a smooth acceleration. Do I have to retrieve the collision rectangle (the rectangle created by the other two colliding)? or should I do some sort of vector and go along this axis until I reach the collision? Thanks a lot!

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  • How to attract modders to your game?

    - by akaltar
    I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) . My question is: What can a developer do to encourage modding of its game? PS: my game is a sandbox-ish multiplayer survival(most things are procedural).

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  • Importing an object from Blender into a scene, rotation on X axis?

    - by Arne
    This is my situation: I save the scene with blender no export with any processing steps. Blender has x right y up -z into the scene for the view coordinates (OpenGL) I have x right y up -z into the scene for the view coordinates (OpenGl) Bleneder has x/y plane and z up as world coordinates I have x/y plane and z up as world coordinates I load the mesh with assimp directly from the blend file with absolutely no post processing. The object is rotated abount p/2 on the x-axis. Why?

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  • Orthographic Zooming with 0,0 at top/left

    - by Sean M.
    I'm trying to implement zooming on my 2D game. Since it's using orthographic projection, I thought it would be easy to implement zooming. After looking around the internet, I found a bunch of explanations and samples on how to do this if (0,0) is the center of the screen with the orthographic projection. The problem is, my ortho projection has (0,0) at the top-left (similar to XNA/Monogame, and a couple others). I could not find any examples about how to implement zooming to the center of the screen when the center is not (0,0). And help/links/code examples would be greatly appreciated.

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  • Bending of track in a racing game

    - by caius
    I am trying to create a small racing game in which the track would be modeled using a BSpline curve for the path's center line and directional vectors to define the 'bending' of the track at each point. My problem is that I don't know how to calculate the correct bending / slope of the curve, in such a way that it would be optimal or at least visually nice for a car to 'bend in the corner'. My idea was to use the direction of the 2nd derivatives of the curve, however while this approach looks fine for most of the track, there are points in which the 2nd derivative makes sharp 'twists' / very quick 180 degree flips. I also read about 'knots' of bsplines, but I don't know if such 'twist' in 2nd derivatives is a knot or knots are something else. Can you tell me that using a BSpline: 1. How could I calculate a visually nice bending of a track for a racing game? 2. Is it possible to do this by using some simple calculations of centripertal force / gravity? 3. Is it possible to do this by using 1st, 2nd and 3rd derivatives of the BSpline curve? I am not looking for the 'physically correct' bending angle for the track, I would just like to create something which is visually pleasing in a simple game. I am using a framework which has a built-in class for BSpline, including support for 1st, 2nd and 3rd derivatives of the curve.

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  • What is the first ORM framework?

    - by user1014315
    I'm doing a presentation about history of software engineering and stuck at this question due to the lack of available information. According to my quick research, TopLink is the first ORM framework ever created (in 1990s, certainly before 1996). If anyone else has a different opinion, please let me know. (Please also provide a link to the reference sources) Ref: http://en.wikipedia.org/wiki/List_of_object-relational_mapping_software http://en.wikipedia.org/wiki/TopLink

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  • Unable to import Eclipse project to Android studio

    - by Binoy Babu
    Whenever I try to import my Eclipse project to Android Studio I get the following error : You are using an old, unsupported version of Gradle. Please use version 1.8 or greater. Please point to a supported Gradle version in the project's Gradle settings or in the project's Gradle wrapper (if applicable.) Consult IDE log for more details (Help | Show Log) Im using Android Studio 0.3 and Ubuntu, I also tried it on a Windows 8 box with fresh install but getting the same error. I'm using default gradle wrapper and I tried checking and unchecking auto import option. Is this a bug? How can I get around it. How do I update gradle to 1.8 or check the current gradle version? My build.gradle is given below. buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.6.3' // I also tried using 0.6.1 and 0.5.+ } } apply plugin: 'android' dependencies { compile fileTree(dir: 'libs', include: '*.jar') } android { compileSdkVersion 18 buildToolsVersion "18.0.1" sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] resources.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] } // Move the tests to tests/java, tests/res, etc... instrumentTest.setRoot('tests') // Move the build types to build-types/<type> // For instance, build-types/debug/java, build-types/debug/AndroidManifest.xml, ... // This moves them out of them default location under src/<type>/... which would // conflict with src/ being used by the main source set. // Adding new build types or product flavors should be accompanied // by a similar customization. debug.setRoot('build-types/debug') release.setRoot('build-types/release') } }

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  • Hidden input text submit with jquery

    - by Lucas Silva de Freitas
    I have a javascript var that returns the value of a input text named "pro_barras", with the value of "pro_barras" I need to make a search in my database without submiting the page. I can't use a javascript var in the java code, so i've setted the value in a hidden input text named "hidden_barra", but I need to submit it to get the value with the java code and make the search...How do I do it ? <input type="text" id="pro_barras"> <input type="hidden" id="hidden_barra"> <script> var barra = document.getElementById('pro_barras').value; document.getElementById('hidden_barra').value = barra; var ref = <%=pd.getProdutosBarra(">VAR 'barra' HERE or request.getParameter("hidden_barra")<").getPro_referencia()%>; </script>

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  • overloading new operator in c++

    - by Angus
    I have a code for best fit algorithm. I want to try to use the best fit algorithm using the operator new. Every time I create an object I should give it from the already allocated memory say, 1]20 2]12 3]15 4]6 5]23 respectively. which ever minimum amount fits to the objects size(eg.21) I wanted to do it for different object types, so I need to write the overloaded operator new to be common functionality for all the class objects. Can I do it through friend functions, or is there any possible way to do it.

