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Articles indexed Saturday May 22 2010

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  • AI testing framework

    - by Jon
    I am looking at developing an AI player for a simple game I have created in C#. I will be creating a population of the bots and evolving them over generations. What I was wondering is there any frameworks out there that could be good for this sort of testing / development. Ideally I would like something that I could plug any / some type of games into and say, OK so have a population of X run it over Y generations and chart the results for me. I was having a think about how I would create something that would do this for me and allow me to reuse this later for different AI projects and all I could think of was to have some sort of core code and some interface contracts that the game and AI would use so that the server can script it. What are your thoughts, does anyone have any practical experience of this sort of thing?

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  • How to force PyYAML to load strings as unicode objects?

    - by Petr Viktorin
    The PyYAML package loads unmarked strings as either unicode or str objects, depending on their content. I would like to use unicode objects throughout my program (and, unfortunately, can't switch to Python 3 just yet). Is there an easy way to force PyYAML to always strings load unicode objects? I do not want to clutter my YAML with !!python/unicode tags. # Encoding: UTF-8 import yaml menu= u"""--- - spam - eggs - bacon - crème brûlée - spam """ print yaml.load(menu) Output: ['spam', 'eggs', 'bacon', u'cr\xe8me br\xfbl\xe9e', 'spam'] I would like: [u'spam', u'eggs', u'bacon', u'cr\xe8me br\xfbl\xe9e', u'spam']

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  • Why does my call to Activator.CreateInstance intermittently fail?

    - by Daniel Stutzbach
    I'm using the following code to access the Windows Explorer Shell's band site service: Guid GUID_TrayBandSiteService = new Guid(0xF60AD0A0, 0xE5E1, 0x45cb, 0xB5, 0x1A, 0xE1, 0x5B, 0x9F, 0x8B, 0x29, 0x34); Type shellTrayBandSiteService = Type.GetTypeFromCLSID(GUID_TrayBandSiteService, true); site = Activator.CreateInstance(shellTrayBandSiteService) as IBandSite; Mostly, it works great. A very small percentage of the time (less than 1%), the call to Activator.CreateInstance throws the following exception: System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {F60AD0A0-E5E1-45CB-B51A-E15B9F8B2934} failed due to the following error: 80040154. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandle& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean fillCache) at System.RuntimeType.CreateInstanceImpl(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean fillCache) at System.Activator.CreateInstance(Type type, Boolean nonPublic) I've looked up the error code, and it appears to indicate that the service isn't registered. That's nonsense in my case, since I'm trying to access a service provided by the operating system (explorer.exe, to be specific). I'm stumped. What might cause Activator.CreateInstance fail, but only rarely?

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  • submenu items in WPF Menu

    - by Vishal
    how to make SUBMENU ites visible vertical as a left navigation in CODEGURU.COM In windows we use layoutstyle property to make all main and child items to be viewed vertical and DOCK the menustrip to left. How to acheive this in WPF

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  • Counting Sublist Elements in Prolog

    - by idea_
    How can I count nested list elements in prolog? I have the following predicates defined, which will count a nested list as one element: length([ ], 0). length([H|T],N) :- length(T,M), N is M+1. Usage: ?- length([a,b,c],Out). Out = 3 This works, but I would like to count nested elements as well i.e. length([a,b,[c,d,e],f],Output). ?- length([a,b,[c,d,e],f],Output). Output = 6

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  • Comparison of algorithmic approaches to the N queens problem

    - by iceman
    I wanted to evaluate performance comparisons for various approaches to solving the N queens problem. Mainly AI metaheuristics based algorithms like simulated annealing, tabu search and genetic algorithm etc compared to exact methods(like backtracking). Is there any code available for study? A lot of real-world optimization problems like it consider cooperative schemes between exact methods and metaheuristics.

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  • Layman's book for understanding computer networks

    - by srid
    The good thing about books targeting a layman is that it is usually very engaging to read (not dry and boring like, say, school/university books). Charles Petzold's Code: The Hidden Language of Computer Hardware and Software does this for explaining the underlying hardware in computers. Is there a similar book for understanding computer networking?

