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Articles indexed Sunday February 20 2011

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  • How can I fix my problems with fonts in Firefox?

    - by snostorm
    Ever since I reinstalled Ubuntu a few hours ago, I've experienced major visual artifacts with smaller font sizes in Firefox. The fonts end up looking like this: Or even like this: This only occurs in Firefox; other applications are unaffected. It also occurred on the LiveUSB I used for installation, making me suspect a hardware or driver issue. The output of lshw on my computer is here: http://pastebin.com/LnSt6veT. Any idea what might be causing this, or how I can fix it? ... and "Use Google Chrome" is not a valid answer. ;)

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  • Add Windows 7 to boot menu

    - by Cumatru
    Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS - system restore /dev/sda2 13 4674 37436416 7 HPFS/NTFS - Windows 7 /dev/sda3 4674 58843 435116032 7 HPFS/NTFS - data storage /dev/sda4 58843 60802 15728640 83 Linux - Ubuntu 10.10 Initially i´ve installed StartUpManager. This ( i think ) added another 4 instances of Linux + memtest to my boot menu list. Altough, i din´t see any boot menu. It boots into Ubuntu after a few seconds. I´ve tried to add windows 7, but i did not succeed. This is a part of my menu.lst file. title Ubuntu 10.10, kernel 2.6.35-24-generic uuid 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/vmlinuz-2.6.35-24-generic root=UUID=1c9748e2-2f11-4a6c-91c0-7310d48c4a7a ro quiet splash initrd /boot/initrd.img-2.6.35-24-generic title Chainload into GRUB 2 root 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/grub/core.img title Ubuntu 10.10, memtest86+ uuid 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/memtest86+.bin menuentry “Windows 7? { set root=(hd0,2) chainloader +1 } And this is after a upgrade-grub Searching for GRUB installation directory ... found: /boot/grub Searching for default file ... found: /boot/grub/default Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst Searching for splash image ... none found, skipping ... Found kernel: /boot/vmlinuz-2.6.35-24-generic Found kernel: /boot/vmlinuz-2.6.35-22-generic Found GRUB 2: /boot/grub/core.img Found kernel: /boot/memtest86+.bin Updating /boot/grub/menu.lst ... done Later Edit: Ive added the following in 40_custom from /etc/grub.d/ and ive decommented hidden menu line from menu.lst, but i still cant see any boot menu. Ive also tried to press ESC and SHIFT. menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos0)' chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,0) chainloader +1 } menuentry "!Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,1) chainloader +1 } menuentry "!!Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,2) chainloader +1 }

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  • NTFS and NTFS-3G

    - by MestreLion
    I have a netbook with Ubuntu Netbook 10.04 and a desktop with Mint 10 (~ Ubuntu Desktop 10.10) Both of them have read/write NTFS partitions mounted via /etc/fstab. And it works fine. Ive read on net, google, forums, and several posts here, that NTFS-3G is the driver that allows you to have full access to an NTFS partition, that it is new, great, powerful, yada-yada. But... my entries use plain ntfs, no mention of -3g, and they still work perfectly as read and write. Am I already using ntfs-3g? Does 10.04 onwards use it "under the hood"? How can i check that in my system? Should my /etc/fstab entries should use "ntfs-3g" as the fs? Why some posts refer to mount ntfs, while others say mount ntfs-3g ? Im really confused about where should I use fs-type names (ntfs) or driver names (ntfs-3g?). Or is it irrelevant now, and ntfs is always an "alias" or something for ntfs-3g nowadays? Ive read some posts her, from Oct-10 and Nov-10 e that "announce" that ntfs-3g "finally arrived"... thats way post-Lucid 10.04. Could someone please undo this mess in my head, and explain the relation between ntfs and ntfs-3g, what is the current status (10.04 and 10.10), where should i use each, etc (regarding mount, fstab, etc)? Sorry for the long, confusing, redudant text... im really getting sleepy

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  • Using DesktopCouch without Ubuntu One?

    - by burli
    I want to know if it is possible to use DesktopCouch without UbuntuOne, but with a local CouchDB Server. I found a pairing Tool, but this crashes, when I try to pair two computer. I can find the local Desktop Couches with the Avahi Zeroconf Browser and it should be possible to find them with Python and start a replication To make a long story short: I want to sync DesktopCouch Databases in my local network without Ubuntu One. Is that possible?