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  • Python Continue Loop

    - by Rob B.
    I am using the following code from this tutorial (http://jeriwieringa.com/blog/2012/11/04/beautiful-soup-tutorial-part-1/). from bs4 import BeautifulSoup soup = BeautifulSoup (open("43rd-congress.html")) final_link = soup.p.a final_link.decompose() trs = soup.find_all('tr') for tr in trs: for link in tr.find_all('a'): fulllink = link.get ('href') print fulllink #print in terminal to verify results tds = tr.find_all("td") try: #we are using "try" because the table is not well formatted. This allows the program to continue after encountering an error. names = str(tds[0].get_text()) # This structure isolate the item by its column in the table and converts it into a string. years = str(tds[1].get_text()) positions = str(tds[2].get_text()) parties = str(tds[3].get_text()) states = str(tds[4].get_text()) congress = tds[5].get_text() except: print "bad tr string" continue #This tells the computer to move on to the next item after it encounters an error print names, years, positions, parties, states, congress However, I get an error saying that 'continue' is not properly in the loop on line 27. I am using notepad++ and windows powershell. How do I make this code work?

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  • Error reading file with accented vowels

    - by Daniel Dcs
    The following statement to fill a list from a file : action = [] with open (os.getcwd() + "/files/" + "actions.txt") as temp:          action = list (temp) gives me the following error: (result, consumed) = self._buffer_decode (data, self.errors, end) UnicodeDecodeError: 'utf-8' codec can not decode byte 0xf1 in position 67: invalid continuation byte if I add errors = 'ignore': action = [] with open (os.getcwd () + "/ files /" + "actions.txt", errors = 'ignore') as temp:          action = list (temp) Is read the file but not the ñ and vowels accented á-é-í-ó-ú being that python 3 works, as I have understood, default to 'utf-8' I'm looking for a solution for two or more days, and I'm getting more confused. In advance thank you very much for any suggestions.

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  • C++: call original definition of operator equals

    - by Luis Daniel
    I am overloading the operator equals (==) as show bellow: #include <string> #include <algorithm> bool operator == (std::string str1, std::string str2) { std::transform(str1.begin(), str1.end(), str1.begin(), ::tolower); std::transform(str2.begin(), str2.end(), str2.begin(), ::tolower); return (str1 == str2); } but, the problem appear on line return (str1 == str2), because operator == is called recursively. So, how can I call the original definition for operator equals (not the overloaded) ? Best regards

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  • Oauth2 External Browser Request - App Launches, Credentials received, Browser Not Updated

    - by Michael Drozdowski
    I'm using an external browser request to authenticate myself with the SoundCloudAPI in OSX. My app launches, and has a button that opens an external browser window to authenticate against SoundCloud. When I click "connect" in the new window, I get a "External Protocol Request" that is consistent with my custom launch URI scheme. Clicking this loads the app, and it gets the correct credentials. The trouble is, the browser window never changes - it simply says that it's connecting forever. There is no "connection confirmed" alert coming from SoundCloud. I know I'm logged in because I can make the correct calls to the API to get things such as my username. Why isn't the browser confirming the connection or dismissing? The same thing happens if I load the authentication in an internal WebView in the app.

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  • laravel multiple where clauses within a loop

    - by user1424508
    Pretty much I want the query to select all records of users that are 25 years old AND are either between 150-170cm OR 190-200cm. I have this query written down below. However the problem is it keeps getting 25 year olds OR people who are 190-200cm instead of 25 year olds that are 150-170 OR 25 year olds that 190-200cm tall. How can I fix this? thanks $heightarray=array(array(150,170),array(190,200)); $user->where('age',25); for($i=0;$i<count($heightarray);i++){ if($i==0){ $user->whereBetween('height',$heightarray[$i]) }else{ $user->orWhereBetween('height',$heightarray[$i]) } } $user->get(); Edit: I tried advanced wheres (http://laravel.com/docs/queries#advanced-wheres) and it doesn't work for me as I cannot pass the $heightarray parameter into the closure. from laravel documentation DB::table('users') ->where('name', '=', 'John') ->orWhere(function($query) { $query->where('votes', '>', 100) ->where('title', '<>', 'Admin'); }) ->get();

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