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  • Public class: Makes pointer from integer without cast

    - by meridimus
    I have written a class to help save and load data for the sake of persistence for my iPhone application but I have a problem with some NSUIntegers that I'm passing across. Basically, I have the code to use pointers, but eventually it has to start out being an actual value right? So I get this error warning: passing argument 1 of 'getSaveWithCampaign:andLevel:' makes pointer from integer without a cast My code is laid out like so. (Persistence is the name of the class) NSDictionary *saveData = [Persistence getSaveWithCampaign:currentCampaign andLevel:[indexPath row]]; Here's Persistence.m #import "Persistence.h" @implementation Persistence + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger *)campaign andLevel:(NSUInteger *)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSDictionary *saveData = [[NSDictionary alloc] initWithContentsOfFile:filePath]; NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [saveData objectForKey:campaignAndLevelKey]; [saveData release]; return campaignAndLevelData; } else { return nil; } } + (NSString *)makeCampaign:(NSUInteger *)campaign andLevelKey:(NSUInteger *)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end

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  • Silverlight Cream for May 22, 2010 -- #867

    - by Dave Campbell
    In this Issue: Michael Washington, Xianzhong Zhu, Jim Lynn, Laurent Bugnion, and Kyle McClellan. A ton of Shoutouts this time: Cigdem Patlak (CrocusGirl) is interviewed about Silverlight 4 on Channel 9: Silverlight discussion with Cigdem Patlak Timmy Kokke has material up from a presentation he did, and check out the SilverAmp project he's got going: Code & Slides – SDE – What’s new in Silverlight 4 Graham Odds at ScottLogic has an interesting post up: Contextual cues in user interface design Einar Ingebrigtsen is discussing Balder licensing and is asking for input: Balder - Licensing SilverLaw has updated two of his stylings at the Expression Gallery to Silverlight 4: ChildWindow and Accordion Styling Silverlight 4 Keep this page bookmarked -- it's the only page you'll need for Silverlight and Expression links.. well, that and my blog :) .. from Adam Kinney: Silverlight and Expression Blend Jeremy Boyd and John-Daniel Trask have some sweet-looking controls in their new release: Introducing Silverlight Elements 1.1 Matthias Shapiro entered the Design for America competition with his Recovery Review: A Silverlight Sunlight Foundation Visualization Project be sure to check out his blog post about it -- there's a link at the bottom. Koen Zwikstra announed a new release: Document Toolkit 2 Beta 1 available ... built for SL4 and lots of features -- check out the blog post. From SilverlightCream.com: Simple Example To Secure WCF Data Service OData Methods Michael Washington has a follow-on tutorial up on WCF Data Security with OData -- essentially this is the 'securing the data' part ... the Silverlight part was in the previous post... all code is available. Developing Freecell Game Using Silverlight 3 Part 1 Xianzhong Zhu has the first of a two-part tutorial up on building Freecell in Silverlight 3 ... yeah... SL3 -- oh, can you say WP7?? :) Silverlight Top Tip: Startup page for Navigation Apps Jim Lynn has detailed how to go straight to a specific page you're working on in a complex Silverlight app say for debug purposes rather than page/page/page ... I was just thinking yesterday about putting a shortcut on my taskbar for something similar in .NET :) Handling DataGrid.SelectedItems in an MVVM-friendly manner Laurent Bugnion responded with code to a question about getting a DataGrid's SelectedItems into the ViewModel in MVVMLight. Demo code available too. RIA Services and Windows Live ID Kyle McClellan has a post up discussing using LiveID and RIA Services and Silverlight. Lots of external links sprinkled around. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Notepad++ find string with a new-line and replace

    - by Giraldi Maggio
    [Notepad++ Question] How do I use find-and-replace to replace the attribute of a series of tags using expression? Case scenario: Let's say I have a couple of lines of something like this: <li><a title="Bla bla" href= "http://www.url.com/etc">Text</a></li> And I want to replace them with this: <li><a title="Bla bla" href="">Text</a></li> Note the new line and double tabs on the original.

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  • 3D and AI basics. The foundation before the coding.

    - by Allan
    Hi, everyone. (If you have the time and patience:) I've recently made the decision to study programming seriously and I'm about to order TAOCP and Concrete Mathematics to begin my studies (please don't get caught up on this). I'm very much interested in learning and understanding how 3D works but I'm aware that if I plan to do it right there's still a long walk before I get to actually play with 3D coding. Now to the question.. (tl;dr) Excluding programming itself, what disciplines do I have to be familiar with to code 3D? What kinds of mathematics? Physics? What else? What books do you recommend on such subjects? Now read it all again but replacing "3D" with "AI". Please don't recommend computer-specific books. The question is about the foundation to be learned before using the machine. Also, if possible, please keep the list brief; I plan to order one book on each subject but no more than that for now. Excuse me for any English mistakes, it's not my first language. Thank you.

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  • VB.net Simple IRC Client

    - by xzerox
    How would I go about making a simple IRC client with these things What I am using: Nickname TextBox Connect Button Message TextBox Send Message Button Refresh Button ListBox Restrictions: No commands at all just being able to send messages I am using a listbox for recieving messages

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  • Predict Stock Market Values

    - by mrlinx
    I'm building a web semantic project that gathers the maximum ammount of historic data about a certain company and tries to predict its future market stock values. For data I have the historic stock values (not normalized), news (0 to 1 polarity) and subjective content (also a 0 to 1 polarity). What is the best AI system to train and use for this kind of objective? Is a simple NN with back-propagation training the best I can hope for? update: Everyone is concerned about the quality of this system. Although I'm pretty sure the system is as good as a random prediction (or even worse), this is a school project around artificial intelligence and web semantics. Therefore I'm only concerned in picking the best kind of train method for the data I have (NN, RBF, SVM, Bayes, neuro-fuzzy, etc). Its not about making money.