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  • Enabling DHCP without being connected

    - by Joe Philllips
    I was installing Ubuntu server the other night and I was not able to hook up to the network while installing because I don't have a monitor for my desktop machines. I had to go into the living room and connect to the HDTV instead. This leaves me without network connectivity. When installing it asks how I would like to set up the network. I would like to enable DHCP but it tries to detect a gateway when I do this and obviously it doesn't find anything. It won't let me move on without setting up an IP manually at that point. Isn't there a way I can enable DHCP for the next time it boots up instead? Why the need for it right then and there?

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  • dynamic urls and links on one web page

    - by John
    I am trying to figure out how to create dynamic links and urls on a static webpage. What I want to do is the following: I have a single webpage for example: MYWEBPAGEdotCOM/INDEX.HTML that will always look the same, except for one link on the page. the link would be on the page for example: LINK TO AFFILIATE: affiliatedotCOM/my-affiliate_code_here_DYNAMIC_REFERER the only thing would change is the "DYNAMIC_REFERER" with every dynamic url on this page: MYWEBPAGEdotCOM/INDEX.PHP_id=test1 MYWEBPAGEdotCOM/INDEX.PHP_id=test2 MYWEBPAGEdotCOM/INDEX.PHP_id=test3 MYWEBPAGEdotCOM/INDEX.PHP_id=test4 which would only hange the dynamic link on the page to: affiliatedotCOM/my-affiliate_code_here_test1 affiliatedotCOM/my-affiliate_code_here_test2 affiliatedotCOM/my-affiliate_code_here_test3 affiliatedotCOM/my-affiliate_code_here_test4 Can someone tell me how I could go about doing this? I just dont want to have to make 100's of pages, as this would prevent me from having to do so.

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  • Source code not matching uploaded HTML file

    - by benhowdle89
    I'm not sure if this is the right place to ask but i'm having a hugely frustrating problem with Coda and my website (i'm not sure which one is causing the issue) I'm using Coda to make changes to my website, Coda uses built in FTP to save changes to your web page. So when you hit Save, it uploads the new file. I've been using Coda for months and never had a problem until now. I am making changes in the html of my index.php and hitting save, it's successfully uploading the file but no changes are reflected in the source code in ANY browser. I even logged into cPanel on my website, ie. www.example.com:2082 and looked at the file - the changes have been made successfully. But the actual webpage in browser's source code, no changes?? I have tried adding which made no difference. Interestingly i make changes to style.css and the changes are instant. I have emptied the cache on all of my browsers but i'm still having an issue. Does this sound like a Coda problem or has anyone heard of such a thing?

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  • Rewrite for robots.txt and favicon.ico

    - by BHare
    I have setup some rules in which subdomains (my users) will default to where I have located the robots.txt, favicon.ico, and crossdomain.xml therefore if a user creates a site say testing.mywebsite.com and they don't make their own favicon.ico at testing.mywebsite.com/favicon.ico, then it will use the favicon.ico I have in /misc/favicon.ico This works perfect, but it doesn't work for the main website. If you attempt to go to mywebsite.com/favicon.ico it will check if "/" exists, in which it does. And then never redirects to /misc/favicon.ico How can I get it so both instances redirect to /misc/favicon.ico ? # Set all crossdomain (openpalace file) favorite icons and robots.txt doesnt exist on their # side, then redirect to site's just to have something to go on. RewriteCond %{REQUEST_URI} crossdomain.xml$ RewriteCond ^(.+)crossdomain.xml !-f RewriteRule ^(.*)$ /misc/crossdomain.xml [L] RewriteCond %{REQUEST_URI} favicon.ico$ RewriteCond ^(.+)favicon.ico !-f RewriteRule ^(.*)$ /misc/favicon.ico [L] RewriteCond %{REQUEST_URI} robots.txt$ RewriteCond ^(.+)robots.txt !-f RewriteRule ^(.*)$ /misc/robots.txt [L]

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  • SEO and links content

    - by AntonAL
    For usability purposes, entire article thumbnail is wrapped to a link. <a href="/some_article"> <h2>Article title</h2> <div class="summary">Lorem ipsum dolor sit amet</div> </a> User needs to click on any place of a thumb and it will be redirected to article. Does this approach have some negative effect to SEO ? Another question: What is more valueable for Search Engine ? Just a link to article in articles list <a href="/article1">Article 1</a> <a href="/article2">Article 2</a> <a href="/article3">Article 3</a> Or h2, wrapped to link: <a href="/article1"><h2>Article 1</h2></a> <a href="/article2"><h2>Article 2</h2></a> <a href="/article3"><h2>Article 3</h2></a>

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  • SEO: Is there a limit to how long titles/descriptions should be?

    - by jiewmeng
    I am trying to fill up title and meta description for my Tumblr blog. The way I will do that is via the themes. For the title, it isn't too much of an issue, I can just get the title for the post although some post types do not have titles. The main question is about the description. I am thinking of using the start of the body content. For now, there is no way to limit the length of body content. I wonder if its OK to have the whole body in the description? I have contacted Tumblr support to suggest that they have a way of creating limiting text length in their template tags.

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  • place to host a simple php socket server

    - by bonusbox
    i am running a small project that occasionally requires me to run a php socket script through ssh. it uses a few bytes of bandwidth (just some text) which activates my art installation project. i tried a simple web hosting plan but that didn't support sockets, so know i am using a 32$ vps plan on namecheap.com just to run a simple php script. i don't really need to host anything else on it. i find it kind of excessive for such a simple thing. is there a place i can run my script for a lower cost? any servers that support php sockets and ssh?

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  • View matrix in opengl

    - by user5584
    Hi! Sorry for my clumsy question. But I don't know where I am wrong at creating view matrix. I have the following code: createMatrix(vec4f(xAxis.x, xAxis.y, xAxis.z, dot(xAxis,eye)), vec4f( yAxis.x_, yAxis.y_, yAxis.z_, dot(yAxis,eye)), vec4f(-zAxis.x_, -zAxis.y_, -zAxis.z_, -dot(zAxis,eye)), vec4f(0, 0, 0, 1)); //column1, column2,... I have tried to transpose it, but with no success. I have also tried to use gluLookAt(...) with success. At the reference page, I watched the remarks about the to-be-created matrix, and it seems the same as mine. Where I am wrong?

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  • My first animation - Using SDL.NET C#

    - by Mark
    Hi all! I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX (Destination X) dY (Destination Y) How can I make sure the player moves in a straight line to the new XY coordinates. The way I'm doing it now is really awfull and causes the player to first move along x axis, and finally in y axis. Can someone give me some guidance with the involved math cause I'm really not sure on how to accomplish this. Thank you for your time. Kind regards, Mark Update: It's working now but whats the right way to check if the current positions are equal to the target position? private static void MovePlayer(double x2, double y2, int duration) { double hX = x2 - m_PlayerPosition.X; double hY = y2 - m_PlayerPosition.Y; double Length = Math.Sqrt(Math.Pow(hX, 2) + Math.Pow(hY, 2)); hX = hX / Length; hY = hY / Length; while (m_PlayerPosition.X != Convert.ToInt32(x2) || m_PlayerPosition.Y != Convert.ToInt32(y2)) { m_PlayerPosition.X += Convert.ToInt32(hX * 1); m_PlayerPosition.Y += Convert.ToInt32(hY * 1); UpdatePlayerLocation(); } }

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  • How are these bullets done?

    - by Mike
    I really want to know how the bullets in Radiangames Inferno are done. The bullets seem like they are just billboard particles but I am curious about how their tails are implemented. They can curve so this means they are not just a billboard. Also, they appear continuous which implies that the tails are not made of a bunch of smaller particles (I think). Can anyone shead some light on this for me?

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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • Ogre3D, OGRE_NEW gives editor errors

    - by automaticoo
    Hello Game Developers, I am trying to get more experienced with OGRE3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered a "error" was in Basic Tutorurial 3. The code line where visual studio says something is not right is : mTerrainGroup = OGRE_NEW Ogre::TerrainGroup(mSceneMgr, Ogre::Terrain::ALIGN_X_Z, 513, 12000.0f); Visual studio compiles this line but it shows a ugly red line beneath it and on mouse hover it says "#define OGRE_NEW new (FILE, LINE, FUNCTION) Error: no instance of overloaded 'operator new' matches the argument list" or if I mouse hover over Ogre::TerrainGlobalOptions() it says "Error: expected a type specifier". I searched on google but couldn't find my answer. I got about a year c++ experience but that was mainly with the WinSock libarys. Thanks in advance.

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