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  • Information Gain and Entropy

    - by dhorn
    I recently read this question regarding information gain and entropy. I think I have a semi-decent grasp on the main idea, but I'm curious as what to do with situations such as follows: If we have a bag of 7 coins, 1 of which is heavier than the others, and 1 of which is lighter than the others, and we know the heavier coin + the lighter coin is the same as 2 normal coins, what is the information gain associated with picking two random coins and weighing them against each other? Our goal here is to identify the two odd coins. I've been thinking this problem over for a while, and can't frame it correctly in a decision tree, or any other way for that matter. Any help? EDIT: I understand the formula for entropy and the formula for information gain. What I don't understand is how to frame this problem in a decision tree format. EDIT 2: Here is where I'm at so far: Assuming we pick two coins and they both end up weighing the same, we can assume our new chances of picking H+L come out to 1/5 * 1/4 = 1/20 , easy enough. Assuming we pick two coins and the left side is heavier. There are three different cases where this can occur: HM: Which gives us 1/2 chance of picking H and a 1/4 chance of picking L: 1/8 HL: 1/2 chance of picking high, 1/1 chance of picking low: 1/1 ML: 1/2 chance of picking low, 1/4 chance of picking high: 1/8 However, the odds of us picking HM are 1/7 * 5/6 which is 5/42 The odds of us picking HL are 1/7 * 1/6 which is 1/42 And the odds of us picking ML are 1/7 * 5/6 which is 5/42 If we weight the overall probabilities with these odds, we are given: (1/8) * (5/42) + (1/1) * (1/42) + (1/8) * (5/42) = 3/56. The same holds true for option B. option A = 3/56 option B = 3/56 option C = 1/20 However, option C should be weighted heavier because there is a 5/7 * 4/6 chance to pick two mediums. So I'm assuming from here I weight THOSE odds. I am pretty sure I've messed up somewhere along the way, but I think I'm on the right path! EDIT 3: More stuff. Assuming the scale is unbalanced, the odds are (10/11) that only one of the coins is the H or L coin, and (1/11) that both coins are H/L Therefore we can conclude: (10 / 11) * (1/2 * 1/5) and (1 / 11) * (1/2) EDIT 4: Going to go ahead and say that it is a total 4/42 increase.

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  • .NET security mechanism to restrict access between two Types in the same Website project?

    - by jdk
    Question: Is there a mechanism in the .NET Framework to hide one custom Type from another without using separate projects/assemblies? I'm using C# with ASP.NET in a Website project (Note: Not a Web Application). Obviously there's not a way to enforce this restriction using language-specific OO keywords so I am looking for something else, for example: maybe a permission framework or code access mechanism, maybe something that uses meta data like Attributes. I'm unsure. I don't really care whether the solution actually hides classes from each other or just makes them inaccessible, etc. A runtime or design time answer will suffice. Looking for something easy to implement otherwise it's not worth the effort ... Background: I'm working in an ASP.NET Website project and the team has decided not to use separate project assemblies for different software layers. Therefore I'm looking for a way to have, for example, a DataAccess/ folder of which I disallow its classes to access other Types in the ASP.NET Website project.

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  • Anyone has implemented SMA* search algorithm?

    - by Endy
    I find the algorithm description in AIMA (Artificial Intelligence: A Modern Approach) is not correct at all. What does 'necessary' mean? What is the memory limit? The queue size or processed nodes? What if the current node has no children at all? I am wondering if this algorithm itself is correct or not. Because I searched the Internet and nobody has implemented it yet. Thanks.

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  • My OGL SDK missing things?

    - by user146780
    I downloaded this: http://www.videotutorialsrock.com/opengl2.exe . I'm trying to follow a tutorial to setup multisampling but GL_MULTISAMPLING_ARB is not defined, and many necessary wgl functions do not seem to be defined. Wht's wrong exactly? Thanks

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  • Metamorphic generator

    - by user222094
    I am trying to find references about different designs of metamorphic generators can someone point me to the right direction. I have gone through some papers in ACM but couldn't find what I am looking for.

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  • Two Collumn Article content Joomla

    - by adhi
    Hello, How to make some of article when i click readmore the paragraph not show to the bottom but to the right side... here's the illustration picture http://www.oymo.com/upload/uploads/collumn-artikel.jpg thanks

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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